Korfball drills for all skills
1) Doubles: 2 players facing each other, 1 player walks from left to right, the other throws the ball, always playing on the outside hand. Catch ball, return same hand, walk to the other side. Change function after a few times.
2) As 1 but player takes ball over, i.e. catch right hand, pass to left hand and play with it, walk to left, catch with left hand, pass to right hand and play with it etc. footwork
Inshort: practise various forms of the shot in a fun competition format.
Organisation: each group a basket and a ball, the baskets are preferably (but not absolutely necessary) arranged in a circle or rectangle. The number of people per group is less important (all groups should be about the same size).
Pawns set up at 1,3,5 metres
The first assignment for the groups is: make 10 goals. When you are done, the creator of the last goal goes to the trainer to get the next assignment. Which group will have completed all assignments first?
The trainer walks around the room, encouraging or correcting the players. He has a piece of paper with a list of assignments. When someone comes to get the next assignment, first ask him which assignment he just completed (after a while this can vary considerably) and then give the next one. Here's an example: 10 walk-through balls, 15 penalty shots, 5 shots from 8 meters, 10 walk-through balls from behind the basket, 5 dodgeballs next to the post, 10 shots from 6 meters. Everything is possible of course, a lot of momentum comes from keeping the number of goals to be scored small.
- 6 scores from 2,5 meter in front of the basket
- 6 scores from 1 meter in front of the basket
- 6 scores from 6 meter in front of the basket
- 6 scores from 2,5 meter behind the basket
- 6 scores from 1 meter behind the basket
- 6 scores from 6 meters behind the basket
Indicate from the space
Keep space under the basket free and pass to the player from various positions in the field. First without and then with a defender.
Pay attention to good placement of the ball!
- Two children per basket.
- Add playing cards.
- Draw a card.
- The number on the card determines how many goals the group must score.
- Next to it pile up cards with through ball, penalty throw and distance shot.
Two groups at the first two pawns.
The first in line runs to the hoop and goes through the hoop from the bottom, so the hoop goes over their heads. Then he runs through the defence posture to pawn two and circles this in 4 circles. Finally, he runs to pawn 3 and scores before he can run back to pawn 1 and tap the next one in line.
Distance set up:
- Hoop from pawn 1: 5 meters.
- Pawn 2 from the hoop: 5 meter.
- Pawn 3 from pawn 2: 5 meter.
- Pole from cone 3: 4 meter.
A trio has to pass the ball to each other in a square.That is tricky yes, because one is always missing....
Three players stand in an imaginary square about eight metres from each other. One corner remains unoccupied. The middle player (number 2) of the three has the ball.
Start in square. In from (basic
) Later: 1 under the post.
Basis: always offer sides. Not in a clump, not too early, not too late.
Setup: O v * * = pilon O = basket
* v O
sure that they first pass the ball before passing it.
Distance between the pile and the basket is +/- 10 meterAt
each pile there is one person with the ballAt
+/- 4 meter from the pile there is one defender.
The player tries to pass the ball. By changing tempo she tries to pass the defender first. Defender follows, but lets her pass. From pole 1 the attacker moves on to pole 2 and makes a new attempt at pole 2.
- 2 attackers at the same time
- When scoring twice, switch to pass.
- Defender goes for preventing shot.
- Attacker can choose for walk through, dodge and/or distance with step behind
- adjust time
- multiple posts/pillars/players
Inshort: simple catching and throwing exercise with a lot of running for foursome.
Organisation: The four players form a square (distance about 10 metres, depending on the level), one of the four has a ball. If there are people left over, one or more foursomes can be formed and stand in a pentagon. Almost all parts of the exercise described above can be practised in this form of organisation.
The procedure is as follows:
Player A throws the ball to B, runs after him, gets the ball back and throws to C. He gets the ball back, plays to D, gets the ball back and throws to B over quite a distance, and finally takes his original place again. In the meantime B has already started his round. When everyone in every foursome has had 3 turns the next exercise comes.
- The players walk the other way.
- The attackers move slightly to and fro.
- Which foursome will finish fastest? (everyone has to walk three times).
- Make sure that the distances do not suddenly get smaller!
Inshort: exercises in catching balls that bounce or roll at the right moment.
Organisation: One ball per pair or trio.
- The numbers 1 and 2 of each pair stand next to each other. Number 1 rolls the ball a few metres away. Number 2 has to get the ball, pick it up and throw it back as quickly as possible. Change after 5 games. Make sure that the players 'get' the ball as quickly as possible by putting one hand on it as soon as possible.
- Like 1., but now number 1 throws the ball away with a small curve, in such a way that it bounces about 4 metres away (and then makes a bounce of about half a metre high). Number 2 must try to get the ball as soon as possible after the bounce.
- As 2, but now number 1 drops the ball from 1.5 metres just in front of number 2. Number 2 must again try to get the ball as soon as possible after the bounce. It will appear that almost everyone lets the ball rise a little before catching it. Wrong (in the meantime an opponent can quickly put his/her hand on the ball). At the very moment that the ball is about to come up, the hand should be placed on the ball Get that ball!
- Three teams, the person who gives the information stands in the middle. He rolls the ball a few meters away. As soon as the ball is loose, the other two may run. Who has the ball first? After 3 substitutions.