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Soccer drills

  • Jagerbal en twister in 2 groepen (7 minuten per oef en dan wisselen) . 
  • Tr 1 doet jagerbal in afgebakend vierkant (2 jagers en acht konijnen - bal gooien). 
  • Daarna 2 andere jagers , 
  • Diegenen die laatst overblijven.
  • TR2 doe twister op rechte lijn met 2 potjes  (begin en einde : 20 meter) en benoemt de kleuren. 
  • In het midden vlakken in verschillende kleuren (geel / rood / wit / blauw / groen / ...) .
  • Eerst 2 kleuren, nadien 3  kleuren, eventueel 4 kleuren. 
  • Spelers tikken de kleuren en lopen door naar eindpunt. 
  • Eindpunt wordt beginpunt voor volgende reeks. 


  • Players face each other next to pots A.
  • Distances 5 meters between A and B.
  • 8 meters between both B's.
Exercise:
  1. Player blue and red leave at the same time with ball on foot from A to B.
  2. Lay off the ball there.
  3. Walk to opposite B and there take ball with foot from other player.
  4. Then they take the ball to pot A.
Variation:
  1. Player blue leaves with ball on foot, at the same time player red leaves without ball.
  2. At potty B, blue passes to red who accepts and passes back to blue.
  3. Blue pulls ball under him, turns around and dribbles back to A.
  4. Player red turns around from B and runs to A.
  5. Then the same, but player red with ball and player blue without. Alternate each time.
drawing Dribbling skills
Goals at 8 meters from center - cone-.

  • Players start simultaneously from the 4 goals,
  • Ball at foot to about 2 to 3 meters from the opposite goal and then finish.
  • They recapture their ball and run around the cone to the right of the goal, to the next one and rejoin there.
Variation:
  • Players dribble up to the cone in the middle, hold ball still under foot and pull it under then turn around and finish in their departure goal themselves.
  • They recapture their ball and run around the cone to the right of the goal, to the next one and reconnect there.
drawing Dribbling skills
A 1 vs. 1 exercise in which the defending red team plays the ball in to the attacking blue team.
  • When the attacking blue side has the ball, it looks for a 1 vs. 1 with the player from team red.
  • If either team scores, both players switch sides so player red goes to blue and player blue goes to red.
  • It may be that a red player takes the ball away. In that case, they may score on team blue's small goal.
  • Team blue must score on a big goal that also has a goalkeeper.
  • The players keep track of their own points and the three who finish last do 10 push ups.
Game rules:
  • Ball out are 2 new players.
  • If the goalkeeper catches the ball, it is play on so it is a 2 against 1 situation.
  • Goal is also 2 new players.
Points of attention:
  • Make sure the attackers dribble in at a high pace.
  • Make sure the defenders defend forward.
  • Make sure the defenders have a good stance.
drawing 1 vs.
Exercise revolves around keeping pace with the ball. Running through without the ball.
  • Running through alphabetically (ABCDE).
  • Exercise:
  • A to E
  • E drops to B (and E runs through outside)
  • B to C
  • C to D
  • D in the run at E
  • E finishes in (mini) goalmouth.
Both sides same exercise.

drawing Baltempo
Conditional finishing in different match situations
Finishing form focused on finishing on goal.
The aim is to finish at a high tempo, while also addressing the conditional aspect.

Exercise:
  • A dribbles to edge of 16 meters.
  • A finishes.
  • A sprints back to middle pylon and asks ball to B.
  • B gives ball to A
  • A rebounds to B.
  • B works off.
  • A sprints to 3rd pylon and asks ball to C.
  • C rebounds ball to A.
  • A gives deep ball to C.
  • C sprints to side.
  • C passes ball across the ground.
  • A-B switch positions.
  • A-B work off.
Coaching:
  • Starting on time.
  • Play the ball hard to the team-mate.
  • Move on immediately.
drawing Finishing form
  • Goalkeeper in goal. All balls in starting zone.

  • One player has free starting ball which is compulsorily played into Phase 1.
  • After ball lands in Phase 1, starting player joins in box. This becomes 4v4.

  • In the intermediate line is one player that the defending team is not allowed to enter. That is used to move the game from Phase 1 to Phase 2.
  • The player in the intermediate line then joins in Phase 2 for a 3v3.

  • If the defensive side takes the ball away then they set up the counter to the small goal.
  • This remains 3v3 and 4v4, the boxes being the boundaries.
Does attacking take over the ball from defending then everyone recovers their position and we start again.

drawing Breaking line in position/party form
Goal:
Put intense pressure on the ball.

Conduct:
  • We play 4 against 4, rest of the players along the side
  • 4 minutes of party play without rest
  • ball out is asking players along the side
  • players along the side also fetch the balls
Field size:
  • 20 x 20
  • 4 small goals
Coaching:
  • ball out or goal, ask ball directly along side
  • switch at ball loss
  • direct pressure on the ball
Short form 1x hit and move on.
Exercise can be mirrored with large group. See green hats.

Exercise:
  • A plays into B and moves through behind the 'V' past.
  • B rebounds in the run back to A.
  • B then makes running action behind C past.
  • A plays to C
  • C plays to D
  • D passes to B
  • B finishes in mini goal.
  • D picks up the ball and connects with A
drawing Short form exercise
Conditional finishing with different match situations

Finishing form focused on finishing on goal.
The aim is to finish at a high tempo, while also addressing the conditional aspect

Exercise:
  • A dribbles to edge 16
  • A finishes
  • A sprints back to middle pylon and asks ball to B
  • B gives ball to A
  • A rebounds to B
  • B Finishes
  • A sprints to 3rd pylon and asks ball to C
  • C rebounds ball to A
  • A gives deep ball to C
  • C sprints to the side
  • C passes ball across the ground
  • A-B change positions
  • A-B work off
Coaching:
  • start on time
  • play hard on team-mate
  • move on immediately
drawing Finishing form
  • Staircase 3 variants:
    • Each step 1 step.
    • Two feet in.
    • Foot in foot out.
  • Sprint pull up to pawn.
  • Slalom around pawn with ball:
    • 1x good foot.
    • 1x alternate.
    • 1x ball rolling under foot left and right.
  • One-two with player.
  • Dribble through and pass with scissors.
  • Then round off.
drawing Circuit
The exercise goes as follows:
  • 2 teams. One blue and one red.
  • 1 player per team always dribbles around the caps and tries to score when they have been around the last cap.
  • When successful, they may take a vest from their own team and run towards the square to put the vest down in 1 of the 9 squares.
  • The team that has 3 in a row first wins.
  • When the vests run out and no 3 in a row has been made, they must take a vest from the square and move it to another square.
Rules:
- No skipping caps.
- Only grab a vest when you have scored.
- 3 vests per team.

Variations:
- Make it a game after 7 minutes.
- Switch sides once.

drawing Butter, cheese and eggs