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Hockey drills for technique strength

  • With the different materials you can make nice courses.
  • A course is a fun and fast way to get the children to repeat their skills.
  • It is also possible to make courses with a certain theme.
  • Possible themes are: drifting, slalom, passing, playing high, making tempo.
  • The arrows and traffic signs can be used in all sorts of exercises in a course and in relays.
  • Here are some examples of possible courses


course

  • Make two teams.
  • The goal is to get the ball to the other side of the line.
  • You do this by standing in plank position and then pushing the ball to the other person who is standing further down in plank position.
  • Then you run to the front and stand in a holding position and wait for the ball to come.
  • The team that gets to the other side first wins.
  • give each other the right arm and bend your knees in a sitting position.
  • idem left arm


partner-squat

  • Two pairs shake hands in a crossed position (see photo) and kneel down in the sitting position.


partner-squat-cross


  • 2 opposite each other, bend their knees in the sitting position and come up and kick forward with the left and right leg alternately.


partner-squat-with-leg-thrust

partner-squat-with-leg-thrust


Two pairs sit down and stand up at the same time, with their backs against each other.

sit-and-stand-up-supine

  • 2 groups of players stand behind each other,
  • back player lifts leg of player in front of him.
  • the player in front of him goes through the knees with the other leg.


split-1-leg


  • The tagger should try to tap as many children as possible.
  • If you are in danger of getting tapped you can call a television show and then the tagger is not allowed to tap you.
  • You have to stand with your legs wide.
  • The rest can be relieved by crawling between your legs.
  • When you are tapped, you stand by the trainer.


television-tagger

  • 2 players give each other a hand and start tapping together (don't let go).
  • Player who is tapped gives a 3rd hand and when another player is tapped they form another twin pair.

    (each group of four splits).

twin-tagger

  • Groups of 2 in a row.
  • There is one tagger and one runner.
  • The one who has to run away, because otherwise he will be tapped, will quickly stand in front of 2.
  • The last one of these two has to run away quickly in order not to be tapped, because 3 is too much! If you get tapped, you become the tagger.


3-is-too-much

  • There are 3 or 4 gates in the indicated area.
  • To score a point you have to pass the ball to a team-mate through a gate.
  • After scoring, the other player can score if they are in possession of the ball.


game-with-multiple-goals

  • Flat
  • Open reception,
  • Accelerate & push pass out of the barrel (alternate with other techniques such as stroke, push pass, backhand pass).
  • A flats to B (A runs after own ball);
  • B takes it open and runs around the pilon.
  • B accelerates with the ball stuck to the stick and plays the ball through the gates to A.
  • Resumption
drawing SPEED WITH BALL