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Soccer drills

Conditional finishing with different match situations

Finishing form focused on finishing on goal.
The aim is to finish at a high tempo, while also addressing the conditional aspect

Exercise:
  • A dribbles to edge 16
  • A finishes
  • A sprints back to middle pylon and asks ball to B
  • B gives ball to A
  • A rebounds to B
  • B Finishes
  • A sprints to 3rd pylon and asks ball to C
  • C rebounds ball to A
  • A gives deep ball to C
  • C sprints to the side
  • C passes ball across the ground
  • A-B change positions
  • A-B work off
Coaching:
  • start on time
  • play hard on team-mate
  • move on immediately
drawing Finishing form
  • Staircase 3 variants:
    • Each step 1 step.
    • Two feet in.
    • Foot in foot out.
  • Sprint pull up to pawn.
  • Slalom around pawn with ball:
    • 1x good foot.
    • 1x alternate.
    • 1x ball rolling under foot left and right.
  • One-two with player.
  • Dribble through and pass with scissors.
  • Then round off.
drawing Circuit
  • K1 gets ball from trainer
  • K2 puts pressure on K1
  • K1 plays ball into 1 of 2 small goals
drawing executing under pressure
  • Player 1 passes the ball to player 2.
  • Player 1 runs through and player 2 lays the ball wide.
  • Player 1 passes the ball to player 3.
  • Player 2 meanwhile has run on to the goal.
  • Player 3 passes a cross to player 2 and and then player 2 finishes.
drawing attack
Goal:
Improve playing out of a stall situation to the opponent's goal with the goal of making the right choices in attacking play and scoring goals.

Organization

  • Field of 32 meters long, double sixteen-meter area, and 25 meters wide.
  • 1 large goal
  • 2 small goals
  • 15 field players + 1 goalkeeper
  • Sufficient pylons to mark out the field
  • 10 balls distributed between the two goals
  • 2 trainers per organization
  • The line of the sixteenmeter area is the offside line
Contents

  • Team (A) playing from the small goals starts with dribble
  • 1 player (A) dribbles with the ball towards the opponent's goalkeeper (B) and must finish in front of the sixteen meter line (1 against 0 we call this)
  • As soon as the ball is out of play, goes into the goal or into the hands of the goalkeeper, as soon as possible 2 players of this team (B) with 1 ball enter the field to play 2:1.
  • Again, if the ball is out of play, enters the goal or is in the hands of the goalkeeper then 2 new players from the other team (A) enter the field to play 3:2.
  • This continues until the situation where 8:7 is played by team A
  • after this 8:7 situation the last player of team B enters the field and 8:8 is played until a goal is scored
  • After this the whole form starts again, only now it is team B that starts
  • The total number of goals is counted to determine the winning team

Coaching

  • It is all about making the right choices to score goals. These choices are different in every situation and so each overtime requires specific coaching
  • 1:0 - a free shot from the '16 should always be between the posts
  • 2:1 - patience on the ball, being playable by the teammate and thus getting free in front of the goalie
  • 3:2 - patience on the ball, fielding-> big and wide. 1:1 means 2:1 at the other end. Running action without ball to force opponent to make choices
  • 4:3 - patience on the ball, fielding-> big and wide. High ball tempo, play moves and multiple runs without ball. Create 2:1 or play out 1:1 to create a chance
drawing pyramid party game
Per 2 passes to each other:

  • Short distance
  • Long distance
drawing Fit per 2
  • Players on 1 side of goal next to post.
  • 1 handball player-the trainer-at the height of 16 meters.
  • Player must pass in tightly around handball player sprint maximum and finish.
  • Let the player get the ball himself.
drawing Finishing on goal sprint
Goal:
Defenders push attackers to the side to get the shot out.

Description:
  • Goalkeeper plays ball to attackers.
  • Attacking side starts between small goals with 4 players.
  • Defending side plays with 3 players + goalkeeper.
  • Attacking side tries to score as quickly as possible.
  • Defenders try to prevent this by taking out the shot.
Coaching:
  • Try to push the attacker to the sideline.
  • Dare to put pressure forward.
  • Switch sides immediately.
  • Communication from the goalkeeper.
drawing 3 + goalkeeper against 4
  • Players face each other
  • 1 side plays ball in and immediately becomes defender
  • Player takes ball and tries to make action and dribble across the line
Notes:
  • Defending directly forward
  • Duel on the ball
  • Moment of entry must be at the moment attacker dribbles ball forward
drawing 1 vs. 1 duels
Ball possession.
A match without goals.

Exercise:
  • Keeping the ball in the team as long as possible
  • Running free and retrieving the ball
Variation:
  • Ball restriction of touching 2x or touching 1x.
  • Adjust the space according to the amount of players.
drawing Ball possession
  • Player 1 passes the ball to player 2.
  • Player 1 runs through and player 2 lays the ball wide.
  • Player 1 passes the ball to player 3.
  • Player 2 meanwhile has run on to the goal.
  • Player 3 passes a cross to player 2 and and then player 2 finishes.
drawing attack
  • Player 2 dribbles with ball from A to B and passes to C
  • Player D passes to A
  • Player from B to D
  • Player 3 dribbles with ball from C to B and passes to A
  • Player D to C
  • Player B to D
drawing Warm-up, fitting and positioning