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Korfball drills

Warm up exercise in relay form

  • Divide the players into groups of 2 or 3 players and place them on the left side of the field.
  • Give each player a tennis ball.
  • At the start sign, the 1st player of each group starts running to the other, right, side with a ball.
  • Once there, they put the ball outside the line and run back as fast as they can so that player 2 of their group can start running with his/her ball.
  • When all the balls are on the right side and the last player has returned to his/her group, it is over.
  • The first one back to his/her group wins.
Put the players in a row next to each other.
About 1 meter in front of them on the ground is a tennis ball.

  • Have them put their feet slightly apart.
  • Quickly run -dribble- in place.
At the trainer's instruction they do while dribbling:
  • Hands on knees.
  • Hands on toes.
  • Hands on shoulders.
  • Hands forward.
  • Hands in the air.
  • When the trainer calls Ball!, they grab the ball as fast as they can.

  • Repeat and throw the commands interchangeably for variety.
Explanation
  • Make pairs for each basket.
  • Go through the exercise as drawn out.
  • Switch after 3 goals.
  • When both players have been, switch on, but come to shot on the other leg.
drawing Short chance out of motion
Explanation
  • Divide the group into pairs. Each pair has a ball and a basket with four hats.
  • Plot the field as shown in the drawing.
  • Player 1 starts at the hat in front of the basket, player 2 is the give-up.
  • Player 1 starts with a broadside and then tightly sets up for the through ball.
  • After the through ball, player 1 keeps moving close to the basket for a short chance.
  • Finally, player 1 makes a deep line for the shot.
  • After this, player 1 alternates with player 2.
To make it competitive, you can tie points to the different goals.
drawing Warm-up with ball
Preparation:
  • Make groups of 2 players.
  • Player 1 gets 2 -e.g. red- hoops.
  • Player 2 gets 2 -e.g. yellow- hoops.
  • Put these 4 hoops in a square.
  • Per duo you need 1 ball.
Game explanation:
  • Player 1 bumps the ball into a hoop of his own color.
  • Player 2 catches the ball before it collides again and throws it another one into a hoop of his color.
    • You get a point if the other player cannot catch your ball.
    • The other player gets a point if the ball does not land in the correct hoop.
Objective:
  • Try to score as many points as possible.
Place 2 poles directly opposite each other.
Under each basket one player with ball and one player without.

  • The player without ball runs clockwise to the cone halfway diagonally across the court.
  • The ball is passed along in the run and passed to the declarer under the other basket.
  • Walk-through ball follows, self-catching.
  • Exercise repeats.

  • Players without ball run straight at each other. After a jump they go sideways to the cone.
  • There they continue without a pointer to the swerve on the other basket.
  • The shot is followed by a follow-through that is self-caught. Then you switch.

  • The player in give-up throws the ball away with backspin. The player without the ball runs to the ball and tries to catch it for the 2nd bounce. Make sure the ball is not thrown too far.
  • After catching, turn and pass to the supplied player, followed by a swerve with a shot.
  • Then run for a through ball at the other post, catching yourself.
drawing Exercise attack
  • Players start on the back line in 1 row.
  • Each line is numbered from 1 to 7.
  • I call a number each time and they have to run to it in sprint.
  • Vary between forwards and backwards.
  • First without ball and then with ball.
drawing Condition
Per 2 or 3 players:

  • Timing is important. Work with fixed function
  • With 3 players, player blue is the declarer, player red is going to take a through ball, player white makes sure the action for the shot is started at the right moment.
  • Then player red also goes to drop in again at the right moment.
  • Exchange after 10 actions.

  • With 2 players, the shooter of the ball is also the one who catches the ball.
  • After a rebound, the ball is passed to the shooter and the player under the basket goes out again.
  • Ball is played laterally and support is called again for the through ball.
  • Change after 7 chances -2x-.
drawing Action-Reaction
Per 3 players at the basket:

  • With pawns, divide the attacking area around the basket into 4.
  • There are players in 3 of these 4 areas.
  • When player white passes the ball to player blue, player white moves to the free area.
  • Player blue plays through to player red and then also fills the free area.
  • Give a signal on which may shoot. The other 2 go out of space to fill in the rebound.
  • Then play out again and repeat.
If feasible you can also implement a support in your exercise.
Let the players think for themselves who best fills this position.
drawing Filling free positions in round games
  • In a square there are 3 defending players and 1 attacking player.
  • The attacker tries to get a pylon, the defenders try to prevent that by working together.
  • So the defenders will have to move a lot between the pylons to beat the attacker.
  • Everyone is 3x attacker.
  • Always after 1 round with the four of you evaluate how best to get the attacker out of position.

Points of attention:
  • There is not 1 good strategy.
  • Which agreements do you make?
  • How smart is the attacker?
  • Do you dare to let go?
drawing Defensive running lines
  • Hat at 6 meters in front of the basket and a hat diagonally next to the basket at 5 meters.
  • Play the ball forward to the player at the hat.
  • The player puts the thrown ball on the ground and runs to the other hat and then to the basket.
Score together 10 times left and 10 times right.
  • The lead lines they the same as in picture, only the runaway player makes a swerve ball in depth. Step away to the back.
Score 10x counterclockwise and 10x clockwise.
  • The closing play is for the swerve to continue into the depths.
  • The third player under the pawl steps out, gets the ball and hands it off for a through ball.
  • Score 10x where the declarer steps out on the left and score 10x where the declarer steps out on the right.
Pay attention to which hand the declarer leads with.

drawing Tom & Jerry
  • The player faces the basket.
  • The player jumps sideways over the two hurdles and runs sideways to the hat.
  • Then the player sprints to the hat next to the basket and then takes a calm through ball.
  • We score 20x with the hats on the right side and 20x with the hats on the left side.
  • The blue player runs back and forth between the hats and gets the ball on the outside hand, you catch with 1 hand and throw back with 1 hand. Always the outside hand.
  • Each player plays back 5x with the left and 5x with the right.
drawing jumping power and speed and ball skills