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Korfball drills for technique defense

Setup:
Which team brings in most gold pieces/ pits?
  • 1 bank & one-against-all
  • 2-4 gangs of thieves
  • 1-2 guards.
Game consists of 4 rounds of play:

Game Round 1:
  • Thief - attacker: per post only 1 active & 1 gold piece at a time try to steal from bank.
  • Collect in own vault -hoop-.
  • Guard - defender- may only defend outside the bank.
  • If the thief is caught so tapped, he must leave the gold piece in the police station -under a cone.
  • Which team was able to steal most gold pieces?
Game Round 2:
  • Divide gold pieces equally among the thieves.
  • Thieves: safely move your gold pieces 1-for-1 to other safe -from one hoop to another.
  • Thief -attacker: walk around your cone without the guard catching you.
  • Agent -defender: in this case may only defend inside the bank.
  • If the thief is caught -attacked, he must leave the gold piece in the police station -under a cone.
  • Which team was able to transfer most gold pieces safely?

Game Round 3:
  • Thieves: for x time, steal as many gold pieces as possible from other safe.
  • Thief -attacker: mandatory back & forth through bank = watch for guard inside bank.
  • Guard may only defend inside bank.
  • If the thief is caught so tapped, he must leave the gold piece in the police station -under a cone.

Game round 4:
Same as game round 3, but with double guard 1 guard outside & 1 guard inside the bank.

Which team will have the most gold pieces in their possession after 4 rounds of play?

drawing Rapacious thieves game
Attacker uses feints to get past the defender.
  • There are 6 players between the pawns.
  • There must be 1 hole per row of pawns.
  • The other players try to use feints to find the hole.
  • The defenders may only defend widthwise and try to tap the attackers.
  • If you get tapped, you have to start over.
  • If the attackers reach the other side, they get 1 point.
  • After 5 points, the game is switched.
  • The game can be made easier by adding fewer defenders.
drawing Feint attack
Play 3:3
  • Defense tries to prevent the low support
  • Defense tries to push the attacker out as far as possible
  • Playing 3:3 reduces the number of opponents you have to keep an eye on
  • As a defender, make sure you stand in a triangle between ball and defender
  • Aim only to run the defender off the ball
  • If a long ball comes, the defender's first task is to defend
  • 6 players at the pawns, 1 in front.
  • The one in front of the pawns tries to find a hole to get through by feints.
  • Defender may only move left right.
drawing Defending
Play 4-on-3:
  • The three defenders try to defend every shot within 5 meters.
  • Only at greater distance is the defender allowed to hang.
  • The offense plays around until there is a free shot opportunity within the 5 meters and a defender is on the way to defend that shot.
  • The free player makes sure to intercept.
  • After 3 goals or 3 interceptions we get a new defense.
Play 4-on-3:
  • The three defenders try to defend every shot within 5 meters.
  • Only at greater distance is the defender allowed to hang.
  • The offense plays around until there is a free shot opportunity within the 5 meters and a defender is on the way to defend that shot.
  • The free player makes sure to intercept.
  • After 3 goals or 3 interceptions we get a new defense.
  • The shooter plays the ball into the support.
  • The shooter receives the ball back after a short movement to the left or right.
  • The shooter shoots at goal.
  • The intercepted ball is immediately played back to the shooter.
  • The shooter plays to the passer again.
  • The shooter is released again in almost the same place as the first shot.
  • After scoring twice, change positions. Each player takes each position 3 times.
  • The exercise can also be played with 4-pairs.
  • In the catch the duel is between 2 catchers.
  • Indicate from space.
  • Player walks to pilon and makes sideways move to left or right.
  • Clearly makes 3 passes sideways facing the basket.
  • Then follows a through ball.
  • Defender follows and tries to give as much pressure as possible.

Per 6 at the basket:
  • 2 attackers with one defender each and 2 free attackers.
  • The attackers must try to get the ball into the basket.
  • This may only be done by an attacker with a defender.
  • After the attacker has stood up, the other attackers may go for the shot + 2nd chance.
  • How do I take away the support line?
  • What is the correct way to do this?

drawing Removal of aid
  • Player 1 starts at 6 meters from the basket.
  • Player 2 stands between player 1 and the basket at 2 metres from player 1.
  • Player 1 starts running for a through ball.
  • Player 2 has to prevent the through ball.
  • So player 2 must bend his knees to be able to move immediately.
  • Also, the player must move immediately when player 1 starts to run.
  • If this is not done, you are too late and you will never catch up with player 1.
  • The goal is to prevent the walkthrough ball.
  • 2 baskets opposite each other at about 10 meters.
  • Start with 3 against 3 or 4 against 4.
  • Depending on the numbers.
  • Task is for the defenders.
  • Try to intercept the ball.
  • No counter play is allowed.
    • Swap when one of the teams has intercepted 5 times the ball.
    • Play on time and which team has the most interceptions.

Task:

  • Attack:
    • Try to score as much as possible on baskets.
  • Defense:
    • Try to prevent as many scoring opportunities as possible without getting sidelined.


Rules:

  • Attack:
    • After each goal attempt, return to the starting pawn.
    • It is not allowed to shoot defensively.
  • Defence:
    • If you cause a penalty throw (indicated by the declarer), you get one point in your rounds as attacker.
drawing keep the pressure on 2-1-1