Korfballexercises

Execution
  • One player is active and stands approximately 3-4 metres in front of the post.
  • The rebound player stands with the ball under the post.
  • The active player receives the ball, shoots, and immediately runs to the back of the post.
  • There, the player shoots again from a distance of 3-4 metres.
  • Repeat the process by continuously moving from the front to the back of the post.
  • After one minute, switch roles between the rebound and active player.
Objective
  • Score 5 goals.
Setup
  • The rebounder under the post competes against the shooter in front of the post.
  • Which of the two players scores 5 goals first?
  • The rebounder starts as the passer so that the shooter must shoot while moving outside the 6-meter area.
  • The rebounder may only shoot if he or she catches the ball in one motion without a goal being scored.
  • If someone scores 5 goals, switch roles.
  • We play the best of 3 matches. At 2-0, it is finished.
Adjustments
  • Increase or decrease the shooting distance to adjust the difficulty.
  • Play with the number of goals they must achieve.
  • To challenge the rebounder, they can start a few meters from the post.
Execution
  • Score goals quickly enough, or you will lose the match.
  • The rebounder must try to catch the ball in one motion.

In Brief: Practicing various shooting techniques from a supporting position.

  • Organisation: Two players per korf: one fixed person under the korf and one in front. Switch after approximately 1 minute.
  • Execution:
  • a) The passer stands about 6 meters in front of the korf, the shooter begins under the korf. The shooter starts diagonally backwards, receives the ball and shoots immediately. The passer catches the ball.
  • b) As in a, but the shooter feints a shot, causing the defender to jump in, and follows with an 'underhand pull shot' from about 5 meters diagonally behind the korf. The passer catches the ball.
  • c) The shooter has a defender. The defender determines the opportunity: reacts too late (shot follows) or follows aggressively (opportunity for the pull shot).
  • d) As in b, but the shooter moves sideways and makes a turn of almost 180 degrees towards the korf to take the pull shot. Can also start from a standstill.
  • e) As in d, with a defender on the shooter. The defender rushes in aggressively.
  • f) The shooter stands half a meter in front of the korf, defender between shooter and post. The shooter throws the ball with two hands backwards into the korf.
  • g) The shooter stands half a meter behind the korf, with the defender in front. The shooter makes a feint throw, then shoots as soon as the defender turns around.
  • h) The passer deliberately shoots over the korf. The shooter under the korf catches the ball and shoots immediately in one smooth motion.
  • i) As in h, but now the person under the korf shoots directly from a jump.
  • j) The passer shoots over the korf. The catcher lets the ball go over them, runs after it, and shoots with a half turn.
Execution
  • Stay with your team on your own side of the field.
  • Feeders rotate so that everyone keeps moving.
  • The exercise should be performed with high intensity.
  • Start at the cones. After cone 5, sprint to the first korf.
  • The rebounder then sprints to the second korf and rejoins at the cones.
  • Count the scores per team out loud to maintain the competitive element.
Round 1
  • Score 20 running-in shots.
  • Cone exercises: slalom.
Round 2
  • Score 10 shots from 3-4 metres.
  • Cone exercises: 2 cones forward, 1 cone backward.
Round 3
  • Score 20 short chances behind the post.
  • The sprinter is indicated and passes back to the stepping-out rebounder under the post.
  • Cone exercises: hopping over the cones.
Round 4
  • Score 10 shots from 4-5 metres.
  • Cone exercises: jump skating over the cones, hold the landing briefly.
Round 5
  • Score 10 evasive shots.
  • Cone exercises: jump at cones 1, 3, and 5 and squat at 2 and 4.
drawing Intensive shooting training with four players
Setup
  • 1 feeder under the post
  • 1 attacker in front of the post
  • 1 defender in front of the post
Execution
  • The attacker starts 5-6 metres from the post.
  • The attacker gets 3 attempts to score.
  • If the attacker does not score, they remain and receive a different defender.
  • Substitutions occur until the attacker scores.
Setup
  • Create a square where an attacker is constantly moving.
  • A defender follows the attacker.
  • Other players stand around the square.
Execution
  • The attacker starts with the ball and throws it to a player on the side.
  • The player on the side throws the ball back to the attacker.
  • The attacker then throws to another player on the side.
  • The defender tries to intercept the ball.
  • If the defender intercepts the ball, they throw it back, and the exercise starts again.
  • The attacker continuously tries to find space, while the defender tries to intercept the ball.
Game Rules
  • Form groups of 2 people per korf. Each group receives three playing cards. The playing cards are shuffled in advance, and the numbers 2 through 5 are removed from the deck.
  • With the three received playing cards, the groups must try to get as close as possible to 31. The value of the cards is as follows: Six = six, Seven = seven, Eight = eight, Nine = nine, Ten = ten, Jack = ten, Queen = ten, King = ten, Ace = eleven.
  • Examples: nine + jack + queen = 29 points or ace + jack + queen = 31, jack + jack + jack = 30.5.
  • If the players have completed a series, they may exchange one of their cards for a new one to get closer to 31.
  • The trainer sets a timer and says "stop" when it goes off. The team that is then closest to 31 wins.
Series
  • Running-in shots: three goals in a row.
  • Short chance: four goals in total.
  • Distance shot behind the korf: two goals in a row (4/5 meters).
  • Penalty shots: three goals in a row.
  • Round the korf: four goals on each side of the korf (3 meters).
Execution
  • Each player has their own ball.
  • There are 3 to 4 korfball posts in a row, depending on the number of players.
  • All players start at the same post.
  • After the countdown, they all begin shooting.
  • If a player scores a goal, they may move to the next post.
  • If a player misses, they remain at the current post until they score.
  • Depending on the skill level, it can be agreed that players must have been at each post 1, 2, or 3 times.
Variation
  • Use cones to create a circle outside of which the players must shoot.
  • Players may only enter the circle to catch the ball.
Setup
  • Create two zones with four players each.
Execution
  • The attack starts with the ball at the trainers.
  • When the defence intercepts the ball, they must first return the ball to the trainers.
  • If a team scores, they receive a bonus and are allowed to take the ball out again.
Execution
  • Form pairs and position them opposite each other at approximately 5 metres distance.
  • Throw 20 times with the preferred hand.
  • Throw 10 times with the 'non-preferred' hand.
  • Throw 20 times with both hands.
Execution
  • Form pairs.
  • Run circles around the cones.
  • At a 'YES', take a running shot as quickly as possible.
  • Switch roles after each running shot.
  • A pair earns a point for a series of four running shots.
  • The goal is to be the first to achieve three points.

Play a match play with the entire group to improve team skills.

Execution:
  • Divide the group into two teams.
  • Play a full match with all the rules of korfball.
  • Ensure a fair distribution of players across the teams.