Basketball drills for all skills

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3-against-3-plus-13-against-3-plus-1

Prerequisites:

players must know what a double team is

Goal:

  • to train double teaming
  • dynamic organizing and reorganizing of the defense
  • practice transition


Organization:

  • 3 players attack along the length of the whole field
  • 3 attackers start at the half way line
  • 3 defenders per half
  • of both defending teams one player takes up position near the half way line
  • defender 6 waits near the halfway line
  • can only start defending when the ball is in the attacking half
  • must sprint with both feet through the centre circle before joining the defence
  • from that moment on, two defenders must always try to double team the man with the ball


Rotation after scoring:

  • the defender closest to the half way line immediately takes up his position next to the pitch
  • attackers must take the ball from the back line
  • the three remaining defenders try to prevent this (5 seconds)
  • if that does not work, they have to try to trap the dribbler with a double team
  • if the defenders capture the ball, they immediately attack the same basket again (like in a Full Court Press in a game)
  • the fourth defender joins the defense (i.e. the other three) immediately after the turnover


Rotation after the turnover:

  • the player with the ball in his hands hands hands it off to another player and takes up his position near the center line.
  • the three remaining players attack the other basket
  • the team that has lost the ball defends.


Teaching Points:

defenders always try to conquer the ball with a double team.

Variation:

can also be played 3 against 3 + 1 half court: after a score the attackers have to take the ball and get it over the half court 1

Prerequisites:

players must know what help side defense and what ball side defense is

Goal: train early help and quick recovery

Organisation:

  • the three defenders stand facing the back line and take up their defensive positions as soon as the coach passes
  • coach passes the ball to a random attacker
  • the attackers have 10 seconds to score and the coach counts down aloud
  • play until the 3 stops or a difference of 2 (stops scores), then change
  • screens on the ball are not allowed


Teaching Points:

  • defenders must move when the ball is in the air
  • occupy the agreed-upon helper position
  • stop the penetration when the man with the ball passes his defender
  • anticipate the swing pass: take the first step towards your own man even before or as soon as the passer picks up the ball
  • Communication as agreed within the team


Variations:

attackers are only allowed to score from the bucket.

Variation with more competition element:

  • attacker with ball starts at 2 meter of the three-point-line; place to be determined by the team.
  • must start with a dribble
  • the defenders may turn around at the first dribble
  • the attackers must make a goal attempt within 20 seconds - the waiting players count down
  • you can only earn points in defense
  • two stops in a row are one point
  • if you score twice in a row, you may go on defense
  • Losers turn out
  • new attackers turn in
  • play until the 3
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2-against-2-quarter-court2-against-2-quarter-court

Requirements:

  • players must individually be able to defend the man with the ball
  • players must know how to defend the man without the ball


Goal: To apply individual defensive technique in a simplified game situation

Organization:

  • attackers use a quarter of the playing field
  • are not allowed to cross the lifeline
  • play 2 against 2
  • winners will attack on the other half of the field
  • losers keep on defending on this quarter (when there are more than 8 players, turn in at the halfway line)


Teaching Points:

  • emphasise what you have taught the players individually
  • there is no help (this makes it clear who is not defending well).


Variations:

  • let the defender keep their hands behind their back if you want to emphasise footwork In the picture:
  • Defenders 1 and 2 have conquered the ball without allowing attackers 1 and 2 to score
  • defenders 1 and 2 attack on the other half of the pitch
  • 5 and 6 will enter as defenders and play against the winners of 3 and 4
  • former attackers 1 and 2 wait for their turn to defend

2-on-2-help-and-recover-12-on-2-help-and-recover-1

Prerequisites:

players must know what help side defense and what ball side defense is

Goal: train early help and quick recovery

Organization:

  • attacker 5 threatens with a drive outside, changes hands and attacks the elbow
  • defender 1 starts with a foot in the bucket and needs to help early
  • on the pass to the corner, defender 1 must recover his position with a sprint and close out
  • defender 2 must drop far enough to stop a drive from 4
  • the attackers must make a goal attempt within 20 sec - the waiting players count down
  • you can only earn points in defence
  • two stops in a row are one point
  • if you score twice in a row, you may go on defense
  • Losers turn out
  • new attackers turn in
  • play until the 3


Teaching Points:

  • defenders must move when the ball is in the air
  • the helper position is such that you can stop the penetration when the man with the ball passes his defender
  • Anticipate the pass: take the first step towards your own man as soon as the dribbler picks up the ball
  • Communication as agreed within the team
  • close out = 2 sprint steps followed by minislides + lower hips + 1 hand up
  • the helper position is below the line ball - you - man + chest parallel

Prerequisites:

players must be quite proficient and in good physical condition

Organization:

after one team has scored 2 times the defenders go out of the field the winners get the ball

Ends when one team has won 5 times.

Losers have to work very hard physically afterwards. They should know this in advance so they will do their utmost to not lose.

If the MTM is not intense enough then the coach will award a score to the offensive side

Losers: (= minute drill: 45 sec full, 15 sec rest)

For each point difference in the score:

  • 4 sprints back and forth across the field
  • Push-ups until signal of the trainer
  • 15 sec rest (players who lost by 1 point difference are finished)
  • 4 sprints + sit ups until signal of the trainer
  • 15 sec rest (players who lost by 2 points are finished)
  • etc


If you are with 8 players:

  • the two players who turn in ask one of the players who got out to join them
  • players then count individually the number of times won

Two players throw the ball to each other, the ball may bounce. To make it more difficult the bouncing can be omitted. Also vary the distance.

The players stand in a circle and throw the ball to each other. They are not allowed to touch the ground. Try this with a player in the middle who is trying to intercept. If the ball is intercepted, the player who threw the ball stands in the middle.

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Passer calls out a number - As soon as the passer has the ball in - after a certain time and the shooter runs to his hands, he calls out change, shooter becomes that spot to shoot from there again a number, at which passer and passer becomes shooter. the shooter again from that shooter. Remembering the scores.

Shooter catches own concerning the spot shoots. rebound and passes back

Show a "target" with your hands so the passer knows where you want the ball;

Stop correctly, for a rhythm stop let the inside foot land first and the old foot catch up. At a jump stop, the stop should actually not be audible. After the stop, jump straight up and come down in exactly the same place as you hit the ball

Walking into the ball, the pass is caught with 2 feet off the ground (in the run), ball is set if you catch it while already standing still

Feet pointing to the basket when you shoot. The landing is the same as your release, catch & shoot (good passing is essential here)

Don't bend your knees too far, but keep tension.

Arm dynamics: Elbow
under the shoulder, under the ball there, treasure arm is straight down, under the ball, higher release. first push the ball up and finish with your elbow above your eyebrows

The players dribble one by one in a zigzag fashion along the length of the playing field. When a player changes direction he/she bounces the ball under the legs and also changes hands.

The players practice the crossover technique. They start dribbling with their strong hand. Then the ball is bounced in a V-shape to the other hand. Make this exercise more difficult by running with the ball or a track.

The players try to dribble the ball behind their back. This works the same way as the crossover technique except the ball is not passed in front of the body but behind the back.

Player 1 dribbles across the width of the field, player 2 tries to tap the ball away. When this succeeds, the roles are reversed. Players are allowed to use several dribbling techniques.

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There are rows of players on both sidelines.

  • The front player of each row has a basketball.
  • These players dribble to the sideline on the other side and play the ball with a bounce pass to the second player in the row who is now automatically in front.
  • The first player closes in behind and the second player now dribbles across.


The players practice with the overhead pass (with 2 hands, from above the head) and vary the distance players stand in a circle with 1 player in the middle.

  • One player starts and throws the ball with a chest pass to the player in the middle.
  • Then the first player runs after the ball to the middle.
  • The player in the middle throws the ball to the next player in the circle and then runs after them etc.


The players stand in a circle and pass the ball to each other.

  • They are free to choose who they throw to and which pass variant they use.
  • To make the exercise more difficult more basketballs can be used.
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