Gym classexercises for technique games
- The football table is formed by just like a football table 4 lines per group.
- Goalkeeper, defenders, midfielders and strikers.
- So from left to right first goalkeeper A, defender A, attacker B, midfielder A, midfielder B, attacker A, defender B, goalkeeper B.
- Players are not allowed to move from their line, only to the left or right.
- Each group (approx. 6 participants) gets a ball of wool.
- One person takes the end and calls out a name.
- Then he throws the ball to that person, who catches it.
- He himself holds the end of the ball.
- Person two calls out a name and throws, but also holds on to a piece of wool.
- In this way a spider web is formed.
- And with the help of a beach ball you can play volleyball with it.
- The ball must not hit the ground.
- Everyone in a circle with their legs wide and connected, ie.
- Your right neighbour stands with his/her left foot against your right foot.
- Legs wide enough to throw a ball through.
- Then a ball in the game that may only be moved with the hands.
- Ball between the legs?
- Stand back and continue playing.
- Off again?
- Out of the circle.
- A playing field of 2 by 2 square, equally sized fields of +/- 10 by 10 meters per field are laid out.
- Over the central intersection (the middle of the four spaces) another circle is put with a diameter of about 4 meters.
- The four fields are continents, the circle the Pacific Ocean (and forbidden area).
- Two teams, fielding and batting.
- Field party is divided over continents, and there they are fixed.
- Fielding cannot switch continents during the game.
- The batting team has 4 men/women in the field and they are allowed to enter all continents.
- Player 5 of the batting team picks up the bat/wood/breadboard or tennis racket and hits the infield ball.
- If the (minimum 2) umpires think this is a strike, player 5 also throws the ball to one of the 4 players from the batting team who are loose in the continents.
- How do you score points?
- The batting team gets 1 point for every time the ball passes through all continents clockwise or anti-clockwise, without falling on the ground (no running with the ball).
- Does the ball fall?
- From that continent you start over again.
- This may continue until the fielding side has also taken the ball and made a round through the four continents.
- All players must stand in a circle facing the middle.
- There stands the game leader with a ball.
- All players have their hands behind their backs.
- When the leader of the game throws the ball to you, you have to catch it.
- When you catch the ball, you can take your hands behind your back.
- When you don't catch the ball, you are out of the circle.
- If the person in charge of the game tricks you into throwing the ball, you are not allowed to take your hands behind your back.
- If you do so, you are out.
- Soccer game with a big ball.
- Depending on the size, rules can be relaxed.
- A very large ball makes it necessary to allow pushing and rolling.
- Each player chooses their own tree within the playing area.
- Before the start, it is made clear with how many points everyone starts, for example 5.
- During the individual football game that follows.
- You lose a point every time your tree is hit by the ball.
- On zero? Then it's over for you.
- Stay last and win!
- Same game as dodgeball.
- The only difference is that on the centre line a sail is stretched so high that the players cannot see over it.
- For the rest there are no differences: Two playing fields with a back section for people who have finished.
- At the start of the game, a volunteer takes his place and may return after the first player has finished.
- Throwing the ball, which is not allowed on the ground.
- Hands or head are free.
- When you are ready, you go to your own backfield (behind the opponent).
- If the ball is caught by the opponent, it means that someone has to return to his or her own section.
- If you are in a backfield and you throw someone off, you may return too, but always at least one person in the backfields.
- The losers have lost when there is no one left in their box.
- It's just dodgeball, so there are 2 teams.
- One team on one side of the hall and the other team on the other side.
- Now the children have to throw their opponents off by jumping into the minitramp with a ball in their hands and throw it from the air over a thick mat that stands upright on their opponents.
- When you are knocked off, knock over a pawn that is standing next to the field.
Rules dodgeball game 2:
- Divide the whole class into 2 teams teams
- 1 thick mat, standing upright (on its side) on the centre line of the hall.
- on each side of the upright mat, 1 thick mat.
- In front of each mat is a mini-tramp.
- 6 cones per team.
- You have to jump with 2 feet at the same time into the mini-tramp.
- You have to land with 2 feet at the same time on the landing mat.
- You have to jump into the mini trampoline with a run from the front and you may not bounce on the trampoline.

- 2 teams against each other each team on one side of the room.
- You can win the game in 3 ways, namely:
- by knocking down the team (except the goalkeepers)
- knocking over all pawns on 1 bench
- by scoring in the basket(s) in the opponent's box.
- When you are finished you sit down at the side of the field.
- Everyone is free again and can participate when a teammate knocks over a pawn.
- The pawns are reversed on a bench in each corner of the hall.
- In front of the bench is a thick mat.
- The goalies can stand on this mat and defend the pawns.
- The goalies cannot be thrown off.
- On the other hand, the goalkeepers cannot throw anyone off either.
- You can use the catwalk (mat or long mat halfway between both fields) to enter the opponent's field, but if you do, you can be tapped and then you're out.
- The advantage of this is that you can get close to your goals, which of course makes scoring easy!
- Because the balls always come from the front, you can play this game of dodgeball with 2 or 3 balls.
- This game has multiple roles so everyone can play at his or her own level.

- On the 4 small mats there are 2 children, who can fend off with a 1-meter stick.
- The children standing outside the field try to throw the children on the mats away.
- If they succeed, the child on the mat swaps with the child who threw him off.
Rules:
- You may only throw from outside the playing field.
- If you are thrown off, you change (or e.g. 5x thrown off is change).

- The mission of the James Bond team is different in this game from the original.
- Otherwise, the game is played by the same rules.
- Mission James Bond-team (pink):
- Try to rob the blocks, which are in the field, as fast as possible without being thrown off.
- If you get thrown off you have to go back to the starting line and try again.
- After you've stolen a block, place it in the hoop near the starting line and try to steal another block.
- How long does it take for a team to steal all the blocks?
- When all the blocks are gone time stops and everyone sits down where they were.
- The teacher writes down how much time it took to rob the blocks, this is the score of team 1.
- Now the teams are exchanged.
- After the third round the scores are compared, who took the least time to rob the blocks?
