Korfballexercises for u12
In Brief: Practicing various shooting techniques from a supporting position.
- Organisation: Two players per korf: one fixed person under the korf and one in front. Switch after approximately 1 minute.
- Execution:
- a) The passer stands about 6 meters in front of the korf, the shooter begins under the korf. The shooter starts diagonally backwards, receives the ball and shoots immediately. The passer catches the ball.
- b) As in a, but the shooter feints a shot, causing the defender to jump in, and follows with an 'underhand pull shot' from about 5 meters diagonally behind the korf. The passer catches the ball.
- c) The shooter has a defender. The defender determines the opportunity: reacts too late (shot follows) or follows aggressively (opportunity for the pull shot).
- d) As in b, but the shooter moves sideways and makes a turn of almost 180 degrees towards the korf to take the pull shot. Can also start from a standstill.
- e) As in d, with a defender on the shooter. The defender rushes in aggressively.
- f) The shooter stands half a meter in front of the korf, defender between shooter and post. The shooter throws the ball with two hands backwards into the korf.
- g) The shooter stands half a meter behind the korf, with the defender in front. The shooter makes a feint throw, then shoots as soon as the defender turns around.
- h) The passer deliberately shoots over the korf. The shooter under the korf catches the ball and shoots immediately in one smooth motion.
- i) As in h, but now the person under the korf shoots directly from a jump.
- j) The passer shoots over the korf. The catcher lets the ball go over them, runs after it, and shoots with a half turn.
Setup
- Create a square where an attacker is constantly moving.
- A defender follows the attacker.
- Other players stand around the square.
- The attacker starts with the ball and throws it to a player on the side.
- The player on the side throws the ball back to the attacker.
- The attacker then throws to another player on the side.
- The defender tries to intercept the ball.
- If the defender intercepts the ball, they throw it back, and the exercise starts again.
- The attacker continuously tries to find space, while the defender tries to intercept the ball.
Game Rules
- Form groups of 2 people per korf. Each group receives three playing cards. The playing cards are shuffled in advance, and the numbers 2 through 5 are removed from the deck.
- With the three received playing cards, the groups must try to get as close as possible to 31. The value of the cards is as follows: Six = six, Seven = seven, Eight = eight, Nine = nine, Ten = ten, Jack = ten, Queen = ten, King = ten, Ace = eleven.
- Examples: nine + jack + queen = 29 points or ace + jack + queen = 31, jack + jack + jack = 30.5.
- If the players have completed a series, they may exchange one of their cards for a new one to get closer to 31.
- The trainer sets a timer and says "stop" when it goes off. The team that is then closest to 31 wins.
- Running-in shots: three goals in a row.
- Short chance: four goals in total.
- Distance shot behind the korf: two goals in a row (4/5 meters).
- Penalty shots: three goals in a row.
- Round the korf: four goals on each side of the korf (3 meters).
Execution
- Each player has their own ball.
- There are 3 to 4 korfball posts in a row, depending on the number of players.
- All players start at the same post.
- After the countdown, they all begin shooting.
- If a player scores a goal, they may move to the next post.
- If a player misses, they remain at the current post until they score.
- Depending on the skill level, it can be agreed that players must have been at each post 1, 2, or 3 times.
- Use cones to create a circle outside of which the players must shoot.
- Players may only enter the circle to catch the ball.
Setup
- Create two zones with four players each.
- The attack starts with the ball at the trainers.
- When the defence intercepts the ball, they must first return the ball to the trainers.
- If a team scores, they receive a bonus and are allowed to take the ball out again.
Execution
- Form pairs and position them opposite each other at approximately 5 metres distance.
- Throw 20 times with the preferred hand.
- Throw 10 times with the 'non-preferred' hand.
- Throw 20 times with both hands.
Summary:
- Exercises focused on catching balls at the right moment when they bounce or roll.
Organisation:
- One ball per pair or trio.
Execution:
- Pairs:
- a) Number 1 rolls the ball a few meters away. Number 2 must acquire the ball as quickly as possible, pick it up, and throw it back. Switch after 5 times.
- b) Number 1 throws the ball with a small arc so that it bounces approximately 4 meters away. Number 2 tries to catch the ball as quickly as possible after the bounce.
- c) Number 1 drops the ball from a height of 1.5 meters directly in front of number 2. Number 2 tries to catch the ball as quickly as possible after the bounce. Note: place your hand on the ball as soon as it rises.
- Trios:
- d) The passer stands in the middle and rolls the ball a few meters away. The others may run as soon as the ball is released. Who catches the ball first? Switch after 3 times.
- e) As in d, but now the passer throws the ball with a small arc so that it bounces approximately 4 meters away. Who catches the ball first?
- f) As in e, but now from under a korf. The one who catches the ball first may make a turnaround shot.
- g) As in b, but now with trios. Who reacts the fastest?
Formation
- Four cones in a square.
- Four players, one at each cone.
- One player has the ball.
- The player with the ball passes it counterclockwise to the next player.
- After passing, the player runs clockwise to the next cone.
- There is always one cone without a player, but the ball keeps moving.
Formation
- Form two groups. The attacker receives a bib.
- The attacker starts with one defender.
- Within a playing area, the attacker must try to get free.
- At the front of the playing area stands the feeder, who must ensure the ball reaches the attacker well.
- The remaining players stand along the side.
- If the attacker receives the ball successfully without the defender intercepting it, an additional defender joins.
- Get free
- Throwing
- Avoid contact
Formation
- Three children per korfball post.
- One attacker, one defender, and one feeder/collector.
- The attacker tries to score.
- The defender tries to prevent this.
- Switch roles when the attacker has scored.
Execution
- All players stand in a circle.
- Player A throws the ball to player B and runs to player B's position.
- Player B throws the ball to player C and moves to player C's position.
Setup
- Each group has one korf and one ball.
- Preferably set up the korfs in a circle or rectangle.
- All groups should be approximately the same size.
- Make 10 running-in shot goals.
- The player who scores the last goal retrieves the next assignment from the trainer.
- The trainer asks which assignment was just completed and gives the next one.
- Which group completes all assignments first?
- 10 running-in shots.
- 15 penalty shots.
- 5 shots from 4 meters.
- 10 running-in shots from behind the korf.
- 10 shots from 3 meters behind the korf.