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Hockey drills

Rats versus Ravens
  • Players red; the rats and players blue; the ravens all have a ball and stand with their backs to each other.
  • Trainer says r(rrrr)atten: all red players drift with ball toward the pawn line; players blue leave their ball and try to tap players red for the line.
  • The trainer says r(rrrr)aven: all blue players drive ball toward the pawn line; players red leave their ball and try to tap players blue for the line.
  • Reach the line without being tapped, you get a point.
  • Tap the player red/ blue before the line you get a point.
  • Change opponents frequently.
drawing Exercise without purpose
Variants:
  • head --> hitting
  • head --> short and then flats
  • at once short and then flush
  • header --> right shear, runs through at the level of the penalty spot hand off to the person who came in from the left side of the header.
  • Can't play it off himself trying to score.
drawing Penalty corner
  • A plays the ball to B
  • B plays the ball to C
  • then begins the 3 against 2, D and E defend
drawing 3 vs. 2
  • A and B both have a ball and simultaneously play 5 passes to each other
  • A and B float to the other side of the square
  • Here they play across again 5 times, with 2 balls at the same time
  • A and B drift back to the starting point and leave their ball there
  • Both players now sprint back and forth to the 23 meter line and back
  • Both players pick up the ball again, drift towards the circle and finish on goal
drawing Twin run-up & scoring
  • Last man plays to Left back.
  • Left back plays back.
  • Last man plays to Right back.
  • Right back to incoming Right front.
  • Right forward to center forward on head circle.
  • Center forward shoots at goal.
  • Right forward runs in for tip-in.
drawing Structure of the 8-team
  • Jump 3 times
  • Sideways to the first pawn
  • Sideways back to the back line
  • Sprint to the second pawn
  • Slow dribble back
  • Start at common pace after instruction from trainer
drawing Condition
Attack down the right with a tip-in.

  • Teach players to execute the attack over the right side.
  • Focus on using a tip-in as a finishing technique.
  • Important to recognize the timing and position of the tip-in.
  • Players should also learn when to take the ball and turn away from the goalkeeper.
drawing Attack
  • Player blue 1 plays the ball with a controlled push or flats diagonally onto the forehand of player red 2.
  • Player red 2 takes the ball on the forehand and rounds on goal.
  • Player red 1 plays the ball with a controlled push or flats diagonally onto the backhand of player blue 2.
  • Player blue 2 takes the ball on the backhand and rounds on goal.
Points of focus:
  • The focus in this exercise is on the approach.
  • Make yourself small when making the approach.
  • Try to pick up the pace of the ball.
  • Let the ball roll past you and take the ball as late as possible.
  • Make sure that the ball does not rise when taking it on. So keep your stick straight and not angled.
drawing Assumption
  • All players start with a ball in the square and dribble/drive around in it.
  • The trainer determines the moment to call stop!
  • At that moment, all players make sure the ball is stopped as quickly as possible.
  • Does the ball roll on. So does the player not have control of the ball he is off.
  • When you are off, you wait by the side.
  • The trainer may point to a waiting player to call stop!
  • As a trainer, at some point you may indicate that the players should dribble faster.
  • This makes it more difficult to stop the ball.
Note: the ball must be really still, so it should not roll a little bit.
drawing Stop!
  • A and B both have a ball and simultaneously play 5 passes to each other.
  • A and B float to the other side of the square.
  • Here they play over again 5 times, with 2 balls at the same time.
  • A and B float back to the starting point and leave their ball there.
  • Both players now sprint back and forth to the 23 meter line and back.
  • Both players pick up the ball again, drift towards the circle and finish on goal.
drawing Collaboration
  • On the sides of the courts are balls.
  • Each goalt in the corner of the field has its own color.
  • In each field stand 2 players.
Exercise
  • The players start in the middle of the field.
  • When the trainer calls a color, the players must grab a ball from the side of the field as quickly as possible.
  • The player who grabs the ball first must score in the color goal called by the trainer. The other player then goes to defend.
  • If the attacking player scores in the said color goal, the players start again and the trainer calls another color and so the exercise repeats itself.
drawing 1 vs. 1 switching & reaction in game form
  • Except for one player -red-, all players -blue- have one ball.
  • The red defender tries to work all balls out of the box.
  • If a blue player loses his/her ball and it has been played out of the box, she/he stands with her/his legs apart.
  • The player can be redeemed by another blue player; This one plays the ball through the legs -panna- and blue has a player back in the box.
  • Continue until all players are off.
Points of attention:
  • If it takes too long or you notice in advance that one defender is too little, appoint an extra defender.
drawing Game format: redeem by a panna.