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Korfball drills for technique passing / attack

  • One rebounder, one defender and one attacker.
  • 30 sec attacks...if attacker can score, he becomes rebounder at the next post.
  • If not, he becomes the defender.
  • Rebounder becomes attacker all the time...
  • 1 player has the ball and the rest stand in a long line about 3 meters away.
  • The red player walks past the row of blue players.
  • The blue players make sure that the red player gets the ball thrown in the run.
  • The red player advances the ball one player at a time so that all players in the row have had their turn.
  • When the red player passes the ball to the last blue player, the last blue player shoots at the basket.
  • The red player must take care of the rebound.
  • When the red player's entire row has caught the ball, without bouncing it twice, the red player may take the first blue player's spot.
  • The whole row moves up one spot and the last blue player becomes the red player.
To make the running rebound more challenging, you can:
  • Have the red player tap a pawn first before he/she may go for the rebound.
  • Have the first or second blue player after the shot also go for the rebound.
drawing Passing & running rebound
Goal of exercise:
With 4 players bring the ball to the hoops.
Trainer throws the ball into the field.

  • Opponents make free running difficult, but have hands on back.
  • The opponent defending around the player with the ball may use hands. The others don't.
  • Opponents try to intercept the ball and try to score.
Regularly correct on free running, speed up, directional changes, long pass instead of short, find space if corner is stuck.
Also be careful not to play over the basket and keep the space in front of the ball empty.
drawing Practice on working out
  • One pole per 2 players.
  • Per pole a player in support and a worker standing 7 meters in front of the pole.
  • The player in front of the post gets a -force- exercise, immediately after that he takes a run-through.
  • If he scores, then calmly walk back to the center.
  • If he misses it is a sprint to the center.
  • X number of exercises and change.
drawing Walk-through ball boot camp
  • 3- /4-pairs at a basket.
  • Play the ball in to the basket and move to the left, get the ball back and shoot.
  • Then move back to the right and take a through ball after hand change.
  • Which basket scores 10x first?
  • Then the same task change directions.
drawing shot from movement after passing in, then through ball
Two teams of maximum 4 people, 1 ball.
On both sides 2 people in the court, other people behind the back line.

Goal:
score in 1x in the other court (inside the lines).

Rules:
Start with simple underhand service
We play underhand tennis, so in 1x over the net.
Difficult ball may bounce 1x, but then the ball must be returned with : 1 hand, a foot, or the head.

Mistake made => out of the court, to the back line, new player takes over.

Preparation:
  • Make groups of 2 players.
  • Player 1 gets 2 -e.g. red- hoops.
  • Player 2 gets 2 -e.g. yellow- hoops.
  • Put these 4 hoops in a square.
  • Per duo you need 1 ball.
Game explanation:
  • Player 1 bumps the ball into a hoop of his own color.
  • Player 2 catches the ball before it collides again and throws it another one into a hoop of his color.
    • You get a point if the other player cannot catch your ball.
    • The other player gets a point if the ball does not land in the correct hoop.
Objective:
  • Try to score as many points as possible.
Place 2 poles directly opposite each other.
Under each basket one player with ball and one player without.

  • The player without ball runs clockwise to the cone halfway diagonally across the court.
  • The ball is passed along in the run and passed to the declarer under the other basket.
  • Walk-through ball follows, self-catching.
  • Exercise repeats.

  • Players without ball run straight at each other. After a jump they go sideways to the cone.
  • There they continue without a pointer to the swerve on the other basket.
  • The shot is followed by a follow-through that is self-caught. Then you switch.

  • The player in give-up throws the ball away with backspin. The player without the ball runs to the ball and tries to catch it for the 2nd bounce. Make sure the ball is not thrown too far.
  • After catching, turn and pass to the supplied player, followed by a swerve with a shot.
  • Then run for a through ball at the other post, catching yourself.
drawing Exercise attack
Objective:
  • A combination of moving, passing and shooting
  • An easy exercise to teach a pull away ball
Description:
  • The player at the post pulls away, gets the ball and shoots.
    Directions you can give:
    • all in quick succession
    • good tight pass
    • do not pull away right behind the post, difficult for a good pass
  • The passer goes to catch the ball and there is a change of position
Variation:
  • The catcher may shoot 1 more time himself if he/she catches the ball without colliding
  • The ball is in front of the post by white.
  • The red player runs out, gets the ball and shoots directly.
  • Red catches off, plays to white and runs out, gets the ball and shoots.
  • Blue catches off, plays to white, runs out, gets the ball back and shoots.
  • etc.
  • After 5 shots, everyone changes positions. Everyone 3 times declarer.
drawing Shot with feed from the front
Work with 3 or 4-person teams:
  • Make 15 through balls without missing
  • 20 distance shots on the move, maximum 2 shots in a row.
  • 15 dodge balls with double effort, so pass back and dodge again, the server gives light pressure on the shot.
  • 20 step-off balls behind the basket, indicating from a breakthrough, then the rebounder steps off and shoots. Step on time, not too early.
  • 15 penalty throws without missing. Take them alternately.
  • 20 shots from standstill at 3/4 yards; grab the focus.
15 minutes basket ball throwing

Exercise 1: throwing
  • run-up from cone position V to position III side A.
Exercise 2: throw 1 arm
  • run-up position II and catch ball with outstretched arm.
Exercise 3: with keys and intermediate key OH & TT.

Exercise 4: TB are replaced with ball , player runs on and keys to player at position 2.

Exercise 5: player at position 5.

Exercise 6: player chooses 2 or 5 - overplay to where he is not.