Hockey drills for dribbling

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  • Exercise B+C
  • B is about the left
  • C is over the right
  • A1 dribbles with ball to A2
  • B guides player A, at 1,5 meter, backwards (open position).
  • This is about footwork, so when A arrives at A2 he just lets A strike at goal.
  • After the hit, A leaves the circle. B turns around and gets a ball from C. B takes a closed approach, turns open and plays the ball.
  • B takes a closed approach, turns open and rounds the goal.
  • Then the exercise starts on the right.



drawing
  • The players are divided into teams of 3.
  • The game is played 3-3 on different fields.
  • Players can score in 2 goals and therefore must also defend 2 goals.
  • Variation:
    • Take away the goal.
    • Each team can only score on 1 goal, so they only have to defend 1 goal.
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  • This step is performed in different ways.
  • The easiest way is to make a kind of sideways jump.
  • It is also possible to make a cross pass, which brings you to the same height as the jump.
  • indian dribble / slalom
  • give the ball small touches from FH to BH
  • Drag the ball to the left and to the right to dribble past the cones
  • Player 1 and 2 are defenders
  • Player 3 and 4 are attackers
  • Player 3 runs with a ball to player 1 and tries to get past player 1.
  • The same happens on the other side.
  • There are at least 2 teams
  • The field is the 23, from marker to other marker
  • You may shoot on goal from any position in the field if not dangerous
  • After 2 goals by the same team the losing team switches (After 3 wins the winning team switches)

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OrganizationField
: half field

Implementation

General

  • Play direction of the game
  • Goals in the middle of the field to stimulate awareness of the context of the game (from where do I defend, where do I score?).
  • 1:1 : the trainer plays a ball to Orange 1 or Blue 2. Defender's goal is to prevent a goal and score himself.
  • 2:1 : The trainer plays a ball to Orange 1 or Blue 2. When Orange 1 gets the ball, Orange 3 can join in the playing field of Orange 1
  • Orange 1 and 2 play a 2:1 on Blue 4 (same if Orange 3 gets the ball (Section B)).
  • 2:2 : Same as 2:1, but if Blue 2 gets the ball, Blue 4 may join the attack in the section of Orange 1 (Section A).
    Tips on ball possession
  • Perform a feint when passing.
  • Cut in after the passing action; protect the ball from the defender.


Tips on non-ball possession

  • Find your opponent as quickly as possible.
  • Keep your stick on the ball.
  • Keep the opponent in front of you (on the forehand).
  • ps changeover

At loss of ball:

  • Put direct pressure on the ball handler, cut the shortest path to the goal.


On winning the ball:

  • Perform a quick action/goal attempt towards goals.
  • Making it easier
  • Change the start location regularly.


Make it more difficult

  • Vary the speed of throw.


interfere-with-construction-of-own-half

  • 2 equal teams, or in case of odd numbers with a joker,
  • try to keep the players on the team for as long as possible.
  • This can be done through short replay, the duel and then replay.
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  • Two teams with substitutes, substitutions are made when a goal is scored.
  • Each person defends a goal, on each field there are 5 goals,
  • so there are also 5 people who defend these goals.
  • If a goal is scored in your goal, you have to sit on the sidelines and you become a substitute.
  • A new player (substitute) from the side enters the field and will defend the goal.
  • If a goal is scored, it is 1 point.
  • The team that has the most points at the end of the game is the winner.


game-with-substitutions-1

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