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Hockey drills for technique passing

  • Each team has 2 goals. (see rules triple hockey).
  • 3 against 3 where 5x passes is 1 point (if the ball is intercepted, start counting again).
  • possibly 3 against 2 games with 1 player (trainer?)
  • always with the attacking team (complicated exercise!)
  • Each team has 5 inverted pylons to defend.
  • The pylons are on the line and the players may only stand/defend on their own half.
  • Which team knocks over the pylons of the other first.


team-versus-team

  • Player A runs towards pylon 1 or 2, whichever player B designates.
  • A runs back to his starting place.
  • Then A plays the ball to B.
  • Player B does the same


running-and-passing-the-ball

  • Run with the ball and pass the pylo, then play the ball to your fellow player.
  • Take the ball on the forehand and run to the pylon and pass.
  • At the end of the exercise run back to the beginning
  • Change sides after every turn.


controlling-the-ball-while-running

  • You place 11 pylons at different distances, under each pylon you put a stack of city names.
  • Each 2 tries to reach all 11 pylons as fast as possible.
  • You dribble to a pylon, take a city map and take it back with you, tap the next one and it runs to another pylon.
  • Each city you return to the trainer will be stamped on the 11 city card.
  • Who reached the 11 cities first?

    (first practice without ball and stick)


eleven-cities-run

  • From the two pilons, aim (push/slide) at the inverted pilons.


aiming-for-a-pawn

  1. defender 1 passes to attacker 1
  2. attacker 1 to attacker 2
  3. through pass from attacker 2 to attacker 1
  4. defender 1 defends on attacker 1 when he has received the through pass
  5. attacker 2 attacks > 2v1

2v1-throughball-from-the-sideline

  • The exercise is meant to simulate a game.
  • It is therefore intended that one team consists of the defenders/defending midfielders and the other team consists of the attackers.
  • The attackers can score in the normal goal (decide if they can hit high as in the game).
  • The defending side can score by driving the ball.
  • Over the line of the goals on the half way line.   
  • The attackers learn to play over and finish at goal and the defending side learns to defend to the outside.  

     

  • Flat
  • Open reception,
  • Accelerate & push pass out of the barrel (alternate with other techniques such as stroke, push pass, backhand pass).
  • A flats to B (A runs after own ball);
  • B takes it open and runs around the pilon.
  • B accelerates with the ball stuck to the stick and plays the ball through the gates to A.
  • Resumption
drawing SPEED WITH BALL

open and closed receptions

  • Number one calls "open" or "closed" and then plays the ball to number two.
  • Number two comes running into the ball and takes it on according to what was called.
  • Then number two calls "open" or "closed" and plays the ball to number three.
  • Number three enters the ball and takes it on according to what was called again.
  • Then number three runs over the back line into the circle and plays it at the head of the circle to number four.
  • Number four finishes on target.
drawing Open and closed receptions
  • put out a square as shown in the drawing.
  • Make teams of 3 people.
  • There must always be one pilon open.
  • Start with the ball at person 1, person must always have 2 possibilities.
  • If person 1 passes to person 3, person 2 must move one square.
  • This is how the exercise continues.
drawing square
  • Passing: 
    • push, slap, hit, overhead, running lob
  • Receiving:
    • FH: left hand forward, walk/run into the bal, open- closed control
    • BH: receive with a high backhand run into direction of the ball
  • Note: receive always on the move 
drawing Passing recieving