Gym classexercises

Execution
  • The children stand in a line and run in a circle.
  • When the trainer calls the name of the player at the back, this player sprints to the front. For example: player red goes to the front.
Extra
  • Jump: All children jump in their place.
  • Ground: All children touch the ground.
Game Setup
  • Divide the class into two teams.
  • Place a thick mat upright on the center line of the hall.
  • Position a mini trampoline in front of each horizontal mat.
  • Each team has six cones.
Rules
  • Jump with both feet simultaneously onto the mini trampoline.
  • Land with both feet simultaneously on the landing mat.
  • Take a run-up from the front onto the mini trampoline and do not bounce on the trampoline.
  • Eliminate opponents by throwing over the thick mat from the air.
  • If you are hit, place a cone down next to the field.
Execution
  • The game is played with two teams, each on one side of the hall.
  • The children must eliminate their opponents by jumping on the mini trampoline and throwing over the thick mat from the air.
Game Progression
  • Start with 2 hoops, each with 2 taggers.
  • If you are tagged, grab the hoop and become a tagger as well.
  • When there are 4 taggers per hoop, the rule "4 is too many" applies.
  • This means that 2 out of the 4 must get a new hoop from the instructor.
  • Once everyone is tagged, the students return the hoops and a new round begins.

Objective

  • The goal is to get three cones in a row.

Execution

  • Form two teams. From each team, one player runs with a coloured cone and places it in a hoop.
  • As soon as the first player returns, the second player from the team starts, followed by the third.
  • If there is one cone of each colour, the fourth player is allowed to move a coloured cone to get three in a row.
Execution
  • Players stand in a circle, each with their own ball.
  • A large ball is placed in the middle of the circle.
  • Try to hit the ball in the middle.
  • You may keep the ball within the circle by using your feet.
Execution
  • Make two teams.
  • Each team stands ready on one side of the field at the baseline.
  • Place as many balls as there are players on both 3-meter lines.
  • When the trainer shouts "GO!", everyone starts rolling the balls to the other side.
  • The team with the fewest balls on their side after 3 minutes wins.
Setup
  • Place a springboard approximately half to a full step in front of the vaulting box.
  • The students line up at the marker.
Level 1
  • The students take a run-up from the marker and jump onto the vaulting box via the springboard.
  • They land standing on two feet.
Level 2
  • The students take a run-up from the marker and jump over the vaulting box via the springboard.
  • They must not touch the vaulting box.
Level 3
  • The students take a run-up from the marker and jump over the vaulting box via the springboard.
  • They place their hands on the vaulting box, but their legs must go over first.
Level 4
  • The students take a run-up from the marker and jump over the vaulting box via the springboard.
  • They kick their feet/legs upwards and place their hands on the vaulting box, but their legs must go over first.
Execution
  • Ensure the vaulting box is not too high and adjust the height if necessary.
Execution
  • The children run in pairs through the hall.
  • One child tries to follow the other.
Variation
  • The child in front must suddenly change pace.
  • The front child must frequently change direction sharply.
  • Form groups of four or five children.
  • On a signal, the child at the back sprints to the front and then leads the direction.
Execution
  • Play tag in the gymnasium with several poles.
  • There are at least 2 fewer poles than the number of children.
  • If you are holding a pole, you cannot be tagged.
  • You may hold a pole for a maximum of 3 seconds.
  • If a second person approaches the pole, the first person must release the pole.
Execution
  • Set up a playing field.
  • Select one person as the tagger.
  • The tagger must try to tag everyone.
  • The other players have two balls to pass around.
  • You cannot be tagged if you have the ball in your hands.
  • If the tagger runs towards someone, quickly throw the ball to that player.
  • The ball cannot be held indefinitely.
Setup
  • The instructor creates a square using benches in the middle of the playing field.
  • All balls are placed inside the square.
  • The instructor selects 2 students to stand inside the square.
  • The remaining students spread out over the playing field.
Execution
  • The throwers try to throw all the balls out of the square.
  • The retrievers try to bring all the balls back into the square.
  • Each round lasts 2 to 5 minutes, as determined by the instructor.
  • At the final signal: if there are more balls inside the square, the retrievers win; otherwise, the throwers win.
Goal is to put 3 in a row.
  • Make 2 teams
  • From each team, 1 player runs with a colored hat and places it in a hoop
  • When the first player returns the 2nd player of the team starts, then the 3rd.
  • When there is 1 hat of each color the 4th player may move a colored hat to get 3 in a row.