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Soccer drills

  • White passes the ball to red.
  • A 2-on-3 occurs.
  • Red tries to score in the big goal and blue in the little goals.
drawing Construction & disturbance
  • Two teams play against each other.
  • The trainer gives the signal by calling out a color.
  • Then the first of each group run to the color of the pot the trainer indicated.
  • Then the players return as quickly as possible and run through the gate of the two orange cones.
  • The trainer plays a ball at the same time.
  • Which creates a 1 vs. 1.
drawing 1 vs. 1 color codes
  • Players play a match of, say, here 8 against 8.
  • When a goal is scored, they may take a jar from behind the goal and put it by their own jar.
  • When all pots at a goal are gone, it is finished.
drawing Picking pots
  • Blue slaloms through the pots.
  • Blue passes the ball to red.
  • Red runs to the farthest pot and then turns to the back.
  • Red passes to white, who by now have already run to the middle.
drawing Finishing on goal
  • red passes the ball through the pots.
  • blue runs to the ball and turns/cuts.
  • blue passes the ball diagonally back to red, who in the meantime has already run to the cone in the middle.
  • red finishes.
drawing Triangle & finishing
  • Blue passes to red
  • Blue runs to the other side around the cone and then to the jar
  • Meanwhile, red runs through the cones and passes the ball diagonally back to blue
  • Blue finishes
drawing flank exercise
  • Blue passes to red
  • Blue runs to the other side around the cone and then to the jar
  • Meanwhile, red runs through the cones and passes the ball diagonally back to blue
  • Blue finishes
drawing flank exercise
Duration: 15 min

Distance:
  • Red square 16 meters wide 15 meters long.
  • Blue pawn back line in middle then 5 meters inside other 5 meters again.
  • White pawn in middle and 5 meters outside the square.
Explanation:
  • B asks for ball by Active defender off balance and sprint to blue hat.
  • A plays B in, B plays C in with active defender in back, C plays D in. D lays wide and C rounds.
  • Has the active defender taken the ball away he may score.
  • The player who lost the ball must try to win it back from the defender.
  • The exercise is over when either player has scored.
  • Passing A becomes defender- defender becomes B- B becomes C- C becomes D and D closes in behind.
  • Start by assuming and playing first so B has to deal with player in back.
  • Then put on the active defenders places the regular defenders and but your game of.
  • Whoever scores most goals in 5 minutes wins. Note then the defenders remain standing A-B-C-D.
Coach moments: correct speed play the ball so your fellow player can deal with it immediately. Position B is important to shield the ball immediately during takeovers.

drawing Pass form active defender
  • Players stand in a circle
  • Players pass the ball around
  • 2 attackers try to intercept the ball
drawing Rondo
  • Blue kicks/ throws the ball to red.
  • Red takes the ball and stops them.
  • Red kicks/ throws the ball to blue.
  • Blue takes the ball and silences it.
  • Repeat these steps 5 times.
Whoever finishes first with 10 passing the ball back and forth has won.

drawing Overthrow race
  • Blue passes to red and runs to the striker.
  • Red passes to the striker.
  • The striker finishes.
drawing Passing & shooting
  • Blue jumps the hoops
  • Red jumps over the gates
  • They run around the cone
  • They try to score
Variations:

  • With left/right leg jumping into the hoop
drawing Gates race