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Korfball drills

  • there are 3 tickers.
  • The other players bounce to the center line,
  • the taggers try to tap the ball away.
  • 5 men per basket.
  • Players A start as attackers in front of the basket.
  • Players V start as defenders, 1.5 arms' length away from the shooter.
  • Player C starts with the ball in the box.
  • Attacker A must try to score through the 1 on 1 duel.
  • It does not matter how (distance, evasion, dlb).
  • When the attacker has the ball in his hands, the defender has to close the gap. D
  • he defender is not allowed to tap or block balls.
  • The V must show that she is with the attacker, but must allow the shot.
  • This can be done by the defender placing her hand just above the attacker's shoulder.
  • After 1 minute, the V has to change position.

defending-attacking-2

  • Two baskets facing each other.
  • Under each basket, a declarer with the ball.
  • The players in the middle, divided in 2 groups, line up opposite each other.
  • So that they can see both baskets. One row is attack, the other is defender.
  • The first two players in the row duel each other.
  • The duel starts when one of the attackers lets the ball bounce once.
  • The attacker can decide which basket to attack to.
  • The point of this exercise is to try to get free and score.
  • After one turn the attacker joins behind the defenders and the defender joins behind the attackers.
  • In between the attackers change.

2 persons per pole

  • From the front a hat at 5 meter distance, on one side at 3 meter distance and one side at 1 meter distance. the back at about 4 meter distance.
  • Number 1 starts shooting. Number 2 takes the catch.
  • When number 1 has scored, he/she moves to the side and when he/she has scored again, we move to the other side.
  • Score 4 times in total. If you succeeded then it is number 2's turn.
  • If number 1 hasn't scored 4x after 2 minutes we change and train separately on shot technique.
  • Try shot to the basket
  • Hit? 2 points!
  • Miss, but catch the ball before it hits the ground? 1 point.
  • Two children per basket.
  • Make a square with 3 pawns and 1 pole. (With four players).
  • When you have 5 players you have to add a fourth pole.
  • You pass quickly from pillar 1 to the last pillar.
  • This one tries to score. After passing or shooting, everyone immediately turns one pole further.

In short: exercises in catching balls that bounce or roll at the right moment. This is to learn how to catch a ball as quickly as possible.

Organisation: One ball per pair.

  • The numbers 1 and 2 of each pair stand next to each other.
  • The trainer throws, rolls or bounces the ball a few metres away.
  • Number 1 and 2 have to get the ball, pick it up and pass it back as fast as possible.
  • The one who does this the fastest wins. After 5 times change.



  • you have three kids per post.
    • 1 is the attacker,
    • 1 is the defender and
    • 1 is the attacker, 1 is the defender and 1 is the attacker/catcher.
  • The attacker should try to score and the
  • defender must prevent this.
  • change when the attacker has scored.

In short: exercises in catching balls that bounce or roll at the right moment. This is to learn how to catch a ball as quickly as possible.

Organisation: One ball per pair.

  • The numbers 1 and 2 of each pair stand next to each other.
  • The trainer throws, rolls or bounces the ball a few metres away.
  • Number 1 and 2 have to get the ball, pick it up and pass it back as fast as possible.
  • The one who does this the fastest wins.
  • After 5 times change.
  • The remaining players take shots, free balls and penalty shots in the meantime
  • while the other two are busy with the reflex training.



4 baskets, 3 players at a basket.

  • There is one person under the basket, one attacker far in front of the basket and one attacker also far in front of the basket.
  • The attacker runs without the ball towards the basket, the attacker throws the ball towards the running attacker.
  • The trick is to throw the ball in time for the attacker to catch it and then make a walkthrough.
  • To keep the tempo up, the players keep changing.
  • Attacker goes under the basket, attacker becomes attacker and person under the basket becomes attacker.


Points of attention:

  • Change pace, do not only run but also surprise your opponent.
  • Blocking, in the line of your defender.
  • Movement of the body upwards, not forwards.
  • The participants walk one after the other around the lines in a line.
  • The person at the front of the line can do whatever he wants for example: heels buttocks, sprints, lifting knees etc.
  • When the trainer calls 'yes', the person at the back of the line starts running as fast as they can and can then choose what they want to do.
  • It must be something other than normal running/jogging, it may be sprinting.
  • Make a square with 3 pawns and 1 pole. (With four players).
  • When you have 5 players you have to add a fourth pylon.
  • The players pass quickly from pillar 1 to the last pillar.
  • This one tries to score.
  • After passing or shooting, everyone immediately turns a pillar further.