Korfballexercises for u12
Setup:
- Player 2 stands with the ball behind player 1 at 6 meters in front of the basket.
- Player 2 throws the ball over player 1 into space.
- Player 1 grabs the ball, now player 2 must move to the side of player 1 to receive the pass.
- Player 1 advances further toward the basket to score.
Players must be able to judge where best to offer themselves in order to receive the pass.
Setup:
Which team brings in most gold pieces/ pits?
Which team brings in most gold pieces/ pits?
- 1 bank & one-against-all
- 2-4 gangs of thieves
- 1-2 guards.
Game consists of 4 rounds of play:
Game Round 1:
Game Round 1:
- Thief - attacker: per post only 1 active & 1 gold piece at a time try to steal from bank.
- Collect in own vault -hoop-.
- Guard - defender- may only defend outside the bank.
- If the thief is caught so tapped, he must leave the gold piece in the police station -under a cone.
- Which team was able to steal most gold pieces?
Game Round 2:
- Divide gold pieces equally among the thieves.
- Thieves: safely move your gold pieces 1-for-1 to other safe -from one hoop to another.
- Thief -attacker: walk around your cone without the guard catching you.
- Agent -defender: in this case may only defend inside the bank.
- If the thief is caught -attacked, he must leave the gold piece in the police station -under a cone.
- Which team was able to transfer most gold pieces safely?
Game Round 3:
- Thieves: for x time, steal as many gold pieces as possible from other safe.
- Thief -attacker: mandatory back & forth through bank = watch for guard inside bank.
- Guard may only defend inside bank.
- If the thief is caught so tapped, he must leave the gold piece in the police station -under a cone.
Game round 4:
Same as game round 3, but with double guard 1 guard outside & 1 guard inside the bank.
Which team will have the most gold pieces in their possession after 4 rounds of play?
Setup:
X number of baskets.
Variant 1:
Have the little players use the dice to determine how many shots/chances to score at each basket.
They may dribble with the ball to the other basket.
Variant 2:
Different types of chances.
With 1 hand, penalty throw, through ball while running with the ball.
X number of baskets.
Variant 1:
Have the little players use the dice to determine how many shots/chances to score at each basket.
They may dribble with the ball to the other basket.
Variant 2:
Different types of chances.
With 1 hand, penalty throw, through ball while running with the ball.
Setup:
- 1 basket in oval, with a basket directly opposite at 8 meters.
- 1 Player in front of the basket with ball.
- 2 Players behind the basket just outside the oval.
- During the exercise pay attention to shooting technique.
- The others wait at the side - maximum 3 players.
Variation 1:
- Player 1 takes shot.
- Players behind the basket take running Rebound.
- The Player who has the Rebound becomes shooter.
- The Player who lost the Rebound duel now enters the rebound duel with the next player from the queue.
- The shooter joins the queue.
Variant 2:
- Same as Variation 1, but the Player who has the Rebound takes a short chance.
Variant 3:
- Same as Variation 1, but the Rebounders now try to score a goal in the basket opposite. The Shooter becomes a defender.
Variant 4:
- Same as Variant 3, but with maximum 1 or 2 passes towards the basket opposite.
Attacker uses feints to get past the defender.
- There are 6 players between the pawns.
- There must be 1 hole per row of pawns.
- The other players try to use feints to find the hole.
- The defenders may only defend widthwise and try to tap the attackers.
- If you get tapped, you have to start over.
- If the attackers reach the other side, they get 1 point.
- After 5 points, the game is switched.
- The game can be made easier by adding fewer defenders.
You play the game as follows:
- Form two teams.
- Throw the ball as fast as possible from one side to the other.
- Use only one hand while doing so.
- If the ball hits the ground or if you throw with two hands, start at the beginning of the line again.
- Everyone stands at his/her pawn 5 meters from the basket.
- One player has the ball and shoots.
- The others engage in the rebound duel-the shooter, too, if necessary.
- Whoever has the ball then gets to shoot.
- Who has X goals first?
- 6 players at the pawns, 1 in front.
- The one in front of the pawns tries to find a hole to get through by feints.
- Defender may only move left right.
- Two players have two pawns between them in two different colors.
- Number the pawns 1 and 2 or to a color, for example, red and white.
- Players put the pawns between each other and plank.
- When the coach calls out a color or number, as quickly as possible hand on it.
- The player who is first wins, best of 5.
- Winners move one way, losers the other.
- 1 player takes an out-of-bounds ball in front of the basket.
- And rebounds the ball inside.
- Then goes the same way to the outside.
- The player shoots only after he/she goes outside.
- The exercise can be extended to include a through ball.
- It is important to pass continuously with the outside hand.
- We divide the group into 2 or 3.
- The trainer counts down and then all groups get to shoot at the same time.
- If you score in one shot, you get 3 points.
- If you catch the ball without hitting the ground, you get 1 point.
- Then you take the rebound right away for 2 points.
Only the square and not the diamond is used in this form of training. The primary training objectives here are:
- Keeping space in the box, through running lines in a square
- Timely replenishment of vacant position, timing running moments.
- Passing ball at pace to next player.
Note: the square must be smaller because the diamond is not used initially. Player must be at a distance they can throw.
For the exercise, there is an inside and outside square marked by pawns. So players are not allowed to go outside that path and therefore not make the square smaller than that:
- Player 1 plays to 2 -> runs after own ball at reasonable pace;
- Player 2 plays directly to 3 -> runs at reasonable pace after own ball;
- etc.
- The ball pace goes up slowly.
- When the children have this under control, the ball goes the other way.
The ball should be passed quickly and passed faster and faster.
Eventually, players should always be able to get to the empty spot just in time, because the pace of the ball is almost faster than that of the players.
Eventually, players should always be able to get to the empty spot just in time, because the pace of the ball is almost faster than that of the players.
Playing tight balls is a requirement here.