Hockey drills for technique attack / offense
- Part 1:
- The player with the ball passes it to the player closest to the center line.
- This one takes the ball in motion to the outside.
- Makes a 1-2 with his teammate on the outside.
- Then runs into the depth.
- Gets the ball after the sticklead.
- Finishes on goal.
- Part 2:
- After the player in coverage gets the ball the 2-on-1 starts.
- Part 3:
- A pair, attacker and defender, also starts in the circle.
- Team blue starts in a 2:1 where one of the players must leave the square running.
- If this is successful it becomes a 5:4.
- A 2nd ball follows from the trainer.
- A starts with the ball and plays it back to B first.
- When B has taken the ball the 3-on-3 starts and the defenders may start pressuring.
- Tips for the attackers:
- Use the practice of switching the strikers.
- Play only the safe ball.
- Remember the 4 squares in the circle.
- Tips for the defenders:
- Keep your man/woman in the circle.
- Push them to one side.
- Always put pressure on the ball so don't let them shoot.
- Party game with two goals and a square in the middle of the field.
- The ball may not be played through the square. In that case the ball is in touch.
- So the idea is to play field hockey outside and not through the axis of the field.
- With a walk-in ball
- Playing a right front
Learning to attack using space over right.
- In the two squares, there is loitering.
- Taking turns, the blue ones from the square attack, creating a 4-on-3.
- When this attack is over, they go back to their square and loaf.
- Then the other square starts attacking.
- A strikes on goal
- B hits the goal
- Defenders step into the field
- C starts the 3 on 2
- after the 3-on-2, D starts with a new ball which makes the 4-on-2 start
Relay 4
- Players blue and red start at the same time with the ball
- Slalom around the 5 pawns --> cross --> around the green pawn and finish on goal.
- If you score, you may immediately choose the shortest path to tap your next teammate.
- If you miss; wide, post or the ball does not reach the goal, you make a detour via the red or blue pawn/triangle.
- Players blue run back via the blue pawn and players red via the red.
- When you have been, you sit on the ground.
- The team that has all players on the ground first wins the relay.
- Depending on the number of players, you may choose to have all players take their turn twice.
- Switch sides halfway through the exercise.
- A starts with the ball
- A gives 2 passing options
- A plays the ball to B
- B takes the ball
- C runs wide and gets the ball from B
- Now a 3:2 starts
1 vs. 1
- The trainer sets out a square and gathers all the balls and players in it.
- The trainer gives all players a number. In this example, 1 through 6.
- The trainer calls out two numbers each time. In this example 3 and 5.
- The player with number 3 plays a 1 vs. 1 against the player with number 5.
- The player who scores a goal gets a point.
- Then the coach calls two other numbers, after which a new 1 vs. 1 is played.
- The players keep track of how many points they have made.
Overrun
- All but one player start with ball on the line.
- They try to reach the other side of the field without losing the ball.
- The defender -player red- tries to take the ball from the players -blue- and work it out of the box.
- If a player loses his ball and the ball is played out of the box then he is finished.
- He then helps the defender to take the balls off and work them out of the box.
- The game continues until all players are finished.
- The player last left wins the game.
Points of Attention:
- Is the game finished, start over with another defender.
- If the player commits a foul, he is also finished.