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Korfball drills

mastermind-4

  • Who cracks the 4-digit code?
  • As soon as they have completed a task, they may enter a number on their code sheet.
  • After 4 digits it is indicated how many numbers are in the right place and how many numbers are correct.
  • The taker gets played late.
  • The defender is right behind him.
  • Take it easy. If the defender's back. Looking for the arm...
  • 4 balls in a row, a pylon 10 metres in front of the basket, pairs with 1 ball per basket. 1 player in front of the basket with the ball near the pylon.
  • (Change every goal).
  • 4 poles in a square.
  • 2 against 2 on 2 poles (which are directly opposite each other).
  • In pairs at a post
  • The shooter starts with the ball
  • The shooter plays the ball into the support
  • The shooter makes a hook to the left or right and gets the ball back
  • The shooter shoots at goal
  • The intercepted ball is played directly back to the shooter
  • The shooter plays the ball back to the support
  • The shooter makes a through ball
  • After scoring twice, switch positions
  • Everyone does this exercise 5 times
  • Player A starts with the ball 2.5 meters diagonally in front of the post.
  • Player B also stands 2.5 meters diagonally in front of the post.
  • Player A throws the ball to player B and player B throws it back.
  • Thus they bring the ball up to about 8 meters in front of the post.
  • From there player B starts for a through ball from the space indicated by player A.
  • Player A also runs in after it to catch the ball before it bounces on the ground.
Variations:
- Most goals in a 10-minute time frame.
- Whoever gets to 10 goals first.
- Make it harder by taking a point off every ball on the ground.
- Possibly with a 3rd person there to rotate through and keep a slightly slower pace.
drawing Walk-through ball from space
  • Per person, everyone must score 10 through balls, this goes in groups of 3 or 4.
  • In case of a miss, the whole group goes to the other side of the field on pace run and back.
  • The one who missed takes the chance again.
  • Until 10 are scored per player.
drawing Walk-through ball with condition
  • 4 posts in a square.
  • 4 attackers.
  • 1 attacker.
  • 3 defenders.
  • The attacker must find the free post.
  • The defenders must therefore make it as difficult as possible and communicate.
  • Variants:
    • Only through balls.
    • Only shots.
    • x number of goals etc.
drawing 1 Attacker, 3 Defenders
  • 4 hurdles against each other in a 4 side.
    • Jump with two legs over the first hurdle.
    • Jump left over the hurdle and jump back.
    • Jump straight forward over the hurdle and back again.
    • Jump right over the hurdle, turn right and make a sprint to the pawn.
    • We do this 8 times.
  • 10 hoops spread over the ground.
    • You jump alternately with your left and right leg into a hoop and stay on that one leg for 3 counts.
    • Your face is always facing the same direction.
    • After the last hoop you sprint to the pawn.
    • We do this 8 times.
  • 6 cones next to each other with 50 cm distance between them (when this group is ready, parts 4 and 5 stop).
    • You step over the pawn in the space between first your right foot and then your left foot. (keep your back straight)
    • This way you step over all 6 cones.
    • Then you sprint to the pawn.
    • The next round you face the other way and first you go over the pawn with your left foot and then with your right foot.
    • Do this 4 times right and 4 times left.
  • Hat run. (brisk pace about 50%)
    • You start at a green hat.
    • At green you go forward.
    • At orange you go left.
    • At white you go backwards.
    • With blue you go to the right.
    • At every other colour you choose your own side.
  • Pass the Frisbee and make sure it is caught.
  • The declarers give the ball to the shooter.
  • The shooter shoots.
  • As soon as the ball is loose, the next ball comes.
  • After 3/5 scores switch with 1 declarator.
  • All three score 3x3.
drawing quick shooting
  • At pawn 1
    • touch the groundTouch the ground, jump up and stretch all the way. We do this 10 times.
    • RUN TO THE POLE.
  • Pole
    • next you take a dodge at the pole.
    • RUN TO PAWN 2.
  • Pole 2
    • 5 sit ups.
    • RUN TO POLE
  • Pole
    • take a run through at the pole from behind the basket
    • RUN TO PAWN 1
  • Pawn 1
    • Push-ups 5 times
    • RUN TO POLE
  • Pole
    • Take the penalty throw
    • RUN TO PAWN 2
  • Pole 2
    • Shot four meters behind the basket
    • After the intercepted shot, receive the ball and throw it back to the receiver, who is standing next to the basket.
    • Sprint to pion 1 and start again
  • We do this 3 times
  • Keep the post clear and keep your distance from each other.
  • But each time change under the post.
drawing Shooting and muscles (1)
  • The pawns stand 10 metres apart and in a square.
  • The 9th pawn is the trainer or a passer.
  • The players walk zigzagging around the pawns.
  • They get the ball unexpectedly (= not in order) and throw it back to the person who throws it.
  • They do this in the run without running with the ball.
  • The ball is played to them cleanly / too low / too high / over the ground.
drawing return the ball to the centre