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Hockey drills for technique defense

Goal
:As an attack is to get the most out of your attackAs a
defense is to defend smartly.

Set-up:

  • The field is up to the dotted line.
  • The attackers take the ball from somewhere on the dotted line and must try to score.
  • The defenders must try to defend the ball from the outside.
  • The attackers score 3 points when they score; 2 points when they force a corner and 1 point when they have a good scoring chance.
  • The defenders get 3 points when they defend the ball by playing in between the pawns; 2 points when they get a free hit and 1 point when they manage to play the ball over the touchline.
    NB When defenders score, the ball does not have to be run between the pawns or accepted behind the pawns.


party-inside-the-dotted-line

Variations:

  • Adjust the size of those teams according to the amount of players available. You can also have one team on the sidelines and play a 2 to 3 minute game each time. That way there is a break and the players have time to discuss and analyse.
  • The scoring pawns for the defenders can also be made smaller.
  • You can play with a 'chameleon' and thus give the attackers an overtal when scoring is not going well.


Points of attention:

  • Make sure it is clear who is picking up which man.
  • As defenders, try to keep a low profile and prevent fouls.
  • As the attackers, try to actively look for a foot.
  • Look for opportunities to double-team When you, as the defender, realise that your man is not being active enough in the attack, help your buddy defend and push the attacker into a corner
  • As the attacker, look for the backhand of your opponent. A right-wing attack is therefore often easier to execute than the other way around


Goal
: Searching for the flanks instead of passing the ball through the middle of the field. Teams will look for solutions and tend to shift the game. The % of ball possession will also go up.

Set up
:Two teams are made. The size of the teams depends on the number of players available. In the middle of the field there is a square or rectangle which marks where both ball and player may not pass.

party-with-square

Variations:

  • You can change the size of the square or rectangle to adjust the difficulty. The bigger this field, the more difficult it becomes.
  • You can agree that you can walk through the field, but that the ball cannot pass through.
    NB Make sure that there are no objects in the box and preferably use flat cones to prevent tripping up.
  • If there are an odd number of players, you can play with a 'chameleon'. This player will join the attacking team and change roles all the time.
  • Place balls at the side of the field, so that when a ball is out, a new ball can be picked up to continue play.
  • As trainer, stand in the middle of the field and coach both teams.

2 attackers and 1 defender.

  • Attacker plays the ball to the other attacker
  • The defender puts pressure
  • The attackers try to score
  • If they succeed, the game starts again.
  • Player 1 plays the ball with a hard push into the attacker who has come running from the spot.
  • The attacker takes the ball strongly and passes it back.
  • Player 1 plays the ball to the side.
  • The player on the side plays the ball directly to the corner.
  • Now the team can shift via the left.

Finish the training with a match shape on a half pitch

You can adjust the width of the field depending on the size of your team at the training.game-form

Two teams with substitutes, substitutions are made when a goal is scored.

Each person defends a goal, on each field there are 5 goals, so there are also 5 people who defend these goals.

If a goal is scored in your goal, you have to sit on the sidelines and you become a substitute. A new player (substitute) from the side enters the field and will defend the goal.

If a goal is scored, it is 1 point. The team that has the most points at the end of the game is the winner.

game-with-substitutions

Overplaying to score

Two players continuously play over the ball until one student is so close to the goal that he can score in the goal.

Variation 2-1 situation:

Under pressure from the defender, the attackers must now play together and try to score. The defender can score a point by conquering the ball and then dribbling over the dead ball line. This is the short side without a goal.

Overplaying to score

Two players continuously play over the ball until one student is so close to the goal that he can score in the goal.

Variation 2-1 situation:

Under pressure from the defender, the attackers must now play together and try to score. The defender can score a point by conquering the ball and then dribbling over the dead ball line. This is the short side without a goal.

If the attacker passes the ball back to the support player, the support player can pass the ball to the other side of the field (move the ball).

The defender on the side of the field, where the ball is not, must always stay behind the other defender (in 6-a-side hockey).

  • The players are divided into teams of 3.
  • The game is played 3-3 on different fields.
  • Players can score in 2 goals and therefore have to defend 2 goals as well.


Variation:

  • Take away a goal.
  • Each team can only score on 1 goal
  • and therefore only have to defend 1 goal.

Two teams with substitutes, substitutions are made when a goal is scored.

Each person defends a goal, on each field there are 5 goals, so there are also 5 people who defend these goals.

If a goal is scored in your goal, you have to sit on the sidelines and you are changed. A new player (substitute) from the side enters the field and will defend the goal.

If a goal is scored, it is 1 point. The team with the most points at the end of the game is the winner.

Variation:
First 1 ball, then several balls in the field.



  • A takes the ball and runs towards the circle 
  • There stands a defender  
  • A plays the ball back to B
  • B moves the ball to C
  • If the ball is at C, the 4 against 2 starts
  • Then the defenders can take the ball.
  • Tips for the attackers:
    • Creating speed
    • Positions in the circle
    • Playing the free man
    • Daring to finish
  • Tips for the Defenders:
    • Close the pass line to the goal 
    • Let the attackers make the mistake. 
drawing Block 3 exercise 3 moving the ball + 4 against 2