Korfballexercises for u11
- On a tennis court, you will play in 2 squares 2 against 2.
- Both courts are attacking.
- When intercepting, the ball must first go to the other side.
- Play with 2 teams of 2.
- Both squares are attacking squares.
- On interception, the ball must go to the other side first.
- In pairs at a post
- The shooter starts with the ball
- The shooter plays the ball into the support
- The shooter makes a hook to the left or right and gets the ball back
- The shooter shoots at goal
- The intercepted ball is played directly back to the shooter
- The shooter plays the ball back to the support
- The shooter makes a through ball
- After scoring twice, switch positions
- Everyone does this exercise 5 times
- Each pair must try to crack the code. This is a four-digit code where the sequence matters.
- Each exercise is a number; they can use this number in the code.
- When they have done 4 exercises, they pass this as the code, in the order in which they did the exercises.
- The trainer then indicates how many the players got right and how many are in, but not in the right place.
Exercises:
- 8 walk-through balls
- 5 rounds of running ladders pp
- 2 laps around the whole field
- 5 fallback balls right
- 5 safety balls left
- touch post small chance, 8 score
- 20 penalty throws
- 6 distance shots 6 m in front of the basket
- 6 distance shots 5 m behind the basket
- Players spread out in a box
- All players, except the ticker, have a ball
- The ticker tries to tap everyone.
- If a player is tagged, he or she goes to the posts to score.
- If successful, the player returns to the box.
- If a player drops the ball, they are also out.
Variations through different ways of holding the ball.
- Everyone at a basket with ball
- Other players start running and taking through balls
- After a certain score, the next
- Per 2- or 3-team
- 1 person under the basket
- Others at the pawns
- Always a pattern that the player has to run at the pawns
- End with a through-ball, drop ball or start-off
Shooting game where they get to take a card when they have scored.
- Each playing card shows a "color": clubs, spades, hearts or diamonds.
- Each color represents a fitness exercise:
- Hearts: Push-ups
- Spades: Squat
- Clubs: Burpee
- Diamonds: Lunges
- Once they have picked a card, they must first perform the corresponding exercise.
- They do this the number of times the card indicates.
- For example, Hearts 4 = push up 4 times.
- Then they may continue shooting again.
- The group with the most cards has won.
Shooting game where they get to take a card when they have scored.
- Each playing card shows a "color": clubs, spades, hearts or diamonds.
- Each color represents a fitness exercise:
- Hearts: Push-ups
- Spades: Squat
- Clubs: Burpee
- Diamonds: Lunges
- Once they have picked a card, they must first perform the corresponding exercise.
- They do this the number of times the card indicates.
- For example, Hearts 4 = push up 4 times.
- Then they may continue shooting again.
- The group with the most cards has won.
- On both sides of the basket are pawns.
- The shooter stands in front of the basket with the ball.
- The other players stand under the basket to duel for the rebound.
- After each shot, one player catches the ball.
- This player must first tap a pawn and then may catch again.
- The shooter shoots as soon as he has the ball.
Put at least half the baskets of the number of players participating.
- One player with ball stands under each basket
- The remaining players stand in the middle between the set up baskets
- Have the players walk to a basket and pull a hook and then shoot it
- If the shot is on a normal basket the player gets 1 point
- Is the shot in at a shooter's basket then you get 2 points
- If the player has scored, he walks to the center and chooses another basket to shoot at.
- If the player did not score then you switch with the passer.
- Play to your own choice of points
To make the run-throughs a little more fun, we'll make it a contest!
- You put a number of baskets in a circle with one passer on each occasion.
- There are also more players than baskets in the middle
- Every run through counts for 1 point
- If you score a run-through, you take your turn
- If you miss the follow-through, you and the server swap positions
- The first player to score 6 points wins. Number of points to be determined on what the players can do.
variation:
- you can do different sizes of baskets and give them a different score
- for example an archer basket counts for 2 points
Objective:
- A combination of moving, passing and shooting
- An easy exercise to teach a pull away ball
Description:
- The player at the post pulls away, gets the ball and shoots.
Directions you can give:- all in quick succession
- good tight pass
- do not pull away right behind the post, difficult for a good pass
- The passer goes to catch the ball and there is a change of position
Variation:
- The catcher may shoot 1 more time himself if he/she catches the ball without colliding