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Korfball drills

To teach and improve the technique of defending 1 against 1.

Points of attention
Although the technique is always applied as a whole, the attention of the trainer can be focused on a part of the technique. Which part depends on the phase of development of the player, but also on the development of the opponents!

First the four parts will be mentioned, each part will be worked out separately.

The parts are
: a. posture b
. 'moving'
c. foot position d
. arm usage.



a. stance
From an upright position, with the feet spread (foot position will be discussed in 'c'), the player bends his knees slightly. There is also a slight bend in the hips. The upper body tilts slightly forward as a result. The centre of gravity of the body is situated 'between' the feet. In this way, the defender can best keep his balance. The distance between the attacker and the defender is just a little more than 'arm's length

For the trainer, the points of attention are: centre of gravity remains 'between the feet', upper body slightly flexed.

Common mistakes are
:• Upper body too stiffly upright•
Upper body too much bent forward, so that the centre of gravity is too much on the front foot. As a result the defender has difficulty getting going again quickly and has problems with changes of direction, because the upper body has to make the 'whole' turn.

Organisation:
The starting point is working in the complete execution. Defending 1-1 can only be practised with an opponent. And always make sure there is a basket nearby. It is important for the defender to be able to keep this point of orientation (even if he cannot see it!).

So: a basket with a person passing on. Outside the basket, an attacker and a defender are running.

The attacker is instructed to move 'slowly', in such a way that the defender can follow 'sliding'. The posture exercises can be combined with those of 'moving'. The attacker is regularly called upon to shoot. When the attacker has the ball, the defender moves closer so that a possible shot can be defended. When shooting, the defender extends his body and arm. The attacker can shoot, and the defender will allow the shot.

Variation:
Try to train in match situations as quickly as possible. Coach the players on their posture.

1. In teams of five, two main attackers with defenders and a supporting player. The defenders will have to adjust their stance to the attacker's position. When there is a threat of a shot, defend closer to the attacker and stand up straight; when there is a threat of a break-through, bend the knees more and take up some distance.
2. Party formation, this can be 3-3 or 4-4.

Follow-up:
Follow-up exercises are mainly about increasing the pressure from the attacker by working at a higher tempo, with more changes of direction from the attacker.

Tip for the coach:
1. This facet of 1-1 defending is often dealt with by the C-youth. Especially in combination with running up to an opponent on an evasive ball.
2. It is almost impossible to separate the exercises from the second aspect of defending, especially when the tempo is low, i.e. sliding.
3. Defending 1-1 is an 'isolation' from the whole of 'preventing' and should always be seen in relation to the whole of attacking and defending in practice!
4. When training 1-1 defending to players, the starting point is to offer the whole of the technique. In practice it will then appear that a player has not or not sufficiently mastered a particular element. Then offer suitable training material. So don't start too soon with the elements, but see which element has to be improved. Each player may have to be trained differently.
5. Always give instructions one at a time, then the children can concentrate on the correction (with older children more instructions can be given at the same time, but never more than 2 or 3). Instructions should always be repeated, within the training, a week later, etc., until they are good.



Laws of the Game:
Basic rule is: A defender may not obstruct the attacker in the free use of his body; obstructing intentionally or accidentally does not matter, both result in a foul!

1. A defender may not defend with spread arms or legs. A defender is not allowed to defend with spread arms or legs, forcing the attacker to make a detour or literally holding him back. The attacker is prevented from creating goal-scoring opportunities.
2. A defender must not suddenly move into the attacker's trajectory, so that a collision becomes inevitable.

Each basket has to collect as many blocks as possible as quickly as possible. When the blocks in the middle are finished, you may steal from each other.

2 teams, 2 poles next to each other at a large distance from the groups.

First one leaves and throws a penalty throw. When it's in, put the ball down and run back. If you miss, keep throwing until you score.

1) Ladder

2) Jumping in and out of the hoop

3) Sprint between 2 cones

4) Force ball over head and back down

5) Penalty throw

6) Jump between 2 cones with jump ball

7) Shots

8) Rotate ball around body

9) 4 cones, pull-up pass, sprint, pull-up pass and run backwards

Per 2 teams both score a goal. When both score, move to the left to the next basket, regardless if the team next to you has already finished. Who is first back to his own basket and scores again.

2 for 2

  • Game over 2 baskets. Play on until first 2 team has 3 goals.
  • All other pairs stop immediately.
  • In case of a tie, the first team to score a tie wins.
  • At 0-0 stop.
  • Winners to the left losers to the right.

1. 5 chances to score from close range, then across the field around the pilot and back. Again 5 chances to score from close range and back and forth around the pilot. Then blow the whistle to signal the substitution (time saving exercise).

2. Take balls from 8m onwards.

3. Take penalty throws (2,5m)

4. Shooting calmly from behind the basket (4m) from pilot to pilot (3m)

5. Shooting on the move at 6m from pilot to pilot (5m)

6. District shot 8m (left and right alternate) always start at the pilot (2m)

7. Turn around the basket for a short chance and start at the pilot (4m).

8. Quick goals

The organisation in the following exercises is that two players face each other. One ball per pair. The distance can be varied, but players should not practice at maximum distance. Do not let the players stand too 'stiff', they must be able to move freely and relaxed.

Exercise 1

Players throw the ball to each other with two hands and catch with two hands. Position at chest height. Pay attention to either throwing or catching, not both at the same time.

Variations: which pair can throw back and forth 25 times the fastest, who can pass the ball over the most without dropping it.

Exercise 2

As exercise 1, but pass the ball a little higher, not so high that you have to jump, so just above your head. Pay special attention to the catch and the position of the thumbs, a little closer together than in exercise 1.

Exercise 3

Like exercise 1, but the ball is played at knee height. Pay special attention to the pins, slightly closer together and pointing to the ground.

Exercise 4

Have the players stand a little closer to each other and bounce the ball over.

Exercise 5

Players alternately throw the ball high, low, with a bounce or at chest height.

Variations

The same exercises can be performed at a greater distance. A nice variation is to have the players start close to each other and after 3 good tosses take a small step further apart. After a while the players

they will get far apart and the maximum distance will be reached. Let players throw at most 3 times at maximum distance, certainly not more or further.

  • Push-ups : 5x men's version
  • Plank : 20 sec. Pay attention: do not sag in the hips, straight line, elbows under shoulders
  • Jump squat 8x with weights
  • Super man 10x note: no twisting in the hip, straight line, hands under shoulders, balance
  • Seal 8x attention: keep arms and legs just above the ground
  • Shoulder shift 5x arms next to body with weight, up to the shoulder, and then above your head and hold it for a while


Setup: O v * * = pilon O = basket

* v O

Distance between the pile and the basket is +/- 10 meter.

At every pole stands 1 forward with ball

At +/- 4 meter from the pool stands 1 defender.

The player tries to make a through ball. By changing speed, she tries to pass the defender first. Defender follows, but lets her pass. From pole 1 the attacker moves on to pole 2 and makes a new attempt at pole 2.

Variation:

- 2 attackers at the same time

- When scoring twice, switch to pass.

- Defender goes for preventing shot. Attackers can choose for walk through ball, dodge and/or distance with step behind.

- adjust time

- Multiple posts/pillars/players.

In short: nice shooting exercise with a lot of running.

Organisation: the baskets are placed in a circle. At each basket stands a server with a ball. The rest of the players stand in the middle of the circle (the middle must be clearly recognisable).

In the hall there is often a circle, on the field a pylon must be placed). The number of baskets is very precise: aim for 2 baskets per 5 players.

a ) The players in the centre circle are instructed to shoot through balls to one of the baskets, it doesn't matter which one. Since there are slightly more players in the circle than there are free baskets, it is important to find a free basket quickly. When you are not quick enough, you have to wait a bit. And when Johnny is already on his way to a basket, but is passed at the last moment by Marietje, who is running faster, Johnny has to go back to the centre circle and try again from there. Everyone catches his own ball. After the signal everyone runs through the centre circle or around the pylon to find a free basket again as soon as possible.

b ) As a., but now with the assignment: Who will score 10 goals first? Even the players who first thought: 'Never mind, he runs faster than me' will now try to be the first to get to the free basket. Make sure that the players do not 'cut off' by not going through the centre circle or around the pylon.

c ) Like b., but with the assignment: 'Who will be first to score a goal at each basket?

d ) Same as b., but with overhead walkthroughs.

e ) As b., but a 'takeover situation' follows: the runner from the centre circle, after having received the ball, plays the ball back to the declarer who started away from the post. The original declarer must try to score from this start. Who scores 5 goals first?

f ) As b., but the runner takes balls out of the way (left or right, distances not too great). The declarer also catches the shot. The runner runs to the basket and gets the ball from the receiver, who will hurry to try again from the centre, because: who has scored 5 times first?

g ) As f., but after the dodge no shot follows: the ball goes back to the receiver who started at the basket. He shoots with a quarter/half turn. The shooter runs back to the middle, the other person (of course) catches the ball. Variation: The exercise can also be done with defenders present. The defenders have a thankless task: the attacker has a choice of a large number of baskets. Which attacker will be first to score 10 walk-throughs or 5 goals from ducks?

Most korfball players find the above a nice relaxed exercise, which is very suitable to start a training session with, they can use as much energy as they need. When the time has come to really put everyone to work, the next step is to score a goal:

At a distance of +/- 15 meter make two sections with 4 hats of 1,5 x 1,5 meter.

Make two teams with an equal number of players.

Each team has its own section.
The other team tries to conquer the box of the other.
This happens when one attacker stands in the box of the other and gets the ball from a teammate.
They get 1 point. No other players are allowed to stand in the box.
When the defence intercepts the ball, they may immediately open the attack on the compartment of the opposite team.



variation:

- on time

- on points

- from both teams 1 player allowed in the box

- no limit on number of defenders in section

- no limit on number of attackers in section

- adjust size of section

- distance between squares