Korfball drills for shoot / score / shot

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  • Stand 4 metres from the basket and shoot from a standstill.
  • Who has scored 5 first.
  • The baskets in a square.
  • Pairs at a pole.
  • Together they score on their pole:
    • 4 penalty throws
    • 4 pull-aways (from under the basket to the front)
    • 4 neighbourhood balls
    • 4 shots on 5 meter
  • Repeat this 3 times on the same pitch.
  • The first time, the trainer keeps track of time.
  • The second time, the players have to finish faster than the first time, otherwise they have to sprint around the poles for three rounds.
  • The same is true for the third lap with respect to the second lap, unless the first lap was faster than the second.
  • In that case the time of the first run should be used as a guideline.
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  • Two pairs near a basket.
  • There is an attacking pair and a defending pair.
  • Rules: in a turn (time between start and interception), it is not allowed to double with the attacker (the trainer) under the basket. The pair changes positions after 3 interceptions.
  • The players walk from under one basket to the next basket, changing their roles (shooter/forward) when they miss a ball or a shot.
  • We'll see who scored the following goals first:

    * 10 walk-through balls * 6 dodge balls *
    8 dodge balls * 4 dodge balls
  • Who has scored 6 first.
  • After 1 goal change with the one at the pawn.
  • the attacker is only allowed to get free by a sideways movement in front of the basket, so no depth may be created!
  • It is not allowed to make a walk-through ball (that is a deep line
    )* Who will score the most goals?
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  • through ball round (change after 20 total scored)
  • rotating
  • pass from the space
  • varied passing
  • with defence
  • 2 catchers/forwarders/
  • 1 attack/
  • 1 defender pass in game-form on shot or pass
  • 2 competitive catchers/
  • 1 attack/
  • 1 defender up to 10 completed goal attempts, then change.


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  • After catching the ball, bring it to the 'midline' in min.
  • After catching the ball, make 4 throws to the 'midline' and use tactics for defense and disrupting the attack.
  • change after 3 successful actions


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