Korfball drills for all skills

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catch-and-throw-12 teams. Per pair 1 ball and 1 pawn. Player A stays on his spot. Player B starts with the pawn, which is about 10 meters away. Player B runs to player A. Player A throws (with 1 hand) the ball to player B. Player B keeps running until he has caught the ball and then stops. B throws the ball back and runs to the pawn to start the exercise again. after 10x change.

Mission

There are all pawns 3x3. Each group stands behind a pawn 10 metres away. Each group gets its own colour caps. Then the first group runs to the caps that are further away and tries to get 3 in a row as fast as possible. At the sign of the trainer the next person can put down a cap.

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Mission
We divide the team in two equal groups and the two groups stand each behind a pylon.
The two groups stand behind a pylon and at a distance of 10 metres they make a shot from the pylon which is 2 metres away from the pylon. When the children have scored, they may continue to the pylon behind the post at a distance of 5 metres.
Finally they run 3 circles around the pylon and run back to their line.
Then the next one in line may start.


Variation:
Instead of a shot, they make a through ball.
Instead of making a shot from 2 metres, they make a shot from 4 metres.


The whole group walks a circle around the yellow lines in the middle in a line. When the trainer calls 'yes', the person at the back of the line starts running as fast as possible. The children do this by pulling a sprint.

Options:
The children run after each other around the yellow lines in a line. The person at the front of the line can do whatever he wants for example: heels buttocks, sprints, lifts his knees etc. Whenthe trainer calls 'yes' the person at the back of the line starts to run as fast as possible and can choose what he wants to do. It must be something other than normal running/jogging, it may be sprinting.

Make 5 rows of hats, each row has its own colour.

Let the players jog between the hats. After about 10 seconds call out a colour and the players have to sprint to the hats with the correct colour. The last player to reach the hat gets a penalty point. 5 penalty points means the player has to do 5 push-ups and then starts again at 0 penalty points.

party with the whole group

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Children will be divided among the poles, up to three children per pole.

Pole:
Two children stay by the pole. You have a declarator and a shooter, the shooter stands near the pawn at about 3 metres distance.
The shooter has to score 4 times and then there is a rotation.

Pawns:
There are two pawns facing each other at a distance of 10 meters. The other children stand near the pawn and run back and forth. When 4 times are scored by the shooter, there is a rotation.

Rotation:
The shooter becomes the runner.
The runner becomes a catcher.
The catcher becomes the shooter.

Variation:
The distance increases from the shooter.
The runner's distance increases.
Walk-throughs, short chance, penalty throw, etc. are taken.run-exercise

rock-exerciseIn short:
A trio has to pass the ball to each other in a square.That's tricky yes, because one is always missing....

Organisation:
Three players stand in an imaginary square about eight metres from each other. One corner remains unoccupied. The middle player (number 2) of the three has the ball.

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You put four pawns in a square with a distance of 8 metres. Then you let the children make pairs. The children may take turns rolling the dice. You have three different rounds:

Round 1:
The children roll the dice. For example, if a group throws 4, each group must run 4 laps around the pawns.

Round 2:
The children first say who they are going to roll the dice for and then they get to roll passes. So they pick a group, say group 2 and roll the dice for that group.

Round 3:
The children first get to roll the dice and then they pick a group. This is almost always the most fun round. dice

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