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Korfball drills

  • With groups together.
  • The first of the groups will walk around the room, walk to the basket and make a shot from 4 meters.
  • As soon as this one is seated, walk to the next one.
  • Number 2 also makes a round, walks to the basket and makes a through ball, the third a short chance behind the basket, the fourth a shot behind the basket.
  • Then all 4 players take a staff throw and sit down.
  • Who is first with the whole group at their basket has won
  • 4 against 4.
  • Pay attention to the basic set-up, to the ball pace and to the movement of the players, so that there is not just one attacker moving.
  • Make the game more surprising by moving the ball, pulling the ball away, throwing it deep, etc.
  • There is one scapegoat without the ball and two players without the ball.
  • The ball is thrown over in a good position, who has the ball can be tapped without the ball.
  • The ball may be held for a maximum of ten seconds.
  • If the ticker has intercepted a ball, then that ball goes out of the game.
  • Are you tapped you go to the side when no 2 comes on the side does no 1 again.
  • In two groups you are going to shoot.
  • 1 person is going to shoot, 1 catch, 1 hoop
  • The person is going to shoot
  • At every goal the person who takes the hoop, takes a hoop and puts it over the shooter.
  • The shooter has to stand there until someone has scored.
  • This way you keep on turning.
  • When there are no more hoops you change from basket.
  • Who has the most after 5 minutes, has won.
  • Practicing throwing and releasing on the short and long line.
  • The declarer stands far from the basket. The archer stands in front of the box at the side of the declarer.
  • The archer walks up to the declarer (the short line), receives the ball and shoots.
  • The declarer becomes a shooter, the shooter walks to behind the basket, the catcher arrives at the position of the declarer, after the ball is thrown to the next declarer.


Variant:

  • The shooter chooses the long line after feinting towards the short line or basket.


  • Both variations can be trained with the opponent near the shooter, so that the declarer learns to judge when someone is free.
  • Dose the defender. When using a defender, the 2nd declarer (who in fact does nothing) can act as a defender.
  • The rotation after the exercise is: declarer becomes defender, defender becomes gunner, gunner becomes catcher and catcher becomes declarer (after a combination with a player).
  • Practicing throwing and releasing on the short and long line.
  • The declarer stands far from the basket. The archer stands in front of the box at the side of the declarer.
  • The archer walks up to the declarer (the short line), receives the ball and shoots.
  • The declarer becomes a shooter, the shooter walks to behind the basket, the catcher arrives at the position of the declarer, after the ball is thrown to the next declarer.


Variant:

  • The shooter chooses the long line after feinting towards the short line or basket.


  • Both variations can be trained with the opponent near the shooter, so that the declarer learns to judge when someone is free.
  • Dose the defender. When using a defender, the 2nd declarer (who in fact does nothing) can act as a defender.
  • The rotation after the exercise is: declarer becomes defender, defender becomes gunner, gunner becomes catcher and catcher becomes declarer (after a combination with a player).
  • Two players stand 7 metres in front of the basket and 8 metres apart.
  • A player with the ball under the basket and a receiver slightly behind the basket.
  • A player in front of the basket takes the through ball indicated from space, after the other player in front of the basket has received the ball.
  • The ball is caught by the receiver.
    • A1 becomes A2,
    • A2 becomes A3,
    • A3 becomes A4 and
    • A4 becomes A1.


What can you see?

  • The handler learns that the shooter can only take a walkthrough ball if the throw is prepared calmly, thrown in front of the shooter and the ball is placed at the right height.
  • Walking pace and walking distance of the archer can be controlled by the throwing pace, ball path and ball pace.
  • Learning to control problems such as timing requires a lot of repetition and sometimes adjustment of the distances used.
  • The problems for the shooter, the starting position of the through ball is different because the body is turned to receive the ball, lead to unclean actions. Stay attentive to this.
  • The speed of action should be increased.


Variation:

  • As exercise 12, but the declarer throws the ball to a shooter who swings out to a position diagonally behind the basket.
  • There is a ball through the middle where the declarer from the space in game situation must take into account two opponents, his direct opponent and the opponent of the shooter, after all he is not far from the ball line.


Variant:

  • The shooter makes a feint and plays the ball through to the player under the basket who signals a through ball.
  • A defender behind the post, a declarator with the ball under the basket and a number of attackers at 3 metres in front of the basket.
  • The learning curve of the dodge ball is covered in these and following exercises.
  • The shooter at 3 meter receives the ball, his starting position is the same as for the shot from a standing position, a small spread.
  • Move the right leg slightly backwards, find the balance on that right leg by slightly pushing the left leg back.
  • From this balance, shoot at the basket.
  • Practise shooting on the right leg a few times, then shooting on the left leg.
  • Shooter becomes catcher, catcher becomes declarer and declarer rejoins the attackers.


Variation:

  • As previous exercise, but the ball is not thrown until the shooter crosses the left foot in front of the right foot (on a swerve to the right).
  • The archer has to find the rhythm of the pass to the right, receiving the ball, balancing on the right leg and stretching arms and legs properly for the aimed shot.
  • Pairs face each other.
  • Ball between them.
  • Players stand with their hands behind their backs.
  • As soon as BAL is called they try to grab the ball as fast as possible.
  • Who catches it first, wins.
  • The trainer has 2 pawns in his hands behind his back.
  • Behind each player there is also a pawn in the same colour as the trainer.
  • The trainer walks through the line of players and chooses a colour.
  • The other tries to tap him/her.
  • Players stand in one long row facing the same direction.
  • They jump low with tension on the calves. 2 lines left and 2 lines right are designated.
  • Trainer calls out which line they should touch left or right.

The game is played with at least 4 players

  • 1 mouse who has a t-shirt or piece of cloth in the back of his trousers
  • 1 dog who has a tennis ball
  • 2 cats without attribute


  • the mouse runs around with the dog,
  • the cats try to grab the tail of the mouse and bring it to their cone
  • But the dog can tap the cat with the tennis ball and it will do a punishment of its choice in the camp.
  • If there are more players a group can be created and 2 games can be played together.