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Korfball drills

Setup:
Which team brings in most gold pieces/ pits?
  • 1 bank & one-against-all
  • 2-4 gangs of thieves
  • 1-2 guards.
Game consists of 4 rounds of play:

Game Round 1:
  • Thief - attacker: per post only 1 active & 1 gold piece at a time try to steal from bank.
  • Collect in own vault -hoop-.
  • Guard - defender- may only defend outside the bank.
  • If the thief is caught so tapped, he must leave the gold piece in the police station -under a cone.
  • Which team was able to steal most gold pieces?
Game Round 2:
  • Divide gold pieces equally among the thieves.
  • Thieves: safely move your gold pieces 1-for-1 to other safe -from one hoop to another.
  • Thief -attacker: walk around your cone without the guard catching you.
  • Agent -defender: in this case may only defend inside the bank.
  • If the thief is caught -attacked, he must leave the gold piece in the police station -under a cone.
  • Which team was able to transfer most gold pieces safely?

Game Round 3:
  • Thieves: for x time, steal as many gold pieces as possible from other safe.
  • Thief -attacker: mandatory back & forth through bank = watch for guard inside bank.
  • Guard may only defend inside bank.
  • If the thief is caught so tapped, he must leave the gold piece in the police station -under a cone.

Game round 4:
Same as game round 3, but with double guard 1 guard outside & 1 guard inside the bank.

Which team will have the most gold pieces in their possession after 4 rounds of play?

drawing Rapacious thieves game
Setup:
X number of baskets.

Variant 1:
Have the little players use the dice to determine how many shots/chances to score at each basket.
They may dribble with the ball to the other basket.

Variant 2:
Different types of chances.
With 1 hand, penalty throw, through ball while running with the ball.
Setup:
  • 1 basket in oval, with a basket directly opposite at 8 meters.
  • 1 Player in front of the basket with ball.
  • 2 Players behind the basket just outside the oval.
  • During the exercise pay attention to shooting technique.
  • The others wait at the side - maximum 3 players.
Variation 1:
  • Player 1 takes shot.
  • Players behind the basket take running Rebound.
  • The Player who has the Rebound becomes shooter.
  • The Player who lost the Rebound duel now enters the rebound duel with the next player from the queue.
  • The shooter joins the queue.
Variant 2:
  • Same as Variation 1, but the Player who has the Rebound takes a short chance.
Variant 3:
  • Same as Variation 1, but the Rebounders now try to score a goal in the basket opposite. The Shooter becomes a defender.
Variant 4:
  • Same as Variant 3, but with maximum 1 or 2 passes towards the basket opposite.
Attacker uses feints to get past the defender.
  • There are 6 players between the pawns.
  • There must be 1 hole per row of pawns.
  • The other players try to use feints to find the hole.
  • The defenders may only defend widthwise and try to tap the attackers.
  • If you get tapped, you have to start over.
  • If the attackers reach the other side, they get 1 point.
  • After 5 points, the game is switched.
  • The game can be made easier by adding fewer defenders.
drawing Feint attack
Lines game (10 min)
  • Not in time = score on the basket and then back again
  • Shooting sitting down or on your knees (10 min)
  • Parkourt game (15 min)
  • Beginning hopscotch slalom
  • Kick
  • Through the hoop
  • Skate jumps from left to right
  • Score a goal
    • If you score step back at flaps (10 min)
  • Throw over to the other side (5 min)
    • Ball may not fall then play again
  • Play 2 separate games or 1 to see how many children there are (15 min)
Tag
Ask which tag (10 min)

Butter cheese and eggs (10 min)
With pawns out and then put pie bag in box

Stealing pawns (10-15 min)
(Put pawns in the middle and then when you score a goal you get to take 1)

Running around (8 min)
Apple= jumping
Pear= tapping ground

Shooting on all sides 1x score (10 min)

Party or shout out

You play the game as follows:
  • Form two teams.
  • Throw the ball as fast as possible from one side to the other.
  • Use only one hand while doing so.
  • If the ball hits the ground or if you throw with two hands, start at the beginning of the line again.
  • 6 players at the pawns, 1 in front.
  • The one in front of the pawns tries to find a hole to get through by feints.
  • Defender may only move left right.
drawing Defending
  • The coach picks up as many balls as children.
  • As soon as the name is called, a ball goes into the field and the person has to fetch it.
  • The key is to keep the ball in and take good care of fitness.
  • We divide the group into 2 or 3.
  • The trainer counts down and then all groups get to shoot at the same time.
  • If you score in one shot, you get 3 points.
  • If you catch the ball without hitting the ground, you get 1 point.
  • Then you take the rebound right away for 2 points.
  • You are going to throw up from 2 meters distance
  • If you get it right 10 times, step back to a certain point
  • Then you go back and throw on 1 leg
drawing Transfer
As a quieter exercise in between:
  • 2-tal shoot under the post until the 11
  • then the 11 again and back to 0.
To make it more difficult you can subtract 1 per miss or per time the ball falls to the ground.