Korfball drills for shoot / score / shot
Poles in a square, hats in the middle.
2 (or more) teams at a pole, on the starting signal start shooting from 4-5 meters. when a team has made 2 goals they may take a hat and put it under their pole.
When there are no more hats in the middle they can take from other poles.
First 2 team to get 3 hats wins.
Variation in number of hats in the middle, number of hats to win, distance and number of goals.
- 2 posts facing each other.
- Shooter with defender.
- May pass 1x before defender steps in.
- Then defender jumps in or allows shot.
- When a goal is scored, at a good rebound or at good step out, rebounder becomes attacker otherwise, the defender becomes attacker.
- This happens on the opposite post.
- groups of 3 at a post.
- 1 fixed passer.
- 2 shooters.
- These keep moving at about 5 - 6 meters from the post.
- Trying a shot must always be tuned to capturing it again.
- The time between capture and goal attempt must always be as short as possible.
- There are always 2 different types of goal attempts and the goalkeepers always take the same type of goal attempt.
- 1 through-ballplayer and 1 defector. (change at 5 scores pp)
- 1 defector and 1 chance behind post (change at 5 scores)
- 2 players per post
- a pilon at 6/7 meters with a ball on it.
- Place bottlecaps at the left and right of the post, diagonally to the front.
- The shooter stands with his back to the post and in front of the pilon.
- the one under the post calls left or right, the shooter takes the ball and turns as fast as possible towards the right side and shoots.
- 1 post, 1 ball, 4 hats in a square and 9 players
- The 4 attackers stand in a square (near the hats) around the post,
- the 4 defenders are holding the post with one hand.
- The 9th person (the declarer) stands with the ball outside the square of hats.
- The declarer brings the ball to one of the attackers, the defender facing the attacker who receives the ball has to run for the hat while the attackers now have to score as fast as possible.
- If all goes well, the attackers quickly find the free person because one of the defenders has to run around the hat.
- 1 shooter in front of the post. 1 passer.
- Possibly with slight defensive pressure.
- Attacker moves left/right, gets the ball played and shoots (+-5 meters).
- When he scores, he earns a point and shoots through, if he misses he must first run to a line behind him at about 5 metres from the place of shooting.
- After this you can continue shooting.
- Switch goals every 3/4 of the time.
- Total 8/9 goals per post. (It depends on whether you play with or without a defender).
- 1 person under the pole.
- 2 persons in front of the post, attacker/defender.
- Ball is played out on the attacker who moves sideways.
- He receives the ball on the outer hand.
- The defender steps over and then the attacker takes the ball over and plays in.
- The attacker dodges and does the same again with the other hand.
- The attacker then dodges again and tries to shoot.
- The defender runs along but allows the pass and the shot to happen.
- Later on, the defender can choose whether to allow the pass or the shot.
- It is then up to the attacker to time well.
- Take care that players do not run into each other.
- This applies especially to younger teams.
- 1 player under the pole
- 1 player in front of the pole as declarer
- 1 player far in front of the post with a defender
- The attacker makes a feint move in the shape of a V.
- The defender is put on the wrong footing.
- It is important that you step away on the back to get the ball
- The attacker throws the ball and the defender makes a distance shot when there is enough room
- When the defender responds to the shot threat and steps in to defend, the declarer steps out to the side and the attacker makes a through-ball
The chaos game is fun for younger children, but can also be played with older children.
- In the chaos game the intention is that every child has a ball, and that there are 3 or 4 poles (also depending on the number of players).
- lined up.
- Each player starts at the same pole,
- there's a countdown and then they all start shooting,
- if they can score, they proceed one pole
- if they don't score, they stay at the pole until they do.
- You can agree in advance whether they should have been past each pole 1, 2 or 3 times depending on the level.
- Variation: you can use pilons to mark a circle outside which players have to shoot,
- they're only allowed in to catch the ball.
- The materials below are for 4 persons (hat = pilon)