Gym classexercises

Formation
  • Participants form pairs and each chooses their own mat.
  • The pairs sit opposite each other.
  • The attacker sits on hands and knees, the defender on elbows and knees.
Roles
  • Attacker: Try to grab the ball.
  • Defender: Defend the ball.
Execution
  • The game begins and the attacker tries to grab the ball.
  • If the attacker grabs the ball, they win.
  • If it does not succeed within 60 seconds, the defender wins.
  • Let participants change opponents every 2 to 3 minutes to keep the excitement.
Execution
  • Form pairs and each choose your own mat.
  • Stand opposite each other on the mat with only the forefoot on the edge; the heel remains off the ground.
  • Place the flat hands against each other and start the game.
Objective
  • Bring the opponent out of balance so that he/she has to take a step.
Game Rules
  • You may push or hold back while the other pushes.
  • Switch opponents every 2 to 3 minutes to keep the tension up.
Objective
  • The taggers must discover who the secret redeemers are.
Game Progression
  • The teacher selects two taggers and has them wait in the hallway.
  • Two secret redeemers are chosen from the group.
  • The taggers return and the game begins.
  • The taggers try to tag everyone. Those who are tagged must stand still.
  • A redeemer can free someone by giving three high-fives.
  • The redeemers must do this secretly so that the taggers do not discover them.
Execution
  • When the teacher gives the stop signal, everyone sits on the yellow line except for the taggers.
  • The taggers stand in front of the group with the teacher and have three attempts to guess the redeemers.
  • If the redeemers are guessed, the taggers win. Otherwise, the redeemers win.
Setup
  • Mark out two lanes using cones or other materials.
  • Place two hoops against the wall.
  • Ensure there are a maximum of five students per lane; set up additional lanes if needed.
  • Place a basket at the starting point for collecting all the balls.
  • Lay out different types of balls for experimentation.
Execution
  • The students must roll the ball so that it comes to a stop inside the hoop.
  • Each ball rolls differently, so allow the students to experiment with various balls.
  • Follow the diagram to see where the students should start.
Setup
  • Place the benches on two vaulting boxes to create a slope. If this equipment is not available, construct an elevation with other materials.
Execution
  • The students must roll the ball into a basket via the bench. The ball must be rolled downwards.
  • Place different balls so that the students can experiment.
  • Each ball rolls differently, providing variety.
Preparation
  • Ensure that everyone has a spot on the parachute. Most parachutes have loops on the outside to hold onto.
  • Before you start, it is important that the parachute is pulled tight. Have a few students walk backwards until everyone is in the correct position.
Execution
  • The teacher sets the rhythm. Later, the children can do this themselves.
  • Move the parachute up and down 5 times.
  • On the 6th time up, everyone dives inside under the parachute and holds it on the ground. This creates a tent.
  • After a few seconds, the teacher gives a signal, and everyone exits the tent to start again.
Formation
  • The group is positioned in the four corners of the field.
  • A tagger is identified with a team ribbon.
Execution
  • At a signal, participants cross the field in one of three directions of their choice: the short side, the long side, or diagonally.
  • Upon returning, they earn one, two, or three points respectively.
  • The tagger operates in the space and tags participants.
  • Tagged children must return to their corner before they can cross again.
Objective
  • How many points can you score in an agreed time?

Introduction

  • Do you want to improve your fitness? Here are some effective ways to do so.

Warm-up

  • Make sure you do a good warm-up before you start.

Execution

  • Run between two cones: 2 cones forward, 1 cone backward. Repeat this twice.
  • Grab the ball and run five laps with the ball. This improves your ball control and fitness.
  • Run up and down the stairs five times for an indoor exercise.

Tips

  • Add your own twist to the exercises for variety.
  • Start slowly and build up gradually.
  • Try not to go all out immediately.
Execution
  • Jog lightly for 5 to 10 minutes.
  • Perform various light movements for arms, legs, and torso.
  • This helps to actively elevate the function of the heart, lungs, nervous system, and muscular system above resting levels.
Stretching
Execution
  • Start with a 5-minute warm-up.
  • Perform each exercise for 30 seconds, followed by 15 seconds of rest.
  • Repeat the circuit 3 times.
Game Setup
  • Play on one-third or half of the hall.
  • Choose two taggers who receive a ribbon.
  • The taggers try to hit the runners with the goalcha ball or foam ball.
  • The taggers are not allowed to run with the ball.
  • Five cones are placed on the side of the field.
Execution
  • If a runner is hit, he/she must lay a cone on its side.
  • The hit runner continues to participate in the game.
  • If all cones are knocked over, the taggers win and two new taggers are chosen.
  • If after five minutes of play the cones are not knocked over, the runners win and two new taggers are also chosen.
Execution
  • Divide the players into groups of 2 or 3 and position them on the left side of the field.
  • Give each player a tennis ball.
  • At the starting signal, the first player from each group runs with a ball to the right side of the field.
  • Upon arrival, the player places the ball outside the line and runs back as quickly as possible.
  • The next player in the group repeats this with his or her ball.
  • The exercise ends when all balls are on the right side and the last player is back with the group.
  • The first group to return completely wins.