Korfball drills for technique shoot / score / shot
> 2-pairs (take turns)>
Pawns in the middle of the playing field> Pawns won
are 1 meter from your basket> 20 pawns
with 8-10 players | 24 pawns 11-14 players | 28 pawns 15-18 players> Each round
lasts as long as all pawns are gone (+ 1 minute of stealing pawns)
- Round 1:
- 5 dlb in a row = 1 pawn.
- 8 dlb in a row = 2 pawns.
- 10 dlb in a row = 3 pawns.
- Round 2:
- 2 shot = 1 pawn.
- 3 shot = 2 pawns.
- 4 shot = 3 pawns.
- Round 3:
- 4 short shot = 1 pawn.
- 7 kk = 2 pawns.
- 9 kk = 3 pawns.
- Round 4:
- 5 dots = 1 pawn.
- 8 dots = 2 pawns.
- 10 pips = 3 pawns.
- Round 5:
- 1 shot = 1 pawn.
- 2 shot = 2 pawns.
- 3 shot = 3 pawns.
- 4 shot = 4 pawns.
- 5 shot = 5 cones.
- Warming up on a large field with a lot of passing.
- Round 1:
- A passes to B who runs out and goes in for a walkthrough. (10 balls)
- Round 2:
- A passes to B who runs out, picks up for double and pulls away.
- B passes to A who then flips inside with ball to player C for through ball. (10 balls)
- Round 3:
- Same as round 2:
- But A doesn't take a through ball but passes to C for short chance. (10 short chances)
- Round 4:
- Ditto round 2:
- But A doesn't fold in but shoots immediately (4 a 5m). (6 shots)
- Round 5:
- Ditto round 4:
- A does clap inside for neighborhood movement (4 a 5m). (6 shots)
- In groups of 3 or 4 on a pole:
- Player 1 is declarer, player 2 and 3 (or 4) stand around the basket.
- Player 1 plays player 2, and goes out.
- Player 2 passes the ball on to player 3 who shoots.
- Player 2 cuts in to catch the ball.
- After catching the ball, you play the shooter again, who in turn plays the next player to get a shot, etc.
- The aim is to move well, and to react well to the rebound action from space.
- Take 2 shots from motion and 1 walkthrough ball:
- Intent is to get 21 (or more) with your basket.
- Scoring a shot counts for 2 points.
- Scoring a walkthrough ball counts for 1 point.
- Not hitting a basket means 1 point.
- If you end up on 11, you have to start again from 0.
- Passing to and stepping out of bounds to take the shot.
- Ditto but jumping in to the shot.
- Passing to the next player to get the shot.
- Shooter with his back to the declarer, declarer shouts 'YES' and plays to the shooter.
- Idem, but this time playing next to the archer to jump in.
- Depending on the number of players per basket, the assignments may change:
- per 2 it is simply 1 against 1, and your goal is to be the first to get 3 points.
- Per 3, we have shooter 1 who does the assignment, if passed, both opponents must undo the point.
- If only one of the opponents completes the counter mission, the shooter gets 1 point. If none of the opponents completes the counter mission, the shooter gets 2 points.
- Your goal is to be the first to get 4 points.
- Make 2 out of 5 distance shots (6 m.);
- Then you get one chance of 4 m.
- Which you must score to earn a point.
- Your opponent can undo this point by also scoring the 4 m. chance.
- score 3 out of 5 short chances (4 m.);
- then score 2 penalty shots (out of 2) to earn a point.
- Your opponent can undo this by scoring both penalty shots as well.
- Score 2 out of 5 shots from behind the basket (5 m.);
- then score 3 walk-throughs (out of 3 chances) to earn a point.
- Your opponent can undo this by also scoring 3 walk-through balls.
- score 1 of 5 distance shots (8 m.);
- then score 3 out of 4 chances under the basket.
- Your opponent can undo this by scoring 3 out of 3 chances under the basket 2.
- The ball is played to a moving lady at about 4 meters.
- The person passing on determines whether the ball is placed to the left or to the right of the lady.
- The passing must be tight and at eye level of the shooter. score 10x pp
- Next, a defender comes to stand in front of the take-off lady.
- Now you see that, if you do not keep the ball up, it will be difficult for the receiver to see it
- So if you hold the ball up high, she can see which way you are going to pass and can therefore react properly
- If she does not get free, check the position of the defender, make sure you are playable and the person taking the ball steps outagain
- Again with the defender, but now you pretend to throw.
- For the receiver, this is the signal that she must come for the breakthrough. score 10x pp
- Score with a pair of 20 distance shots from the post.
- The shooter shoots 5 times and is always moving on all sides of the post.
- After 5 shots, the players switch functions.
- The catcher tries to catch the ball before it hits the ground.
- That means you have to judge where the ball is coming from to be in time to catch it.
Score 100 goals by 3.
- Pass balls.
- 10 overhead.
- 10 with the left.
- 10 with the right.
- 10 underhand.
- 25 penalty shots.
- 15 dodge balls. (max 2 shots in a row, both left and right evasive).
- 20 distance shots from a small movement. (max 2x in a row shooting)
- Place 5 hats around the basket.
- At 5 different distances from the basket. (max 6 meters, minimal 2 meters)
- Work with pairs.
- From each hat you may shoot twice.
- You always shoot a whole round.
- Which pair is first to score twice from all hats?
- You make a round, until you have scored from all spots.
- You shoot one round and catch the next round.
- 3 or 4 teams.
- Attacker, attacker, defender.
- Attacker practices different types of shots but now with pressure from a defender.
- Change after 10 goal attempts. (Each player keeps track of his shot percentage).
- Attacker (A) shoots from 6 meter on the move.
- Defender (V) gives light pressure.
- A makes virtual shot move and takes through ball.
- V also obstructs pass ball but has to give chance.
- A has choice between shot and through ball.
- V cooperates by making a clear choice.
- If 3 but fumbles after shot or walkthrough ball another chance under the post.
- Make 2 or 3 teams.
- Each team gets 10 pawns.
- The players shoot from their own chosen distances and put a pawn on each spot where they have scored.
- When one team has finished, the teams change baskets. (Even if the other baskets have not yet placed all 10 pawns).
- Now the players shoot the pawns away from the other team by scoring from that distance.
- Winner who shoots away the pawns first.