Korfball drills
- Who cracks the 4-digit code?
- As soon as they have completed a task, they may enter a number on their code sheet.
- After 4 digits it is indicated how many numbers are in the right place and how many numbers are correct.
- The taker gets played late.
- The defender is right behind him.
- Take it easy. If the defender's back. Looking for the arm...
- 4 balls in a row, a pylon 10 metres in front of the basket, pairs with 1 ball per basket. 1 player in front of the basket with the ball near the pylon.
- (Change every goal).
- 4 poles in a square.
- 2 against 2 on 2 poles (which are directly opposite each other).
- In pairs at a post
- The shooter starts with the ball
- The shooter plays the ball into the support
- The shooter makes a hook to the left or right and gets the ball back
- The shooter shoots at goal
- The intercepted ball is played directly back to the shooter
- The shooter plays the ball back to the support
- The shooter makes a through ball
- After scoring twice, switch positions
- Everyone does this exercise 5 times
- Player A starts with the ball 2.5 meters diagonally in front of the post.
- Player B also stands 2.5 meters diagonally in front of the post.
- Player A throws the ball to player B and player B throws it back.
- Thus they bring the ball up to about 8 meters in front of the post.
- From there player B starts for a through ball from the space indicated by player A.
- Player A also runs in after it to catch the ball before it bounces on the ground.
Variations:
- Most goals in a 10-minute time frame.
- Whoever gets to 10 goals first.
- Make it harder by taking a point off every ball on the ground.
- Possibly with a 3rd person there to rotate through and keep a slightly slower pace.
- Most goals in a 10-minute time frame.
- Whoever gets to 10 goals first.
- Make it harder by taking a point off every ball on the ground.
- Possibly with a 3rd person there to rotate through and keep a slightly slower pace.
- Per person, everyone must score 10 through balls, this goes in groups of 3 or 4.
- In case of a miss, the whole group goes to the other side of the field on pace run and back.
- The one who missed takes the chance again.
- Until 10 are scored per player.
- 4 posts in a square.
- 4 attackers.
- 1 attacker.
- 3 defenders.
- The attacker must find the free post.
- The defenders must therefore make it as difficult as possible and communicate.
- Variants:
- Only through balls.
- Only shots.
- x number of goals etc.
- 4 hurdles against each other in a 4 side.
- Jump with two legs over the first hurdle.
- Jump left over the hurdle and jump back.
- Jump straight forward over the hurdle and back again.
- Jump right over the hurdle, turn right and make a sprint to the pawn.
- We do this 8 times.
- 10 hoops spread over the ground.
- You jump alternately with your left and right leg into a hoop and stay on that one leg for 3 counts.
- Your face is always facing the same direction.
- After the last hoop you sprint to the pawn.
- We do this 8 times.
- 6 cones next to each other with 50 cm distance between them (when this group is ready, parts 4 and 5 stop).
- You step over the pawn in the space between first your right foot and then your left foot. (keep your back straight)
- This way you step over all 6 cones.
- Then you sprint to the pawn.
- The next round you face the other way and first you go over the pawn with your left foot and then with your right foot.
- Do this 4 times right and 4 times left.
- Hat run. (brisk pace about 50%)
- You start at a green hat.
- At green you go forward.
- At orange you go left.
- At white you go backwards.
- With blue you go to the right.
- At every other colour you choose your own side.
- Pass the Frisbee and make sure it is caught.
- The declarers give the ball to the shooter.
- The shooter shoots.
- As soon as the ball is loose, the next ball comes.
- After 3/5 scores switch with 1 declarator.
- All three score 3x3.
- At pawn 1
- touch the groundTouch the ground, jump up and stretch all the way. We do this 10 times.
- RUN TO THE POLE.
- Pole
- next you take a dodge at the pole.
- RUN TO PAWN 2.
- Pole 2
- 5 sit ups.
- RUN TO POLE
- Pole
- take a run through at the pole from behind the basket
- RUN TO PAWN 1
- Pawn 1
- Push-ups 5 times
- RUN TO POLE
- Pole
- Take the penalty throw
- RUN TO PAWN 2
- Pole 2
- Shot four meters behind the basket
- After the intercepted shot, receive the ball and throw it back to the receiver, who is standing next to the basket.
- Sprint to pion 1 and start again
- We do this 3 times
- Keep the post clear and keep your distance from each other.
- But each time change under the post.
- The pawns stand 10 metres apart and in a square.
- The 9th pawn is the trainer or a passer.
- The players walk zigzagging around the pawns.
- They get the ball unexpectedly (= not in order) and throw it back to the person who throws it.
- They do this in the run without running with the ball.
- The ball is played to them cleanly / too low / too high / over the ground.