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Hockey drills for technique warming-up

  • Everybody's got a ball, you're facing each other on the 23-metre line. 
  • Left and right is a line of pilons. 
  • The ball is light under your legs, at some point the trainer tells you how to stand (on your left leg, or touch your ankles) then the trainer calls left or right and you have to run to that side as quickly as possible and the ball must lie still on the line with pilons, 
  • If the ball is still on the line, run back to the 23-metre line as quickly as possible. 
  • Whoever is first wins.
  • The pilons are about 3 or 4 metres from the 23 metre line, on both sides. 
  • You're facing each other with the ball in the middle, 
  • the trainer calls head, shoulder, hip, knee and toe as many times as you like and then, at some point, takes the ball and then the players have to take a ball as quickly as possible too. 
  • Only 1 can win.

Place 15 to 20 pylons over a distance of about 40 metres from the rear line towards the middle line, in a straight line. The spacing between them at the basic form is 2 meters.

Make 2 rows that are positioned behind the back line. The players do their exercise on both sides of the pylons at the same time towards the end of the series of pylons. There they turn and dribble with a wide curve back to the beginning. When the first two are at the fourth pylon, the next two can start.

Put players with an equal physical capacity next to each other. You can do a positional approach (defender versus defender, attacker versus attacker).

Exercise

1. On the signal the front 2 players start.

2. Sprint each time 2 pylons forward and then 1 pylon backward.

3. Keep your face forward, so don't turn during the exercise.

4. The intensity is 90% of the maximum capacity. Especially the forward runs (starting away) must be explosive and with short steps.

5. At the end of the series of pylons you turn with a wide bend and dribble easily back to the starting point.

6. Repeat this exercise once.

Variations

1. Identical to the basic form, but now with the pylons in a different pattern: between the first 2 pylons is 1 meter, between the next 2 meters, then 3 meters, 4 meters and finally 5 meters. After this you go down again (respectively 4, 3, 2 and 1 meter space between the pylons). In total you will have 18 pylons.

2. Identical to the basic form, but now with a different pattern: between the first 3 pylons 1 meter, the next 2 pylons 5 meter, then again 3 pylons with 1 meter, 2 pylons with 5 meter. After this, place the same pattern again (4 times the same pattern in 1 line, with a total of 18 pylons).

3. Identical to variation 3, but now you don't place the pylons in a straight line, but in curves.

4. You make a straight line of pylons and arrange them as you see fit. Make sure there is a lot of variation.

5. Identical to variation 4, but now with faint curves.

Intensity of the exercise

The intensity is 90% of the maximum effort. Panting, should be motivated execution with highly explosive character in the runs with a maintained body control and athletic posture, EMI 7/8.

  • The tagger should try to tap as many children as possible.
  • If you are in danger of getting tapped you can call a television show and then the tagger is not allowed to tap you.
  • You have to stand with your legs wide.
  • The rest can be relieved by crawling between your legs.
  • When you are tapped, you stand by the trainer.


television-tagger

  • 2 players give each other a hand and start tapping together (don't let go).
  • Player who is tapped gives a 3rd hand and when another player is tapped they form another twin pair.

    (each group of four splits).

twin-tagger

  • Groups of 2 in a row.
  • There is one tagger and one runner.
  • The one who has to run away, because otherwise he will be tapped, will quickly stand in front of 2.
  • The last one of these two has to run away quickly in order not to be tapped, because 3 is too much! If you get tapped, you become the tagger.


3-is-too-much

  • 1 or 2 taggers.
  • On the spot where you are tapped, the tagger must hold his hand, for example, a hand on his shoulder.
  • With the other hand another has to be tapped.


bad-luck-tagging

  • One tagger has a stick in one hand and taps with his other hand.
  • The tagged player will then hold the stick with it and also tap with it.
  • The tagger must not let go of the stick.
  • If there is a large group, assign two or more taggers.


tagging-with-stick-1

  • 1 player has a stick and a tagger is assigned;
  • only the player who has the stick may be tapped, so the stick is always passed on quickly (vertically for safety reasons and do not throw it!).
  • If the tagger doesn't have a chance, add more than one stick to the game.


tagging-with-stick

  • There are 3 or 4 gates in the indicated area.
  • To score a point you have to pass the ball to a team-mate through a gate.
  • After scoring, the other player can score if they are in possession of the ball.


game-with-multiple-goals

  • Everybody's got an inverted pylon he puts in the area.
  • Everyone protects his own pylon and tries to shoot another pylon (the owner gets a penalty point; who has the most/least penalty point after 5 minutes?).


pylonhockey-1

  • Run towards goal, play the ball to the left towards the trainer, the trainer plays the ball back into the runner's stick.
  • After receiving the ball, he finishes on target.


passing-and-the-ball-and-receiving-it-again