Korfball drills for technique general
- The trainer calls an exercise with the number of goals
- Example:
- 10 shots
- 10 passes
- 5 penalty shots
- 4 free balls
- The players have to complete these exercises in pairs as quickly as possible.
- When they are ready they sit down on the designated bench.
- 1st - no task
- 2nd - 2 x push-ups
- 3rd - 4 x push-ups
- 3rd - 6 x push-ups
- etc.
- You make 2 teams and you play with them butter cheese and eggs.
- You have to put a ribbon with your color on the caps who has three in a row first wins.
- If you are out of ribbons you can move your own color.
- 2 persons with ball on the ground and
- 1 attacker
- 2 persons follow instructions head shoulder knee head toe ball,
- as soon as the word ball arrives, both players go for the ball as fast as possible.
- The fastest is the attacker and passes to the support and goes after it for the pass ball.
- The other is going to defend
- Make groups of 3 to 4 cows.
- Start at the side and stop at the other side.
- Number 1 throws to 2,
- 2 to 3
- and 3 to 1 again.
- Always about 3 mtr and kk are instructed to use diagonal running lines.
- Pay attention to throw for the lady and show the hand which has to be thrown.
- Number of times without opponent and then with opponents.
- You get one point for reaching the line.
- When the ball is intercepted, everyone stands on the same height as the player with the ball and then they can start.
With music
- 6 poles
- 6 handlers
- The rest runs on music around the trainer.
- Music stops and score with a walkthrough.
- Attacker may only pass twice and then puts the ball on the ground.
- After that run on music around the trainer again.
- 5 times scored is the winner.
- 2 lines
- 2 teams
- In the middle a skippyball.
- Behind your line, throw the skippyball against the
- until it comes behind the line of the opponent
- Players stand in different groups at the pole and get a shooting assignment.
- E.g. score 3 times in a row without missing from 5 metres.
- The player who has done this can come to the middle and say higher or lower with his row of cards.
- This exercise is repeated until someone has finished his row of cards.
- In case of a wrong guess, the card is replaced by a spare card.
- The teacher sets out three areas of approximately equal size with pawns.
- It is best to use the volleyball lines (see map).
- There are three sections (see map):
- Left: barons square (losers square)
- Centre: princes section (neutral section)
- Right: king of the court (winner section)
- All students stand in the middle section.
- With a signal from the teacher the game starts.
- All pupils have to try to tap/strike the ball of another pupil out of the box.
- If you succeed you move one square to the right.
- If your ball is knocked away you move up one square to the left.
- If you hit/tap someone's ball out of the box on the right you score a point.
- If your ball is knocked out of the winner's box you lose all your points.
- If your ball is knocked out of the left box nothing happens and you stay standing.
- When the teacher gives the final signal the person with the most points is king of the court and he/she has won.
Party with the whole group
Variation:
- With different tasks for the attackers or defenders.
- For example:
- forward defence
- only forwards
- paying attention to extra running into space and shooting from here.
- 1 declarer throws the ball to the person in front of the basket
- he then makes a shot when the ball is caught
- under the basket he then goes inside
- and takes a walkthrough ball
- finally, he takes a short chance
- you can play this like this, for example, who is the first to the 20
- There are three players standing at a pole.
- Player 1 starts with the ball and throws to 2, 3 runs first short and then long, then gets the ball from player 2 and shoots.
- Player 1 catches and throws to player 2, player 2 throws to 3 and then player 1 runs the long line.
- This is how the process repeats itself.
Variations:
- Instead of shooting, player 1 cuts in and throws number 3 in and comes for the through ball
- Same as above, but then player 3 does not take a walkthrough ball but pulls player 1 away and takes a short chance
- There are 3 posts placed in a triangle, pointing to the centre of the triangle.
- The defenders try to prevent the attacker from scoring.
- Do this until the attacker has scored twice or 1 minute has passed and then turn around.