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Hockey drills for technique warming-up

  • Groups of 2 in a row.
  • There is one tagger and one runner.
  • The one who has to run away, because otherwise he will be tapped, will quickly stand in front of 2.
  • The last one of these two has to run away quickly in order not to be tapped, because 3 is too much! If you get tapped, you become the tagger.


3-is-too-much

  • 1 or 2 taggers.
  • On the spot where you are tapped, the tagger must hold his hand, for example, a hand on his shoulder.
  • With the other hand another has to be tapped.


bad-luck-tagging

  • One tagger has a stick in one hand and taps with his other hand.
  • The tagged player will then hold the stick with it and also tap with it.
  • The tagger must not let go of the stick.
  • If there is a large group, assign two or more taggers.


tagging-with-stick-1

  • 1 player has a stick and a tagger is assigned;
  • only the player who has the stick may be tapped, so the stick is always passed on quickly (vertically for safety reasons and do not throw it!).
  • If the tagger doesn't have a chance, add more than one stick to the game.


tagging-with-stick

  • There are 3 or 4 gates in the indicated area.
  • To score a point you have to pass the ball to a team-mate through a gate.
  • After scoring, the other player can score if they are in possession of the ball.


game-with-multiple-goals

  • Everybody's got an inverted pylon he puts in the area.
  • Everyone protects his own pylon and tries to shoot another pylon (the owner gets a penalty point; who has the most/least penalty point after 5 minutes?).


pylonhockey-1

  • Run towards goal, play the ball to the left towards the trainer, the trainer plays the ball back into the runner's stick.
  • After receiving the ball, he finishes on target.


passing-and-the-ball-and-receiving-it-again

  • 2 groups of 5 hoops.
  • All 5 children are standing at a hoop
  • One of the kids has the ball and starts pushing to each other.
  • Which group is the first to play the ball 3 times around (counterclockwise).
  • Of course you can also have 2 groups of 4



hoolahoop-dance

  • The group is divided into 2 groups ( try boys who have to play together in the game across the board (far-mid or all defenders; all midfielders,...))

Playing field : 1/4 of the field over the entire width of the field.

  • Exercise : The toss determines which team has ball possession.
  • This group tries to visit all the houses on the playing field, after each visit the group has to get a key from the goalkeeper who is standing in a box in the middle of the field.
  • You get the key by playing the goalkeeper and he has to kick the ball back to a member of the group.
  • The house has to be approached by at least 3 people.
  • Then a group member may stand in the house and receive the ball and play it back.
  • The team may NOT have someone in the house in advance. 
  • Everything goes on time.
  • After group 1, group 2 starts. 
  • Group 2 has to improve the time of group 1...
  • The second version is with defense by the other group. 
  • Who scores the most houses in 10 minutes. 
  • Scoop is allowed in free space... houses may not be defended by a team...  A house = a square with 4 pilons...

The flower (without or with ball):

  • start at pilon 1 > to the center of the flower
  • hitting each of the 4 surrounding pilons 1 by 1
  • run back to pilon 1
  • variations:
    • with stick and ball
    • relay race

flower-exercise

  • The group is positioned in the four corners of the field.
  • One who tags has to wear a party ribbon
  • On a sign, they cross the field in three directions of their choice:
  • the short side, the long side or diagonal.
  • This results in one, two or three points each time they return.
  • A tagger operates in the free space and obliges the tagged children to first go back to their corner before they may cross again.
  • How many points can you score in a set time?
  • The group is lined up on the short side of the field for a relay. 
  • On a sign they all run to the other side at the same time and try to sit down as soon as possible in a random order.
  • Which line-up will be the first to sit down?
  • Variation
  • Varying start and end positions.
  • Touching a line on the opposite side, returning and sitting in line again.