Hockey drills for passing

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  • Person 1 dribbles with the ball, does a 3D trick 
  • and passes a backhand to player 2 while running. 
  • Player 2 passes the ball to player 3 in the run. 
  • He dribbles along the obstacles and does a 3D trick at the end, 
  • Then player 3 hits the goal with a backhand shot.


dribble-exercise

  • Balls are at the first pilon. 
  • The player at the first pilon passes the ball to the second pilon,
  • who pushes the ball through the pilons to the third person. 
  • The third person runs in on the ball and runs even further, 
  • then he pushes the ball to person 4 while he's running. 
  • Person 4 runs around the pilons and passes the ball at the top of the circle, 
  • where person 5 has just run up to finish the ball in the goal.


running-with-the-ball-1

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Aim:

Getting warm through a combination of passing, running and controlling the ball while running or standing still.


Set up:

This exercise also known in volleyball. The pilons are not quite in a triangle. It is possible, depending on the number of players, to set up multiples of the exercise.

1. The player at A plays the ball straight on to the player at B.

2. The player at B plays the ball to the player at C and runs towards point A.

3. The player at C receives the ball at point D and passes it to point A.

4. For the substitution A goes to B, B via D to C and C to A. 


butterfly

Variations:

  • The stroke can be varied. (hitting, push, flats)
  • The distances can be increased or decreased to adjust the level of difficulty.
  • Pilons can be placed to play in between. This to increase the accuracy. When you make the pilons smaller, the difficulty increases.
  • To play the ball from C to D, it can be bounced.
  • To play the ball from D to A, it can be bounced.
  • You can also place point C on the other side so that you turn backhand and forehand. 
  • When you place point C in 90 degrees from point B, you can rotate the same exercise only then from a different angle at point D. 
  • When you put down different situations, you can let the exercise rotate. Situation A is the standard, with situation B the exercise is mirrored, with situation C the exercise is set up in such a way that point B and C are at 90 degrees from each other and situation D is a mirror of situation C. 



Points of attention:

  • As a trainer you can take a good look at the different techniques of your players.
  • Sit low when controlling the ball
  • When playing the ball from C to D, the ball must not pass too far in the direction of A. The aim is for the player coming from B to take the ball at right angles. 
  • Play where possible on the forehand.
  • Stand ready to control the ball. (low to the ground, stick on the ground)

Aim:

  • To become physically as well as technically warm as preparation for the training.


Design:

  • The exercise will be done with a maximum of 4 people. 
  • Of course you can put a multiple of these so that the exercise still works.
    • The players 1 start with the ball and play it to their players 2. Then they change positions.
    • Players 2 play the ball back to players 1 and also change positions.


entering-in-motion

Variations:

  • You can vary the way of passing (hitting, push, flats)
  • Increase the distance between the pilons so that one only has to walk further.
  • Increase the distance between the pilons so that one only has to move on.
  • Increase both distances.
  • Increase speed
  • Make as many successful passes as possible in time.


Points of attention:

  • Sit low for good control.
  • Stick to the ground at ball control.
  • Play ball on the forehand side.
  • Stand still at ball acceptance.



  • Put out gates of pilons (2 meters wide). from sideline to sideline.
  • Players get 3 balls on the sideline
  • any ball they can pass through a gate
  • In advance, the player indicates which gate he is going to play through
  • Each gate has points, the further the gate the higher the points:
  • 10 Meter gate = 1 point
  • 15 meter gate =5 points
  • 20 meter gate = 10 points
  • 30 meter gate is =20 points
  • 40 meter gate = 30 points
  • See how many points each player scores, this makes it clear to the players that a long-distance pass is often not very accurate.
  • In addition, you can show that pushing and flatting can be much more convenient than hitting.
  • You can put (depending on the level) a square of 3M x3M on the field and if the players score and the ball lands in the square it is worth 50 points.



drawing
  • Place all the hoops in the room (islands).
  • On the outer side of the square, dribble with the ball to the left, dribble to a hoop and stand in it with the ball.
  • Dribble around the corner to the right
  • On the trainer's sign, dribble inside the square around 5 different hoops, counterclockwise.
  • change the number of hoops
  • always go to a different color hoop


island-dance

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  • Dribble through the mines and make sure you don't hit them, then score on target.
  • dribble through the mines faster and faster, avoid hitting them.
  • Pilons are getting closer together
  • throw loose mines in front of the children's feet that they have to dodge


minefield

  • Play the ball hard and attackers in the circle look for the scoring zones and try to score creatively.
  • The aim when passing the ball in is to play hard and not to pass to a player.
drawing
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  • Player 1 plays the ball to Player 2,
  • Player 2 plays the ball to Player 3,
  • Player 1 has meanwhile run on to the position of Player 2 only to stand a bit deeper,
  • Player 3 plays the ball to Player 1,
  • Player 2 ran behind his ball and also went a little deeper,
  • Player 1 plays the ball to Player 2,
  • Repeat until you reach the goal.
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