Korfballexercises for technique attack / score

Setup
  • 1 attacker and 1 defender stand in one quarter of the field.
  • The other 3 attackers and defenders also stand in their own quarters.
Rules
  • Attackers may only stand in one box, together with their defender.
  • There may never be two attackers in one box at the same time.
Execution
  • Play 4-0 and switch boxes after each pass by the player who threw the ball.
  • Optionally expand to 3-1 if it is too challenging, by setting up a rebound or a feed, for example.
drawing Box game 4-0
Running-in Shot and Shot
  • Work in groups of three or pairs at the korf.
  • One person works for 2 minutes, two people for the rebound.
  • Cones are placed in a square around the korf, at a distance of 4 metres.
  • Player 1 starts at the first cone, runs inside for a running-in shot.
  • Then proceed to the second cone for a shot.
  • Go to the third cone for a running-in shot, and so on.
  • After 1 minute, the player switches.
Feint Shots
  • Take feint shots for 2 minutes.
  • Two feeders, each with a ball.
  • After 2 minutes, one of the others becomes the shooter.
  • Who among the trio is the best shooter? Optionally, a second turn to improve.
Passing and Sprinting
  • Players stand in pairs, 12 metres apart.
  • Throw the ball across to the other side and sprint after the ball.
  • Repeat 10 times per person.
drawing Conditioning training with ball
Execution
  • Per post, a group of three players. All exercises are performed at 100%. Each exercise lasts 2.5 minutes. Intermediate tasks have a specific duration. The goal is for the group to score as many goals as possible.
Exercise 1
  • Shooting from the front of the post at 6 metres. The shooter gets a repeat shot, then switch roles.
Intermediate Task 1
  • 20 burpees and 20 sit-ups.
Exercise 2
  • Running-in shots from 10 metres at the back of the post.
Intermediate Task 2
  • Group 1 against 2 and group 3 against 4. 3 versus 3 without taking over. If scoring, you may continue, goals count double.
Exercise 3
  • 2 players under the post, 1 in front of the post. Ball is thrown from the front of the post to the player moving away, then a shot. Ball is played out to the one who shot. Player moves away from the post, receives the ball and shoots.
Intermediate Task 3
  • Jumping jacks for 2.5 minutes.
Exercise 4
  • Shooting from the back of the post from at least 6 metres. The shooter gets a repeat shot.
Intermediate Task 4
  • Group 1 against 3 and group 2 against 4. 3 versus 3 without taking over. If scoring, you may continue, goals count double.
Exercise 5
  • Taking penalty shots. Each player makes 4 penalty shots in a row, then switch roles.
Intermediate Task 5
  • Wall sit and plank.
Exercise 6
  • 2 players in the attack zone, 1 person for rebound/supply. First ball always from supply to an outside player. Then follows a pass back and the first player runs deep. Cross ball that is played directly for the running-in shot. Rebound player joins the remaining attacking player.
drawing Increase your scoring ability under pressure
Formation
  • 4 or 5 players per korf
  • 1 feeder
  • 1 defender on the feeder
  • 2 attackers
Execution
  • The feeder attempts to get into position while the defender applies front defence.
  • Attackers must play in such a way that they can pass to the feeder and put the defender out of play.
  • Continuously shift the play.
  • If the feeder can be passed to, make a move and switch roles.
Variation
  • Play the feeder out by passing the ball over them.
  • Or move away to behind the korf.
Execution
  • All four corners are occupied, the ball starts at the left front.
  • The ball is passed around once.
  • When the ball is back with the first player, player three moves to the support position.
  • The ball goes inside, player four moves into position for the rebound.
  • Player one crosses with player two and takes a shot.
  • Player two remains in motion and takes a short-range shot.
  • Player one finishes with a running-in ball.
Important
  • The movement into position should not take too long.
  • The crossing must be executed precisely.
  • The passing must be accurate.
Organisation
  • 3-5 players per korf with two balls.
  • Marker cone approximately 6 metres in front of the korf.
  • Players are numbered and stand in order behind each other at the marker cone.
  • Numbers 1 and 2 have a ball.
Execution
  • Number 1 starts shooting and retrieves their own ball.
  • If they score, they pass the ball to the next player.
  • If they miss, they shoot again from the spot where they retrieved the ball until they score.
  • The shooter joins the back of the line and waits for their next turn.
  • Number 2 starts shooting as soon as number 1 has taken a shot.
  • Number 2 continues shooting until they score, then passes the ball to the next player and joins the back of the line.
  • If someone scores before the person who started before them, that person is out.
  • Who remains the longest?
Example
  • There are 4 participants.
  • Number 1 scores immediately, passes the ball to number 3, and joins behind number 4.
  • Number 2 misses, and the ball rolls away.
  • Number 3 scores, number 2 is out and no longer participates.
  • Numbers 2 and 3 pass the ball to numbers 4 and 1.
  • Number 1 waits to shoot until number 4 has taken their shot.

Objective

  • Practicing the running-in shot from challenging situations.

Organisation

  • Groups of three or four per korf.
  • One or two players under the korf, two in front.

Execution

  • After passing, run forward and take a running-in shot, then rotate positions.

Variants

  • Bounce running-in shot: Running-in shots are passed with a bounce.
  • Delayed overhand running-in shot: The pass is delayed, take overhand running-in shots.
  • Delayed sideways running-in shot: The pass is delayed, run left or right past the korf and bring the ball sideways or diagonally backwards upwards. When pushing off with the right leg, the movement is smoother and the shot more accurate if you run past the post on the left.
  • Durk Bergsma shot: The pass is delayed, run past the post and sling the ball with one hand over the head into the korf.
  • Delayed jump running-in shot: The pass is delayed, take the running-in shot in a jump.
  • Early long pull shot: The ball is passed too early, take a 'long pull shot' with a long floating moment.
  • Rolled ball: The ball is not thrown but rolled.
  • Show movement: The ball is passed slightly too early, bring the ball once around the body before shooting.

Variations

  • Space passing: The pass is no longer made from under the korf, but from the space approximately 5 meters diagonally in front of the korf.
  • Long distance: The passer stands more than 20 meters from the korf.
  • With defender: All exercises with a defender at the taker of the running-in shot.

Objective

  • Shooting exercise where shots are taken from different sides of the korf.

Organisation

  • Per korf, one pair with a ball, or if there are not enough korfs, two pairs each with a ball.
  • At each korf, place four cones or other markers: one in front, one behind, one to the left, and one to the right of the korf, each approximately 6 meters away.
  • From each pair, one player starts under the korf. The other player scores a goal from each marker. Then they switch roles.
  • Which pair completes the 'journey around the world' the fastest?

Variations

  • The distances can be adjusted as desired, or two goals can be made from each marker.
  • Instead of shooting from a standstill, shots can be taken on the move, or dodge shots can be used.
  • Two pairs work per korf. The two shooters must score twice together at each marker, regardless of who scores the goals.
  • Roles are switched after four times two goals.

Execution

  • The exercise encourages shooting from different positions around the korf.
  • It is important to shoot accurately, especially since shooting from the side or back is different due to the angle of the korf.
  • Players may be noisy at first but quickly become focused and significantly improve their shooting skills.

In Brief: Practicing various shooting techniques from a supporting position.

  • Organisation: Two players per korf: one fixed person under the korf and one in front. Switch after approximately 1 minute.
  • Execution:
  • a) The passer stands about 6 meters in front of the korf, the shooter begins under the korf. The shooter starts diagonally backwards, receives the ball and shoots immediately. The passer catches the ball.
  • b) As in a, but the shooter feints a shot, causing the defender to jump in, and follows with an 'underhand pull shot' from about 5 meters diagonally behind the korf. The passer catches the ball.
  • c) The shooter has a defender. The defender determines the opportunity: reacts too late (shot follows) or follows aggressively (opportunity for the pull shot).
  • d) As in b, but the shooter moves sideways and makes a turn of almost 180 degrees towards the korf to take the pull shot. Can also start from a standstill.
  • e) As in d, with a defender on the shooter. The defender rushes in aggressively.
  • f) The shooter stands half a meter in front of the korf, defender between shooter and post. The shooter throws the ball with two hands backwards into the korf.
  • g) The shooter stands half a meter behind the korf, with the defender in front. The shooter makes a feint throw, then shoots as soon as the defender turns around.
  • h) The passer deliberately shoots over the korf. The shooter under the korf catches the ball and shoots immediately in one smooth motion.
  • i) As in h, but now the person under the korf shoots directly from a jump.
  • j) The passer shoots over the korf. The catcher lets the ball go over them, runs after it, and shoots with a half turn.
Setup
  • 1 feeder under the post
  • 1 attacker in front of the post
  • 1 defender in front of the post
Execution
  • The attacker starts 5-6 metres from the post.
  • The attacker gets 3 attempts to score.
  • If the attacker does not score, they remain and receive a different defender.
  • Substitutions occur until the attacker scores.
Setup
  • Create a square where an attacker is constantly moving.
  • A defender follows the attacker.
  • Other players stand around the square.
Execution
  • The attacker starts with the ball and throws it to a player on the side.
  • The player on the side throws the ball back to the attacker.
  • The attacker then throws to another player on the side.
  • The defender tries to intercept the ball.
  • If the defender intercepts the ball, they throw it back, and the exercise starts again.
  • The attacker continuously tries to find space, while the defender tries to intercept the ball.
Setup
  • Create two zones with four players each.
Execution
  • The attack starts with the ball at the trainers.
  • When the defence intercepts the ball, they must first return the ball to the trainers.
  • If a team scores, they receive a bonus and are allowed to take the ball out again.