Korfball drills
Moving with ball
- Hold the ball in front of you and walk / heels - buttocks / lift the knee
- Hold the ball above your head and slide / cross pass
- Holding the ball in front of you, take a big step forward and sink your knees to an angle of about 90°. (Lunges)
- Place a flag in the middle of a circle.
- Provide the circle with pawns spaced every 75-100 cm, depending on the level of the player/players.
- See also:
- Distribute the players around the circle between the cones;
- Start by 'jogging'between the cones (snake movement);
- Arms take turns (warming up)
- At the signal of the trainer ( whistle) short sprint to the flag in the middle and back again;
- 2x whistle sprint to the outside
- Next exercise :
- Zig-Zag (left to right) between the cones,
- Run sideways outside, and make rainbows (knee up) with the left foot over every cone
- Run sideways (inside) and make rainbows (knee up) over each cone (with right foot);
- Short dribble with the feet forwards and backwards between the cones, but keep on turning.
- Two players per basket.
- At five metres in front of the basket stands an attacker, who shoots 3x at the basket, each goal is two points.
- Underneath the basket is a rebounder.
- The rebounder under the basket must catch the ball within one bounce, otherwise one point is deducted from the total score.
- After three shots the rebounder becomes shooter and the shooter becomes rebounder.
- Which team will have 15 points first?
- Set up six baskets.
- Under each basket, a regular player with the ball, the other players at the centre spot.
- Other players make two through balls on each basket. After the round, change leaders, then another round.
- On each basket, make one fly ball to the left. After the round, change helpers, then another round.
- On each basket, make one fly ball to the right. After the round, switch players, then another round.
- Stand with the team in a circle with one person in the middle.
- From the outside the ball is played inwards.
- When you pass, you run after the ball.
- From the centre, run after the ball to the outside again
- The ball must not hit the ground and is played around as quickly as possible
- If it does get to the ground, the person who threw the ball will take a penalty throw
- The rest of the team plays on
Variation:
- Alternating the preferred hand with the non-preferred hand
- Reduce or extend the distance to the centre.
- fast balls or airballs.
- with multiple balls
- Three at a basket
- Two shooters in front of the basket at shooting distance 4-6 metres, one rebounder under the basket.
- The shooters take turns shooting, whoever scores first can stay at the basket.
- The losing shooter changes to the rebounder and the new battle begins.
- Option: The shooter who scores three goals first may remain standing.
- Option: In foursomes, you have two teams (one shooter, one rebounder), the losing team switches positions between them.
- One shooter.
- Two catchers.
- Two balls.
- The shooter shoots from an easy distance.
- Because two balls are used, the pace of shooting is high.
- The goal is not to get sloppy but to keep shooting technically and to "automate" the shot.
- You can vary with locations or types of shot (short/distance/shot-through) and so on.
- For fitness this is a good exercise:
- The group has to line up and you let them start dribbling slowly.
- As soon as the trainer blows the whistle, the last one in line should run forward.
- Do this until everyone has run and then let them finish the circle.
- With groups together.
- The first of the groups will walk around the room, walk to the basket and make a shot from 4 meters.
- As soon as this one is seated, walk to the next one.
- Number 2 also makes a round, walks to the basket and makes a through ball, the third a short chance behind the basket, the fourth a shot behind the basket.
- Then all 4 players take a staff throw and sit down.
- Who is first with the whole group at their basket has won
- There is one scapegoat without the ball and two players without the ball.
- The ball is thrown over in a good position, who has the ball can be tapped without the ball.
- The ball may be held for a maximum of ten seconds.
- If the ticker has intercepted a ball, then that ball goes out of the game.
- Are you tapped you go to the side when no 2 comes on the side does no 1 again.
- In two groups you are going to shoot.
- 1 person is going to shoot, 1 catch, 1 hoop
- The person is going to shoot
- At every goal the person who takes the hoop, takes a hoop and puts it over the shooter.
- The shooter has to stand there until someone has scored.
- This way you keep on turning.
- When there are no more hoops you change from basket.
- Who has the most after 5 minutes, has won.
- Practicing throwing and releasing on the short and long line.
- The declarer stands far from the basket. The archer stands in front of the box at the side of the declarer.
- The archer walks up to the declarer (the short line), receives the ball and shoots.
- The declarer becomes a shooter, the shooter walks to behind the basket, the catcher arrives at the position of the declarer, after the ball is thrown to the next declarer.
Variant:
- The shooter chooses the long line after feinting towards the short line or basket.
- Both variations can be trained with the opponent near the shooter, so that the declarer learns to judge when someone is free.
- Dose the defender. When using a defender, the 2nd declarer (who in fact does nothing) can act as a defender.
- The rotation after the exercise is: declarer becomes defender, defender becomes gunner, gunner becomes catcher and catcher becomes declarer (after a combination with a player).