Korfballexercises for technique rebound

You stand in pairs on a pole
  • 1 in front of basket at shot distance
  • 1 player is rebounder/forward
The rebounder gives a pass to the attacker standing at shot distance.
  • if the rebounder can catch the ball without it colliding he may shoot
    • if the ball bounces first, the shooter can continue playing
  • this way all players play against each other to score 5 points for the fastest score.
3 per basket
  • 1 shooter and 2 rebounders behind or to the side of the basket at 3 or 4 meters depending on level
  • Of the 2 rebounders, 1 is attacker, 1 is defender: the one closest to the basket is the defender
  • Shooter in front of the basket calls "yes", at that moment both rebounders may move towards the basket to take the correct position.
  • 5 rounds, then switch positions.
Points of attention:
Pay attention to lining up attacker/defender in rebound, properly blocking out opponent

Variations:
  • The one with the most rebounds starts shooting.
  • Shooter goes to intercept and may pass to offensive rebounder for short chance if shot is wrong
drawing Rebound practice
3-counts per pole. Rebound, follow-through, shooter.
  • The shooter gets the ball played to her and shoots from about 6 yards out on motion
  • As soon as the passer thinks the ball can be caught, she goes for the breakthrough and takes a through ball
  • After the follow-through ball, the shooter, keeping her player busy, i.e. on the move, is played to and shoots
  • As soon as the passer thinks the ball can be caught, she goes for the breakthrough and takes a follow-through ball
  • After 3 shots, there is a change of positions - shooter becomes rebounder, rebounder becomes passer and passer becomes shooter.
  • Which 3-team scores 25x first?
  • Divide into two teams.
  • Make two boxes around the basket so that good shots can be made from outside.
  • Need 3 or 4 balls per game.
  • Shooters stand outside the box and one rebounder per team stands in the box near the opponent's shooters.

Exercise:
  • The shooters start shooting from outside the box to get to X number of goals as fast as possible.
  • The rebounders catch the ball and play it to their fellow players in the other box.
  • Which team will have scored X number of goals first.
Rules:
  • Rebounders are not allowed outside the box, shooters not in it.
  • The rebounder's job is to estimate as quickly as possible where all the balls are coming and how to get them to your teammates as quickly as possible.
drawing Two box shooting
  • Player 3 picks up the ball and throws it to player 1.
  • Player 3 runs to the post.
  • Player 4 goes over block, player 3 to the pointer.
  • Player 1 throws the ball to player 2.
  • Player 2 throws the ball to player 3 who enters the give way.
  • Player 3 dodges and gets the ball moving, behind the post, and shoots.
  • Player 4 connects, next to player 3.
  • Player 1 runs to the front of the post and keeps the player engaged until shot.
  • Player 2 takes player 1's position and after the shot goes to the post for the double-catch, ball over the basket.
drawing Capture when dynamically attacking
Setup:
  • 1 basket in oval, with a basket directly opposite at 8 meters.
  • 1 Player in front of the basket with ball.
  • 2 Players behind the basket just outside the oval.
  • During the exercise pay attention to shooting technique.
  • The others wait at the side - maximum 3 players.
Variation 1:
  • Player 1 takes shot.
  • Players behind the basket take running Rebound.
  • The Player who has the Rebound becomes shooter.
  • The Player who lost the Rebound duel now enters the rebound duel with the next player from the queue.
  • The shooter joins the queue.
Variant 2:
  • Same as Variation 1, but the Player who has the Rebound takes a short chance.
Variant 3:
  • Same as Variation 1, but the Rebounders now try to score a goal in the basket opposite. The Shooter becomes a defender.
Variant 4:
  • Same as Variant 3, but with maximum 1 or 2 passes towards the basket opposite.
  • There is a support with defender.
  • The attacker with defender comes to solve for the catch.
  • Once she puts the lady next to the support to turn around it:
    • Turns the one with speed around the support.
    • Does not stand still to take the catch.
    • Instead goes to the side.
    • Gets the ball and shoots.
drawing Solution around the support
  • Everyone stands at his/her pawn 5 meters from the basket.
  • One player has the ball and shoots.
  • The others engage in the rebound duel-the shooter, too, if necessary.
  • Whoever has the ball then gets to shoot.
  • Who has X goals first?
drawing Rebound - running duel
  • With 3-pairs at a basket.
  • 1 shooter and 2 catchers.
  • The receivers compete with each other to be the first to catch the ball.
  • Whoever catches the ball first 3 times gets to switch with the shooter.
  • The shooter stands at 6 / 7 meters
  • The catcher stands near the post.
  • We switch positions when the ball has been caught 3 times in a row without the ball touching the ground.
In this exercise it is hugely important;
  • That the rebounder also continuously drops the ball quickly because 1 attacker starts at 6 or 7 meters with a dodge ball and immediately comes in for the through ball.
  • Then a shot behind the post and then a shot to the side.
drawing Shooting from motion
  • Player A starts with the ball 2.5 meters diagonally in front of the post. Player B also stands 2.5 meters diagonally in front of the post.
  • Player A throws the ball to player B and player B throws it back. Thus they bring the ball up to about 8 meters in front of the post.
  • From there, player B starts for a through ball from the space indicated by player A.
  • However, instead of player B taking the through ball, it now enters the declarer and player A comes in for a clearance ball. Player B catches the ball.
A variation on this:
Only throw the ball when player B runs next to/behind the basket and player B immediately makes a shot. Player A immediately runs in to catch the ball.

There are more variations on this, such as:
  • Most goals in a time frame of, say, 10 minutes
  • Who scores 10 goals first
  • Make it more difficult by deducting a point for each ball on the ground.
  • Possibly with a 3rd player to rotate and keep a slightly slower pace.

drawing Shooting from space