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Korfball drills

  • Make 2 teams of 4 players.
  • Hats!
  • Gather between the 4 baskets.
  • The attacking team gets the ball and can choose which basket to attack.
  • This is to encourage them to look for free space.
  • The other team follows, intercepts the ball?
  • Then they choose. Do this the first 5 minutes.
  • Then another variant.
  • Divide all players over 4 teams. Each team gets its own basket and must defend it.
  • If one team has the ball, they choose where to attack.
  • In a field of nine squares the aim is to make 3 in a row (butter, cheese and eggs).
  • Two teams have a pair of 2 players ready.
  • One runs to a square to occupy it, the other dribbles through the pawns and plays the ball to the square.
  • Only when the ball is received in the box it may remain there.
  • When both players of the team have run back, the next two may play.
  • 1 declarer throws the ball to the person in front of the basket then he takes a shot if the ball is caught under the basket he then goes inside and takes a through ball finally he then takes a short chance.
  • Point count:
    • Shot counts 2x
    • Walkthrough counts 1x
    • Short chance counts 1x
  • 5min long and then look per basket who has the most points = 2 times
  • there are 3 tickers.
  • The other players bounce to the center line,
  • the taggers try to tap the ball away.
  • 5 men per basket.
  • Players A start as attackers in front of the basket.
  • Players V start as defenders, 1.5 arms' length away from the shooter.
  • Player C starts with the ball in the box.
  • Attacker A must try to score through the 1 on 1 duel.
  • It does not matter how (distance, evasion, dlb).
  • When the attacker has the ball in his hands, the defender has to close the gap. D
  • he defender is not allowed to tap or block balls.
  • The V must show that she is with the attacker, but must allow the shot.
  • This can be done by the defender placing her hand just above the attacker's shoulder.
  • After 1 minute, the V has to change position.

defending-attacking-2

  • Two baskets facing each other.
  • Under each basket, a declarer with the ball.
  • The players in the middle, divided in 2 groups, line up opposite each other.
  • So that they can see both baskets. One row is attack, the other is defender.
  • The first two players in the row duel each other.
  • The duel starts when one of the attackers lets the ball bounce once.
  • The attacker can decide which basket to attack to.
  • The point of this exercise is to try to get free and score.
  • After one turn the attacker joins behind the defenders and the defender joins behind the attackers.
  • In between the attackers change.

2 persons per pole

  • From the front a hat at 5 meter distance, on one side at 3 meter distance and one side at 1 meter distance. the back at about 4 meter distance.
  • Number 1 starts shooting. Number 2 takes the catch.
  • When number 1 has scored, he/she moves to the side and when he/she has scored again, we move to the other side.
  • Score 4 times in total. If you succeeded then it is number 2's turn.
  • If number 1 hasn't scored 4x after 2 minutes we change and train separately on shot technique.
  • Try shot to the basket
  • Hit? 2 points!
  • Miss, but catch the ball before it hits the ground? 1 point.
  • Two children per basket.
  • Make a square with 3 pawns and 1 pole. (With four players).
  • When you have 5 players you have to add a fourth pole.
  • You pass quickly from pillar 1 to the last pillar.
  • This one tries to score. After passing or shooting, everyone immediately turns one pole further.

In short: exercises in catching balls that bounce or roll at the right moment. This is to learn how to catch a ball as quickly as possible.

Organisation: One ball per pair.

  • The numbers 1 and 2 of each pair stand next to each other.
  • The trainer throws, rolls or bounces the ball a few metres away.
  • Number 1 and 2 have to get the ball, pick it up and pass it back as fast as possible.
  • The one who does this the fastest wins. After 5 times change.



  • you have three kids per post.
    • 1 is the attacker,
    • 1 is the defender and
    • 1 is the attacker, 1 is the defender and 1 is the attacker/catcher.
  • The attacker should try to score and the
  • defender must prevent this.
  • change when the attacker has scored.

In short: exercises in catching balls that bounce or roll at the right moment. This is to learn how to catch a ball as quickly as possible.

Organisation: One ball per pair.

  • The numbers 1 and 2 of each pair stand next to each other.
  • The trainer throws, rolls or bounces the ball a few metres away.
  • Number 1 and 2 have to get the ball, pick it up and pass it back as fast as possible.
  • The one who does this the fastest wins.
  • After 5 times change.
  • The remaining players take shots, free balls and penalty shots in the meantime
  • while the other two are busy with the reflex training.