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Soccer drills

  • Players divide among the cones
  • Blue passes the ball to red and joins red
  • Red passes the ball back to blue and jumps over the fences and then joins blue

Variation:
  • Players pass the ball low
  • Players pass the ball high
drawing Warming up
  • Players on 1 side of goal next to post.
  • 1 handball player-the trainer-at the height of 16 meters.
  • Player must pass in tightly around handball player sprint maximum and finish.
  • Let the player get the ball himself.
drawing Finishing on goal sprint
Goal:
Defenders push attackers to the side to get the shot out.

Description:
  • Goalkeeper plays ball to attackers.
  • Attacking side starts between small goals with 4 players.
  • Defending side plays with 3 players + goalkeeper.
  • Attacking side tries to score as quickly as possible.
  • Defenders try to prevent this by taking out the shot.
Coaching:
  • Try to push the attacker to the sideline.
  • Dare to put pressure forward.
  • Switch sides immediately.
  • Communication from the goalkeeper.
drawing 3 + goalkeeper against 4
  • Players face each other
  • 1 side plays ball in and immediately becomes defender
  • Player takes ball and tries to make action and dribble across the line
Notes:
  • Defending directly forward
  • Duel on the ball
  • Moment of entry must be at the moment attacker dribbles ball forward
drawing 1 vs. 1 duels
Keeper is in the goal standing just outside the 16. This is to add some surprise. He does know if the ball is coming over the left or right. But either striker can be the one finishing.

  • We start at the number 10 position A.
  • The attack is "dead" there, so we get the ball out and play back to our 6 B.
  • Our 6 now looks for the half player at C or D.
  • If C, takes on with the right and turns open and, possibly through the number 10, looks for the other side.
  • If D, takes on with the left and turns open and searches, possibly via the number 10, the other side.
  • The half player then plays into the box near the strikers waiting at the corners of 5 meter area.
  • One of the players works off and joins A, the other striker remains standing.
Passing is done alphabetically. Positions D and C are double for turnovers.

drawing Ball out and lace change
  • Ball starts in circle.
  • Triangle player makes running action to the circle in the same color.
  • So two consecutive circles are two offers/run actions.
  • Dotted line is running line.
  • Tight line is pass line.
drawing Attack design variation
Ball possession.
A match without goals.

Exercise:
  • Keeping the ball in the team as long as possible
  • Running free and retrieving the ball
Variation:
  • Ball restriction of touching 2x or touching 1x.
  • Adjust the space according to the amount of players.
drawing Ball possession
  • Player A passes to B
  • B takes ball with furthest foot
  • Dribbles through gate and finishes
  • A runs through the gate on the other side
  • A and B do a 1 versus 1 match
drawing 1 vs. 1
  • Keeping ball on foot.
  • Player plays in on inside of pawn, accepts with one touch and allows her/him to turn around pawn.
  • Plays across, again inside etc.
  • Last player in the 16 meters takes over and dribbles the ball through the exercise. Be aware of surroundings, hold back/push through.
drawing Spatial acceptance and passing
  • Player 2 says which side he wants the ball on
  • Player 1 plays the ball on that side
  • Player 2 makes an action at the pawns
  • Player 2 rounds off
drawing Round up
Goal of the exercise:
  • Try to get 3 balls to your hat as fast as possible.
  • Make 4 pairs.
Exercise:
  • Start with 12 balls.
  • Each time, 1 player from a pair will participate. The other player will not participate.
  • The winner is the one who first has 3 balls at his hat.
  • After this round, the second player goes.
  • After each round, 1 ball is removed from the game, leaving fewer and fewer balls.
Game rules:
  • Do not take more than 1 ball at a time.
  • Dribble only.
  • Players waiting are not allowed to help or hinder.
  • It is not allowed to take balls away while dribbling, so no duels.
  • Balls do not have to come from the middle only but may be taken buck away from another player.
drawing Skill 12 balls
Players Blue:
Match-oriented positions:

A = Left back
B = Central defensive midfielder
C = Left half
D = Striker 1
E = Striker 2

  • Left back plays into the left half.
  • Central midfielder gets free in the axis and is played on by the left half.
  • Striker 1 sinks out a bit for the handball.
  • Striker 1 drops ball to left half.
  • Striker 1 turns away so that ball could possibly be stabbed to him.
  • Left half leaves depth ball and plays Striker 2 tight in foot.
  • The rebounds him half deep to the incoming Striker 1.
  • Striker 1 works off.

Players Red:

A = Central defensive midfielder
B = Left back
C = Left half
D = Striker 1
E = Striker 2

  • Central midfielder plays into left half.
  • Left half drops to left back.
  • Striker 1 drops out.
  • Left back plays into striker 1.
  • Striker 1 drops to pass-through central midfielder.
  • Central midfielder looks for striker two.
  • Striker 1 gets under the ball.
  • Striker two drops to Striker 1.
  • Striker 1 finishes.

Always pass alphabetically.

Variation opportunity in advanced situations:
-Add a number 10 -see white player- to the situation to create additional opportunities.
-Have the left half run action into the corner to receive and cross as an additional opportunity.
drawing Attack design 442