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Soccer drills

  • K1 gets ball from trainer
  • K2 puts pressure on K1
  • K1 plays ball into 1 of 2 small goals
drawing executing under pressure
  • Player 1 passes the ball to player 2.
  • Player 1 runs through and player 2 lays the ball wide.
  • Player 1 passes the ball to player 3.
  • Player 2 meanwhile has run on to the goal.
  • Player 3 passes a cross to player 2 and and then player 2 finishes.
drawing attack
Goal:
Improve playing out of a stall situation to the opponent's goal with the goal of making the right choices in attacking play and scoring goals.

Organization

  • Field of 32 meters long, double sixteen-meter area, and 25 meters wide.
  • 1 large goal
  • 2 small goals
  • 15 field players + 1 goalkeeper
  • Sufficient pylons to mark out the field
  • 10 balls distributed between the two goals
  • 2 trainers per organization
  • The line of the sixteenmeter area is the offside line
Contents

  • Team (A) playing from the small goals starts with dribble
  • 1 player (A) dribbles with the ball towards the opponent's goalkeeper (B) and must finish in front of the sixteen meter line (1 against 0 we call this)
  • As soon as the ball is out of play, goes into the goal or into the hands of the goalkeeper, as soon as possible 2 players of this team (B) with 1 ball enter the field to play 2:1.
  • Again, if the ball is out of play, enters the goal or is in the hands of the goalkeeper then 2 new players from the other team (A) enter the field to play 3:2.
  • This continues until the situation where 8:7 is played by team A
  • after this 8:7 situation the last player of team B enters the field and 8:8 is played until a goal is scored
  • After this the whole form starts again, only now it is team B that starts
  • The total number of goals is counted to determine the winning team

Coaching

  • It is all about making the right choices to score goals. These choices are different in every situation and so each overtime requires specific coaching
  • 1:0 - a free shot from the '16 should always be between the posts
  • 2:1 - patience on the ball, being playable by the teammate and thus getting free in front of the goalie
  • 3:2 - patience on the ball, fielding-> big and wide. 1:1 means 2:1 at the other end. Running action without ball to force opponent to make choices
  • 4:3 - patience on the ball, fielding-> big and wide. High ball tempo, play moves and multiple runs without ball. Create 2:1 or play out 1:1 to create a chance
drawing pyramid party game
  • The group lines up on the short side of the field in a few relays.
  • At a sign, they all walk at the same time to the opposite side and sit back to back in a random order.
  • Which ride sits first?
Variation:
  • Vary the starting and ending postures.
  • On the opposite side touch a line, return and sit in a line again.
drawing Overflowing in relays
  • Players pass the ball
  • On the whistle they run across the field
  • They start again
drawing 1 to 1 passing
Per 2 passes to each other:

  • Short distance
  • Long distance
drawing Fit per 2
  • Players on 1 side of goal next to post.
  • 1 handball player-the trainer-at the height of 16 meters.
  • Player must pass in tightly around handball player sprint maximum and finish.
  • Let the player get the ball himself.
drawing Finishing on goal sprint
Goal:
Defenders push attackers to the side to get the shot out.

Description:
  • Goalkeeper plays ball to attackers.
  • Attacking side starts between small goals with 4 players.
  • Defending side plays with 3 players + goalkeeper.
  • Attacking side tries to score as quickly as possible.
  • Defenders try to prevent this by taking out the shot.
Coaching:
  • Try to push the attacker to the sideline.
  • Dare to put pressure forward.
  • Switch sides immediately.
  • Communication from the goalkeeper.
drawing 3 + goalkeeper against 4
  • Players face each other
  • 1 side plays ball in and immediately becomes defender
  • Player takes ball and tries to make action and dribble across the line
Notes:
  • Defending directly forward
  • Duel on the ball
  • Moment of entry must be at the moment attacker dribbles ball forward
drawing 1 vs. 1 duels
Keeper is in the goal standing just outside the 16. This is to add some surprise. He does know if the ball is coming over the left or right. But either striker can be the one finishing.

  • We start at the number 10 position A.
  • The attack is "dead" there, so we get the ball out and play back to our 6 B.
  • Our 6 now looks for the half player at C or D.
  • If C, takes on with the right and turns open and, possibly through the number 10, looks for the other side.
  • If D, takes on with the left and turns open and searches, possibly via the number 10, the other side.
  • The half player then plays into the box near the strikers waiting at the corners of 5 meter area.
  • One of the players works off and joins A, the other striker remains standing.
Passing is done alphabetically. Positions D and C are double for turnovers.

drawing Ball out and lace change
  • Ball starts in circle.
  • Triangle player makes running action to the circle in the same color.
  • So two consecutive circles are two offers/run actions.
  • Dotted line is running line.
  • Tight line is pass line.
drawing Attack design variation
Ball possession.
A match without goals.

Exercise:
  • Keeping the ball in the team as long as possible
  • Running free and retrieving the ball
Variation:
  • Ball restriction of touching 2x or touching 1x.
  • Adjust the space according to the amount of players.
drawing Ball possession