Gym classexercises for technique games
- Pairs face each other.
- Ball between them.
- Players stand with their hands behind their backs.
- As soon as BAL is called they try to grab the ball as fast as possible.
- Who catches it first, wins.
The game is played with at least 4 players
- 1 mouse who has a t-shirt or piece of cloth in the back of his trousers
- 1 dog who has a tennis ball
- 2 cats without attribute
- the mouse runs around with the dog,
- the cats try to grab the tail of the mouse and bring it to their cone
- But the dog can tap the cat with the tennis ball and it will do a punishment of its choice in the camp.
- If there are more players a group can be created and 2 games can be played together.
- The children walk in pairs through the room.
- One child tries to follow the other.
- Variation
- The child in front has to change pace suddenly.
- The child in front has to change direction sharply.
- Groups of four or five children.
- Groups of four or five children and on signal the last one sprints to the front and then indicates the track.
- The whole group stands behind a line at the side of the field.
- On signal they walk over to the other side.
- Variation: Initial positions:
- squat
- knee,
- prone or supine,
- Sit with back to walking direction.
- The group is lined up on the short side of the field in a few relays.
- On a sign, they all walk to the other side at the same time and sit back to back in a random order.
- Which group sits first?
- Variation
- Varying the starting and finishing poses.
- At the other side touch a line, return and sit in a row again.
- Moving with standstill on signal. (statue game)
- The students move freely, but have to stand still on the agreed signal.
- (move after signal = 2 turns)
- The teacher can also give a movement assignment. (simple)
- Movement through "winding roads". (Constructing with cones, mats, ribbons,...)
- Beforehand, a movement track is marked out by the teacher with material; start by exploring the track (follow each other),
- Then various movement assignments are given:
- who can do it while walking calmly, while hopping, ...
- If necessary, additional tasks are built in: jumping over the mat, bending under an elastic band,...
- 1st one goes to the other side, 2nd one follows after x number of steps,...
- Start simply by having the first student walk to the other side around a cone (indicate the rhythm), followed by the second student at x number of steps.
- Do the same, students are lined up in e.g. 5 rows, each time walking in pairs.
- Only then switch to per 3, per 4, etc. Finally the whole group in a row.
- In twos, threes... Behind each other, next to each other.
- Start with e.g. 2 lln: the distance between the second and the first may be maximum 1,5 m.; then all.
- Idem, students walk next to each other.
- Go, walk, skip, hop, with simple commands:
- walk with small steps, with big steps, walk slowly, walk fast, walk straight, zigzag, lift your knees, lift your heels, touch your toes, touch your heels,...
- Make sure the students are free again;
- Make sure the students are free again; stress that when moving fast or with a change of direction, they have to watch carefully to avoid collisions.
- Moving like animals: the teacher magician (free) a bird, a horse, a frog, a snake, a butterfly, a duck.
- Then, e.g. in the width of the room, with each time crossing in a specified manner.
- Go, walk, skip, hop: normal, slow, fast, with small movements, with big steps, etc.
- Make sure all students are free; give as a basic command: go in such a way that you don't touch anyone else.
- Give a sound accompaniment by e.g. clapping of hands, tambourine,...
- Change the rhythm to slow, normal, fast.
- Do the same with walking, hopping, skipping.