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Korfball drills for technique defense

  • Timing of pass - do not go straight to the end, need to build this up one piece at a time, several moving parts to master individually
  • Make contact, step out, pass into space, receiver watches and moves to receive at last moment. Defenders remain static, but arms in motion. Reset and pass back the other way. After two minutes swap attackers and defenders, Are you getting better at timing reception of pass?
  • Repeat exercise but now defenders lose use of arms but can move bodies to make this more of a challenge, same reset and repeat and change after two minutes
  • Final variation, defenders now try to stop pass and stop reception, same reset and repeat and change after two minutes
  • In a square there are 3 defending players and 1 attacking player.
  • The attacker tries to get a pylon, the defenders try to prevent that by working together.
  • So the defenders will have to move a lot between the pylons to beat the attacker.
  • Everyone is 3x attacker.
  • Always after 1 round with the four of you evaluate how best to get the attacker out of position.

Points of attention:
  • There is not 1 good strategy.
  • Which agreements do you make?
  • How smart is the attacker?
  • Do you dare to let go?
drawing Defensive running lines
  • All line up with your back to the middle.
  • In defensive stance to the opposite side.
  • Back and forth 2x.
  • Then another time and alternate with other leg in front.
Variation:
  • In pairs.
  • One player is the runner and the other is the defender.
  • Slow pace where runner runs forward and defender runs backward in defensive stance.
  • Pick up pace.
  • With feints.
Have the players play a game with defenders.
  • Mention in advance that they should play around and then set up a support and rebound.
  • Also mention that the support stays until a follow-through or shot comes. Because if the ball is spent for a shot and the defender gets to it in time then the ball can be played back on the support.
    • The support remains until the defender gets in front of the support to avoid the returning pass
  • Thus, the defenders must learn that after a spent pass is returned immediately in front of the support.
  • Children learning to walk lines
drawing Up and down
  • Attacker and defender ready for the post. Offender under the post with ball.
  • Defender moves up post.
  • Play 1 x 1 until attacker has scored 1 time. Defender always tries to be there.
  • The post of the defender who got the goal against gets penalty.
  • Defender goes back to own post.
  • Passing
drawing 1 x 1 with defender
  • Player blue must get the ball to one of the 4 pawns.
  • Player red must pre-defend.
  • Player red must close ball line.
drawing Defending all-round
  • Half of the group is attacker, blue, and the other half is defender, red.
  • The attackers stand on the sideline and the defenders stand about 1 meter in front of them.
  • The attackers run forward and try to get past the defender at half speed.
  • The defender follows the attacker's every move while running backwards with them.
  • Once across, the attackers and defenders switch roles.
drawing Defensively running backwards
Setup:
Which team brings in most gold pieces/ pits?
  • 1 bank & one-against-all
  • 2-4 gangs of thieves
  • 1-2 guards.
Game consists of 4 rounds of play:

Game Round 1:
  • Thief - attacker: per post only 1 active & 1 gold piece at a time try to steal from bank.
  • Collect in own vault -hoop-.
  • Guard - defender- may only defend outside the bank.
  • If the thief is caught so tapped, he must leave the gold piece in the police station -under a cone.
  • Which team was able to steal most gold pieces?
Game Round 2:
  • Divide gold pieces equally among the thieves.
  • Thieves: safely move your gold pieces 1-for-1 to other safe -from one hoop to another.
  • Thief -attacker: walk around your cone without the guard catching you.
  • Agent -defender: in this case may only defend inside the bank.
  • If the thief is caught -attacked, he must leave the gold piece in the police station -under a cone.
  • Which team was able to transfer most gold pieces safely?

Game Round 3:
  • Thieves: for x time, steal as many gold pieces as possible from other safe.
  • Thief -attacker: mandatory back & forth through bank = watch for guard inside bank.
  • Guard may only defend inside bank.
  • If the thief is caught so tapped, he must leave the gold piece in the police station -under a cone.

Game round 4:
Same as game round 3, but with double guard 1 guard outside & 1 guard inside the bank.

Which team will have the most gold pieces in their possession after 4 rounds of play?

drawing Rapacious thieves game
Attacker uses feints to get past the defender.
  • There are 6 players between the pawns.
  • There must be 1 hole per row of pawns.
  • The other players try to use feints to find the hole.
  • The defenders may only defend widthwise and try to tap the attackers.
  • If you get tapped, you have to start over.
  • If the attackers reach the other side, they get 1 point.
  • After 5 points, the game is switched.
  • The game can be made easier by adding fewer defenders.
drawing Feint attack
Play 3:3
  • Defense tries to prevent the low support
  • Defense tries to push the attacker out as far as possible
  • Playing 3:3 reduces the number of opponents you have to keep an eye on
  • As a defender, make sure you stand in a triangle between ball and defender
  • Aim only to run the defender off the ball
  • If a long ball comes, the defender's first task is to defend
  • 6 players at the pawns, 1 in front.
  • The one in front of the pawns tries to find a hole to get through by feints.
  • Defender may only move left right.
drawing Defending