Hockey drills
Stairs.
- Player blue starts with the ball at the orange pawn.
- Player blue drives the ball toward the red pawn, pulls the ball under him toward the blue pawn and then accelerates briefly with the backhand around the blue pawn.
- You do this movement three times in a row.
- Then you round on goal.
- Depending on the number of players, put the exercise out once or twice.
Minefield
- Start at the orange pawn and dribble through the minefield towards the goal.
- Keep the ball close to you and try to make sure you don't hit the pawns.
- Once you are past the minefield, round off with a hit on goal.
- Plot the exercise twice, if necessary.
- Party game with two goals and a square in the middle of the field.
- The ball may not be played through the square. In that case the ball is in touch.
- So the idea is to play field hockey outside and not through the axis of the field.
Relay
- Make two equal teams; team red and team blue.
- Start with ball at orange pawn.
- Float a lap around the green pawns and place ball with hand on pawn red.
- Then run a lap around the green pawns without ball and tap the blue pawn with your hand.
- Then walk another circle around the green pawns and take the ball off the red pawn.
- Then drive a circle around the green pawns with ball and pass the ball to the next one.
Note:
- Depending on the number of players, you can have everyone take 1, 2 or 3 turns.
- Once a player has had her/his last turn, she/he sits on the floor.
- If a team has all its players sitting on the ground, they win the relay.
Three color game
- The trainer has three colors of pawns in his hand. Red, white and blue.
- Player blue A takes his turn.
- Trainer first puts color pawn 1 in the air --> For example, pawn white.
- Player blue A starts running towards the edge of the circle and receives the ball from player blue ->.
- The latter then plays the ball through the white gate as the trainer thus puts the white pawn in the air.
- Player A takes the ball through the gate and rounds on goal.
- After his shot, he takes over the spot of the player who passed the ball to him.
- The trainer puts a new color pawn in the air for the next player etc.
Relay 4
- Players blue and red start at the same time with the ball
- Slalom around the 5 pawns --> cross --> around the green pawn and finish on goal.
- If you score, you may immediately choose the shortest path to tap your next teammate.
- If you miss; wide, post or the ball does not reach the goal, you make a detour via the red or blue pawn/triangle.
- Players blue run back via the blue pawn and players red via the red.
- When you have been, you sit on the ground.
- The team that has all players on the ground first wins the relay.
- Depending on the number of players, you may choose to have all players take their turn twice.
- Switch sides halfway through the exercise.
Rats versus Ravens
- Players red; the rats and players blue; the ravens all have a ball and stand with their backs to each other.
- Trainer says r(rrrr)atten: all red players drift with ball toward the pawn line; players blue leave their ball and try to tap players red for the line.
- The trainer says r(rrrr)aven: all blue players drive ball toward the pawn line; players red leave their ball and try to tap players blue for the line.
- Reach the line without being tapped, you get a point.
- Tap the player red/ blue before the line you get a point.
- Change opponents frequently.
- Player blue 1 plays the ball with a controlled push or flats diagonally onto the forehand of player red 2.
- Player red 2 takes the ball on the forehand and rounds on goal.
- Player red 1 plays the ball with a controlled push or flats diagonally onto the backhand of player blue 2.
- Player blue 2 takes the ball on the backhand and rounds on goal.
Points of focus:
- The focus in this exercise is on the approach.
- Make yourself small when making the approach.
- Try to pick up the pace of the ball.
- Let the ball roll past you and take the ball as late as possible.
- Make sure that the ball does not rise when taking it on. So keep your stick straight and not angled.
- All players start with a ball in the square and dribble/drive around in it.
- The trainer determines the moment to call stop!
- At that moment, all players make sure the ball is stopped as quickly as possible.
- Does the ball roll on. So does the player not have control of the ball he is off.
- When you are off, you wait by the side.
- The trainer may point to a waiting player to call stop!
- As a trainer, at some point you may indicate that the players should dribble faster.
- This makes it more difficult to stop the ball.
Note: the ball must be really still, so it should not roll a little bit.
- Except for one player -red-, all players -blue- have one ball.
- The red defender tries to work all balls out of the box.
- If a blue player loses his/her ball and it has been played out of the box, she/he stands with her/his legs apart.
- The player can be redeemed by another blue player; This one plays the ball through the legs -panna- and blue has a player back in the box.
- Continue until all players are off.
Points of attention:
- If it takes too long or you notice in advance that one defender is too little, appoint an extra defender.
Three-color game
- Players all have a ball and dribble through the box of pawns.
- Scattered through the box are pawns of three different colors; at least 4 of each color.
- Trainer has in hand of all three colors -i.e. in the example red, blue and white.
- Trainer puts e.g. a blue pawn in the air --> All players try to drive around all blue pawns as quickly as possible.
- The first two players who have driven around all blue pawns get a point.
- Then a new round begins and the trainer chooses another color pawn -or the same color.
- Etc.
Basic techniques -> Push pass out of the run.
- The trainer makes 3-pairs -if you can't work out the numbers of 4-pairs-; 2 players on one side of the playing field, 1 on the other side.
- The side of the pair always starts with the ball.
- Player 1 starts by floating to the other side.
- Halfway across the playing field he gives a push pass to player 2 on the opposite side.
- Player 2 takes the ball and does the same as Player 1 and gives the ball with a push pass to Player 3 etc.
- The player who passed the ball first runs on to Player 2's spot, Player 2 to Player 3's spot etc.
Points of attention:
- Drive the ball well in front of your body -i.e. not next to it or behind it- -> Look well over the ball.
- Drive the ball well outside with your left elbow.
- The exercise must be performed technically well before you can increase speed.