Korfball drills for shoot / score / shot

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What people often try with the older youth is a trick under the basket.

  • There is 1 support with a defender
  • behind that a catcher with 1 defender.
  • The support plays off to the attacker in front of the basket, who first sprints to the side of the basket.
  • Depending on which way the attacker sprints to the other side, the catcher must run up but then around the support to get rid of the opponent.
  • The attacker plays under the basket to the released catcher under the basket.
  • 1 declarer throws the ball to the person in front of the basket then he takes a shot when the ball is caught under the basket he then goes inside and takes a walkthrough ball finally he takes a short chance afterwards.


Important: Tightplacement and quick release so that the ball can be walked on immediately.

  • Point count:
    • Shot counts 2x
    • Walkthrough counts 1x
    • Short chance counts 1x
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  • Per pair at a basket.
  • Start with 2 distance shots and score pp then get an assignment card from the trainer.
  • Add up the points on the cards.
  • Pairs,
  • running around the circle of pawns.
  • When you hear a 'YES' you have to pass the ball as fast as possible.
  • After scoring three times you may switch with the attacker.
  • After that with pulling away under the pole of the declarer,
  • If you score as declarer you may remain standing,
  • Otherwise you change with the taker.

In brief:

  • Shooting exercise (-game) in which shots are made from different sides of the basket.


Organisation:

  • Per basket one pair with one ball, or in case of lack of sufficient baskets 2 pairs with one ball each.
  • At each basket four pawns or other markers:
    • 1 in front of and 1 behind the basket and
    • 1 left and 1 right of the basket,
    • always at about 6 metres distance.
  • One of each pair starts under the basket.
  • The other one's task is to score a goal from every pawn as quickly as possible.
  • After that, they will switch functions.
  • Which pair will be quickest to finish 'the trip around the world'?
  • The penalty throw can be practiced immediately in its entirety.
  • The pressure of having to score at the penalty box can be imitated in different ways:
    • Scoring ten in a row, counting again if missed.
    • Which group will have the highest number of penalty throw, score 2 points and miss 1 point,
    • who is the first to have 20 points,
    • which player scores the most in 10 attempts.
  • This exercise is all about technique.
  • Also in the game only the technique is decisive whether or not a player scores.
  • There is no time factor or defender.
  • Set up the exercises so that it is not the time that is important, but the efficiency.
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  • 6 players, each under one post and the remaining players are going to run on/out/take short chances.
  • First to the middle where there is a cap and then to a pole that is free.
  • 2 players at 1 pole.
  • Player 1 throws to player 2 comes next to him and shoots.
  • Player 2 runs to the pole to catch the ball at once throws out to player 1 comes alongside and shoots. Etc.
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  • 2 players at 1 pole.
  • Player 1 throws the ball on player 2 runs towards player 2, makes a diagonal move and runs into the depth.
  • Player 2 catches the ball, throws at player 1 and runs in depth, so away from player 1.
  • Etc.
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