Gym classexercises for technique games

  • Pairs face each other.
  • Ball between them.
  • Players stand with their hands behind their backs.
  • As soon as BAL is called they try to grab the ball as fast as possible.
  • Who catches it first, wins.

The game is played with at least 4 players

  • 1 mouse who has a t-shirt or piece of cloth in the back of his trousers
  • 1 dog who has a tennis ball
  • 2 cats without attribute


  • the mouse runs around with the dog,
  • the cats try to grab the tail of the mouse and bring it to their cone
  • But the dog can tap the cat with the tennis ball and it will do a punishment of its choice in the camp.
  • If there are more players a group can be created and 2 games can be played together.
  • The children walk in pairs through the room.
  • One child tries to follow the other.
  • Variation
  • The child in front has to change pace suddenly.
  • The child in front has to change direction sharply.
  • Groups of four or five children.
  • Groups of four or five children and on signal the last one sprints to the front and then indicates the track.
  • The whole group stands behind a line at the side of the field.
  • On signal they walk over to the other side.
  • Variation: Initial positions:
    • squat
    • knee,
    • prone or supine,
    • Sit with back to walking direction.
  • The group is lined up on the short side of the field in a few relays.
  • On a sign, they all walk to the other side at the same time and sit back to back in a random order.
  • Which group sits first?
  • Variation
  • Varying the starting and finishing poses.
  • At the other side touch a line, return and sit in a row again.
  • Moving with standstill on signal. (statue game)
  • The students move freely, but have to stand still on the agreed signal.
  • (move after signal = 2 turns)
  • The teacher can also give a movement assignment. (simple)
  • Movement through "winding roads". (Constructing with cones, mats, ribbons,...)
  • Beforehand, a movement track is marked out by the teacher with material; start by exploring the track (follow each other),
  • Then various movement assignments are given:
  • who can do it while walking calmly, while hopping, ...
  • If necessary, additional tasks are built in: jumping over the mat, bending under an elastic band,...
  • 1st one goes to the other side, 2nd one follows after x number of steps,...
  • Start simply by having the first student walk to the other side around a cone (indicate the rhythm), followed by the second student at x number of steps.
  • Do the same, students are lined up in e.g. 5 rows, each time walking in pairs.
  • Only then switch to per 3, per 4, etc. Finally the whole group in a row.
  • In twos, threes... Behind each other, next to each other.
  • Start with e.g. 2 lln: the distance between the second and the first may be maximum 1,5 m.; then all.
  • Idem, students walk next to each other.
  • Go, walk, skip, hop, with simple commands:
  • walk with small steps, with big steps, walk slowly, walk fast, walk straight, zigzag, lift your knees, lift your heels, touch your toes, touch your heels,...
  • Make sure the students are free again;
  • Make sure the students are free again; stress that when moving fast or with a change of direction, they have to watch carefully to avoid collisions.
  • Moving like animals: the teacher magician (free) a bird, a horse, a frog, a snake, a butterfly, a duck.
  • Then, e.g. in the width of the room, with each time crossing in a specified manner.
  • Go, walk, skip, hop: normal, slow, fast, with small movements, with big steps, etc.
  • Make sure all students are free; give as a basic command: go in such a way that you don't touch anyone else.
  • Give a sound accompaniment by e.g. clapping of hands, tambourine,...
  • Change the rhythm to slow, normal, fast.
  • Do the same with walking, hopping, skipping.