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Korfball drills for technique attack / score

score-from-1-chance

  • You have two mats in the room, two teams have to defend each a mat of their own.
  • But before they can attack, one of the two teams must complete a task. The team that finishes first gets the ball and may attack.
  • The other teams may only move once their team member has also completed the task.
  • You are not allowed to run with the ball, so you have to pass.
  • you have three kids per post.
    • 1 is the attacker,
    • 1 is the defender and
    • 1 is the attacker, 1 is the defender and 1 is the attacker/catcher.
  • the attacker must try to score and the defender must prevent this.
  • Change when the attacker has scored
  • 4 near the basket. Play around. Cut with the ball.
  • make sure there is always someone at the back.
  • turn around to the back 7 score/make
  • Per basket 4 players, 2 attackers, 2 defenders.
  • They compete with each other and the rules are changed a little bit each time.
    1. The attackers must score 2x. Intercept the defenders 2x the ball then there is exchanged
    2. same as above but now there may only be shot if there is at least 1x overplayed
    3. same as 1 but only allowed to score with an extended ball
    4. Defensive shooting is allowed, the catch is important to be able to continue attacking.
  • etc. The trainer of each basket can make additions to these exercises, passing on these variations quickly is a must for concentration.
  • Make 2 teams of 4 players.
  • Hats!
  • Gather between the 4 baskets.
  • The attacking team gets the ball and can choose which basket to attack.
  • This is to encourage them to look for free space.
  • The other team follows, intercepts the ball?
  • Then they choose. Do this the first 5 minutes.
  • Then another variant.
  • Divide all players over 4 teams. Each team gets its own basket and must defend it.
  • If one team has the ball, they choose where to attack.
  • 1 declarer throws the ball to the person in front of the basket then he takes a shot if the ball is caught under the basket he then goes inside and takes a through ball finally he then takes a short chance.
  • Point count:
    • Shot counts 2x
    • Walkthrough counts 1x
    • Short chance counts 1x
  • 5min long and then look per basket who has the most points = 2 times
  • 5 men per basket.
  • Players A start as attackers in front of the basket.
  • Players V start as defenders, 1.5 arms' length away from the shooter.
  • Player C starts with the ball in the box.
  • Attacker A must try to score through the 1 on 1 duel.
  • It does not matter how (distance, evasion, dlb).
  • When the attacker has the ball in his hands, the defender has to close the gap. D
  • he defender is not allowed to tap or block balls.
  • The V must show that she is with the attacker, but must allow the shot.
  • This can be done by the defender placing her hand just above the attacker's shoulder.
  • After 1 minute, the V has to change position.

defending-attacking-2

  • Two baskets facing each other.
  • Under each basket, a declarer with the ball.
  • The players in the middle, divided in 2 groups, line up opposite each other.
  • So that they can see both baskets. One row is attack, the other is defender.
  • The first two players in the row duel each other.
  • The duel starts when one of the attackers lets the ball bounce once.
  • The attacker can decide which basket to attack to.
  • The point of this exercise is to try to get free and score.
  • After one turn the attacker joins behind the defenders and the defender joins behind the attackers.
  • In between the attackers change.
  • you have three kids per post.
    • 1 is the attacker,
    • 1 is the defender and
    • 1 is the attacker, 1 is the defender and 1 is the attacker/catcher.
  • The attacker should try to score and the
  • defender must prevent this.
  • change when the attacker has scored.

4 baskets, 3 players at a basket.

  • There is one person under the basket, one attacker far in front of the basket and one attacker also far in front of the basket.
  • The attacker runs without the ball towards the basket, the attacker throws the ball towards the running attacker.
  • The trick is to throw the ball in time for the attacker to catch it and then make a walkthrough.
  • To keep the tempo up, the players keep changing.
  • Attacker goes under the basket, attacker becomes attacker and person under the basket becomes attacker.


Points of attention:

  • Change pace, do not only run but also surprise your opponent.
  • Blocking, in the line of your defender.
  • Movement of the body upwards, not forwards.
  • Player 1 throws
  • Player 2 runs deep
  • Player 3 defends
  • 1 starting pawn