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Korfball drills

warm-up-with-ball

Moving with ball

  • Hold the ball in front of you and walk / heels - buttocks / lift the knee
  • Hold the ball above your head and slide / cross pass
  • Holding the ball in front of you, take a big step forward and sink your knees to an angle of about 90°. (Lunges)
  • Place a flag in the middle of a circle.
  • Provide the circle with pawns spaced every 75-100 cm, depending on the level of the player/players.
  • See also:
  • Distribute the players around the circle between the cones;
    • Start by 'jogging'between the cones (snake movement);
    • Arms take turns (warming up)
    • At the signal of the trainer ( whistle) short sprint to the flag in the middle and back again;
    • 2x whistle sprint to the outside
  • Next exercise :
    • Zig-Zag (left to right) between the cones,
    • Run sideways outside, and make rainbows (knee up) with the left foot over every cone
    • Run sideways (inside) and make rainbows (knee up) over each cone (with right foot);
    • Short dribble with the feet forwards and backwards between the cones, but keep on turning.


  • Two players per basket.
  • At five metres in front of the basket stands an attacker, who shoots 3x at the basket, each goal is two points.
  • Underneath the basket is a rebounder.
  • The rebounder under the basket must catch the ball within one bounce, otherwise one point is deducted from the total score.
  • After three shots the rebounder becomes shooter and the shooter becomes rebounder.
  • Which team will have 15 points first?
  • Set up six baskets.
  • Under each basket, a regular player with the ball, the other players at the centre spot.


  1. Other players make two through balls on each basket. After the round, change leaders, then another round.
  2. On each basket, make one fly ball to the left. After the round, change helpers, then another round.
  3. On each basket, make one fly ball to the right. After the round, switch players, then another round.
  • Stand with the team in a circle with one person in the middle.
  • From the outside the ball is played inwards.
  • When you pass, you run after the ball.
  • From the centre, run after the ball to the outside again
  • The ball must not hit the ground and is played around as quickly as possible
  • If it does get to the ground, the person who threw the ball will take a penalty throw
  • The rest of the team plays on

Variation:

  • Alternating the preferred hand with the non-preferred hand
  • Reduce or extend the distance to the centre.
  • fast balls or airballs.
  • with multiple balls






  • Three at a basket
  • Two shooters in front of the basket at shooting distance 4-6 metres, one rebounder under the basket.
  • The shooters take turns shooting, whoever scores first can stay at the basket.
  • The losing shooter changes to the rebounder and the new battle begins.
  • Option: The shooter who scores three goals first may remain standing.
  • Option: In foursomes, you have two teams (one shooter, one rebounder), the losing team switches positions between them.
  • One shooter.
  • Two catchers.
  • Two balls.
  • The shooter shoots from an easy distance.
  • Because two balls are used, the pace of shooting is high.
  • The goal is not to get sloppy but to keep shooting technically and to "automate" the shot.
  • You can vary with locations or types of shot (short/distance/shot-through) and so on.
  • For fitness this is a good exercise:
  • The group has to line up and you let them start dribbling slowly.
  • As soon as the trainer blows the whistle, the last one in line should run forward.
  • Do this until everyone has run and then let them finish the circle.
  • With groups together.
  • The first of the groups will walk around the room, walk to the basket and make a shot from 4 meters.
  • As soon as this one is seated, walk to the next one.
  • Number 2 also makes a round, walks to the basket and makes a through ball, the third a short chance behind the basket, the fourth a shot behind the basket.
  • Then all 4 players take a staff throw and sit down.
  • Who is first with the whole group at their basket has won
  • There is one scapegoat without the ball and two players without the ball.
  • The ball is thrown over in a good position, who has the ball can be tapped without the ball.
  • The ball may be held for a maximum of ten seconds.
  • If the ticker has intercepted a ball, then that ball goes out of the game.
  • Are you tapped you go to the side when no 2 comes on the side does no 1 again.
  • In two groups you are going to shoot.
  • 1 person is going to shoot, 1 catch, 1 hoop
  • The person is going to shoot
  • At every goal the person who takes the hoop, takes a hoop and puts it over the shooter.
  • The shooter has to stand there until someone has scored.
  • This way you keep on turning.
  • When there are no more hoops you change from basket.
  • Who has the most after 5 minutes, has won.
  • Practicing throwing and releasing on the short and long line.
  • The declarer stands far from the basket. The archer stands in front of the box at the side of the declarer.
  • The archer walks up to the declarer (the short line), receives the ball and shoots.
  • The declarer becomes a shooter, the shooter walks to behind the basket, the catcher arrives at the position of the declarer, after the ball is thrown to the next declarer.


Variant:

  • The shooter chooses the long line after feinting towards the short line or basket.


  • Both variations can be trained with the opponent near the shooter, so that the declarer learns to judge when someone is free.
  • Dose the defender. When using a defender, the 2nd declarer (who in fact does nothing) can act as a defender.
  • The rotation after the exercise is: declarer becomes defender, defender becomes gunner, gunner becomes catcher and catcher becomes declarer (after a combination with a player).