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Hockey drills for technique warming-up

Goal

  • To regain that ball feeling and get back into the swing of things.


Set up

  • The players form pairs
  • and they stand opposite each other on a few meters (5 for example).
  • Then they start pushing each other.
  • At a certain moment, they take some more distance and start flattening.

Start with a three-run.

  • A floats with the ball, when A is halfway, he pushes the ball out of the run to B.
  • B does the same (to C)
  • etc.
  • Apply differentiation.

Possibly after this warm-up play another game of possession.

Purpose
: To get warm through a combination of passing, running, and picking up in the run and from standstill.

Format
:This exercise is also known from volleyball. The pawns are not exactly in a triangle. It is possible, depending on the number of players, to set up a multiple of the exercise.

  1. The player at A passes the ball straight to the player at B.
  2. The player at B plays the ball to the player at C and runs towards point A.
  3. The player at C receives the ball at point D and passes it to point A.
  4. For the changeover, A runs to B, B via D to C and C to A.


float

Variations:

  • Variations can be made in terms of stroke. (hit, push, flats)
  • The distances can be made larger or smaller to adjust the level of difficulty.
  • Pawns can be placed to play in between. This is to increase the purity. When you make the cones smaller, the degree of difficulty increases.
  • To play the ball from C to D there can be bounced.
  • To play the ball from D to A you can play bounce.
  • You can also place point C on the other side so that you reverse backhand and forehand.
  • When you place point C at 90 degrees from point B, you can do the same exercise, only then you will hit point D from a different angle.
  • When you set up different situations, you can rotate the exercise. Situation A is the standard, in situation B the exercise is mirrored, in situation C the exercise is set up so that point B and C are at 90 degrees from each other and situation D is a mirror of situation C.


Points of attention:

  • As a trainer you can take a good look at the different techniques of your players.
  • Sit low at the take-off.
  • When playing the ball from C to D, the ball may not shoot too far in the direction of A. The intention is that the player coming from B should take the ball at right angles.
  • Play the ball on the forehand where possible.
  • Stand ready to receive the ball. (low to the ground, stick on the ground)

Purpose
: Various technical forms to warm up.

Format
:The exercise can be set up one-sided or two-sided. This depends on the number of players in the training.

  1. At point A, the player makes a drag and passes the pawns. Then he passes to the player at point B.
  2. The player at point B takes the ball and dribbles to point C. From there he passes to the player at point C.
  3. The player receives the ball and turns towards the goal, completing the pass
  4. Before turning, you run after the ball. Point D rejoins point A again.


dynamic-warm-up

Variations:

  • You can set up the exercise single-sided and double-sided.
  • You can also choose to warm up the goalkeeper in this way.
  • At C, you can switch sides. If you are coming from the right, play the ball to the right, so that you can practise from both sides.


Points of attention:

  • This is a good time to look at different techniques of your players and polish them.
  • When turning and dribbling, the ball must stay on the stick.
  • There is only one point at C, so players should not get in each other's way and look for the next ball to enter play.
  • All balls are played into the forehand of the teammates.
  • Jump where you stand: 
    • Stand with your feet shoulder-width apart. 
    • Concentrate on a point on the floor and hop up and down where you stand.
  • Jump sideways:
    • Stand up straight, keep your hands in front of you and jump from side to side.
  • Butt Kicks:
    • Stand up straight, and keep running in your place as you lift your heel up and touch your buttocks with every step.
  • High stepping:
    • Lift the leg with the knee at a 90 degree angle. 
    • Quickly alternate with the other leg.
  • Standing bike crunches:
    • Stand with your feet apart at shoulder width. 
    • Bring your knee to your opposite elbow. 
    • Go back to the starting position and repeat with the other side (belly / legs).
  • Sumo squat:
    • Stand with your feet 6-12 cm apart.
    • Stretch out your arms in front of you. 
    • Lower your body until your thighs are parallel to the floor. 
    • Return to the starting position and repeat the exercise (legs / buttocks).
  • Jumping without a rope:
    • Hold your arms along your side and pretend to hold the end of a jump rope in each hand. 
    • Jump up and come down alternately on the ball of each foot, while simultaneously twisting your wrists as if you were letting a rope go around.
  • Jumping without a rope:
    • Hold your arms along your side and pretend to be holding the end of a skipping rope in each hand. 
    • Jump up with 2 feet, while at the same time twisting your wrists as if you were making a rope go around.
  • Arm Swings clockwise:
    • Stand on the ground with your arms straight outstretched to the side at shoulder height. 
    • Move your arms quickly in large circles clockwise (arms).
  • Arm Swings counterclockwise:  
    • Stand on the ground with your arms straight outstretched to the side at shoulder height. 
    • Move your arms quickly in large circles counterclockwise (arms)
  • Toy soldiers:
    • Start with your feet at shoulder width apart. Keep your legs and arms stretched. 
    • Kick up your left leg until your right hand touches your toes. 
    • Repeat with the other side (belly / legs / arm / shoulder).

warming-up-circle-1



  • Players outside the box should replay as often as possible.
  • The pass must always pass through the box.
  • The players inside the box must try to intercept the ball.
  • As soon as the players inside the box have intercepted the ball, they should replay as often as possible inside the box. 
  • Each time they have replayed 3 times, someone outside the box may enter the box to recapture the ball.
  • As soon as they succeed, they will play to someone outside the box and it will start over again, so at least one player must always remain outside the box to be able to play.
  • The field can be larger or smaller, there can be more or less players inside and outside the box.
drawing Controlling, looking, passing

Make 2 teams. 

  • Both teams have their 'own' course, where they can score points (for example by playing over 5 times in their own course).
  • The other team is allowed to conquer the ball in the other box, but not everyone from the other team is allowed to enter the other box.
    • The number of players of the other team -1.
  • As soon as blue has captured the ball, blue will go to his own square as soon as possible and will play over there as often as possible.
  • There may be 3 players of red in the blue box. 
  • See example: in team red there are 4 players, so 3 players of blue are allowed to enter the red box.
drawing outnumbered
  • Goal: to show the player when it is best to pass and when it is best to push.
  • In case of a long pass you pass, in case of a short pass you push.
  • Player 1 passes (long pass) the ball to player 2
  • Player 2 pushes (short pass) the ball to player 3.
  • Player 3 passes (long pass) the ball to player 4.
  • Player 4 pushes (short pass) the ball to player 5.
  • Player 5 passes (long pass) the ball to player 6.
  • Player 6 pushes (short pass) the ball to player 7.
  • Player 7 runs along the red pilons to the back line and passes (long pass) the ball to player 8, who has entered the circle.
  • When explaining the exercise, you can let the player fill in whether it's a long or short pass and what kind of stroke you use, this way they will actively think about it and will apply it earlier in the game.
drawing Short pass, long pass
  • Make 2 teams. 
  • From each team place 2 players outside the box opposite each other.
  • The ball starts with one of the players outside the box (in the example red).
  • As a team you get a point to play from one side to the other, through the players in the box.  
  • Make the box smaller to make it more difficult or with fewer players.
  • Make the box larger to make it easier or with more players.
drawing Crossing over
  • We run as a team from one sideline to the other which is on the other side. 
    • When we get there we jog back as a team and then jog up and down again.
  • We divide the group into two equal groups. 
    • So that we can perform the warm-up a bit faster
  • We jog to the first pilon there you run backwards back to your starting position. 
    • Then you jog to the second pilon, when you get there you go back to the first pilon.
    • Until you reach the end of the jog you go back to the first pilon twice.
  • Knee lift to the pilon
    • heels to buttocks to the next pilon
    • Then lift knee again 
    • The last one is again heel to buttocks 2x
  • You start waving your arm forward to the end of the line, back with your right arm.
  • Now you're going to swing two arms forward to the end of the line, back with your arms backwards. 
  • We jog to the second pilon from there and accelerate with a sideways pass to the pilon on your left or right. 
    • Once there you accelerate again with a forward motion to the pilon in front of you. 2x
  • The last one is that we will sprint, you jump 3 times in the light and then perform a constructive sprint to the center of the field or the indicated pilon. 2x
  • After this we take a short time to stretch the muscles. 
drawing Warming-up for training and games
  • Player 1 walks to the right pole of the goal
  • Player 2 plays the ball towards the blue pilon and allows player 1 to tip the ball in the loop.
  • Player 2 runs to the left pole of the goal
  • Player 3 plays the ball towards the red pilon and allows player 2 to tip the ball in the loop
  • By swapping:
    • 1 --> 2
    • 2 --> 3 
    • 3--> 1
drawing Tipp-in
  • All players are facing the back line.
  • Player 1 plays the ball in the backhand of player 2.
  • Player 1 catches up with the other players on the left.
  • Player 2 plays the ball into player 3's backhand.
  • Player 2 overtakes the other player on the left.
  • Player 3 plays the ball into player 1's backhand.
  • Continue until you reach the back line and turn around.
  • Points of attention:
    • Make sure everyone keeps watching the ball at all times. Especially when the ball is behind you and at that moment the ball is played to you.
    • Make sure you always keep moving.
drawing Introduction/warming-up backhand control while running