Beachvolleyballexercises

Shooting game where they get to take a card when they have scored. Each playing card shows a "color," clubs, spades, hearts or diamonds. Each color represents a fitness exercise.

Hearts: Push-ups, Spades: Squat, Clubs: Burpee, Diamonds: Lunges.

Once they have picked a card, they must first perform the corresponding exercise, they do this the number the card indicates. For example, Hearts 4 = 4 push-ups. Then they may continue shooting again. Group with the most cards, has won.

  • You form 2 teams of both the same number of people
  • Each team has its own box
  • On the back line of that section both teams have high cones upside down
  • The trick is for the other team to knock over the pawns
  • You can win with your team by fending off and defending the pawns
  • 2 groups
  • everyone a ball
  • race against each other dribbling to the other side there are cards
  • if you find 2 of the same cards you must turn them over
  • Otherwise turn them over again
  • in order to find all pairs the fastest
Targeting the mat

One player stands on each mat.
First serve straight,
Then serve diagonally,
Then serve short.
Whoever has had all the mats first takes over a spot from someone on the mat or you switch after an agreed time.

Setup:
Which team brings in most gold pieces/ pits?
  • 1 bank & one-against-all
  • 2-4 gangs of thieves
  • 1-2 guards.
Game consists of 4 rounds of play:

Game Round 1:
  • Thief - attacker: per post only 1 active & 1 gold piece at a time try to steal from bank.
  • Collect in own vault -hoop-.
  • Guard - defender- may only defend outside the bank.
  • If the thief is caught so tapped, he must leave the gold piece in the police station -under a cone.
  • Which team was able to steal most gold pieces?
Game Round 2:
  • Divide gold pieces equally among the thieves.
  • Thieves: safely move your gold pieces 1-for-1 to other safe -from one hoop to another.
  • Thief -attacker: walk around your cone without the guard catching you.
  • Agent -defender: in this case may only defend inside the bank.
  • If the thief is caught -attacked, he must leave the gold piece in the police station -under a cone.
  • Which team was able to transfer most gold pieces safely?

Game Round 3:
  • Thieves: for x time, steal as many gold pieces as possible from other safe.
  • Thief -attacker: mandatory back & forth through bank = watch for guard inside bank.
  • Guard may only defend inside bank.
  • If the thief is caught so tapped, he must leave the gold piece in the police station -under a cone.

Game round 4:
Same as game round 3, but with double guard 1 guard outside & 1 guard inside the bank.

Which team will have the most gold pieces in their possession after 4 rounds of play?

explanation shoot out
own goalkeeper in far corner (preferably)
player throws on with 1 foot on transition sideline goal line (may choose side!)
goalkeeper runs outside! (line of sight!)
player runs in and catches the ball at least 3 passes from the line, then finishes with pirouette or 1 point
watch out for outrunning goalkeeper/blocker!
note: 5 players chosen for shoot-out may not goalkeeper or block!
  • Make 2 teams.
  • Each team stands ready on one side of the field on the back line.
  • Put as many balls as players on both the 3-meter lines.
  • When the trainer/trainer calls GO!, everyone starts rolling the balls to the other side.
  • Whoever has the fewest balls in their field after 3 minutes has won.
  • At trainer's signal, both players start sprinting.
  • Blue must run around first pawn and Red runs straight through to tap Blue.
  • Red becomes Blue and flips over.
  • Run 5 laps
drawing Warming
Needs: 
2 teams and a ballYou
Play on half a field / one side of the net.

  • The teams try to pass 10 times, if they succeed they have a point.
  • Is the ball intercepted? Then the first one to get the ball can throw over with his or her team.
  • Is the ball out of the field? Then the ball is for the other team.

  • Strikes to the free space .
  • Variation in the type of service: tight, high and deep, jump, short. 
  • Do 6 serves and change.
  • Point count
drawing Avoid the compass
  • Player at the net hits the ball to the defender.
  • The latter defends the ball for himself to the appropriate place to give a set.
  • He moves to there and gives a set to the net player.
  • The latter passes the ball to the next defender.
  • After the set, line up with the defenders.
  • After 10 balls turn around .
Goal of this exercise is to control the defense and set up. 
In setting; apply ball high enough and on the right "arm" for the attacker.


drawing Control ball and set