Korfballexercises for u13

To make the run-throughs a little more fun, we'll make it a contest!
  • You put a number of baskets in a circle with one passer on each occasion.
  • There are also more players than baskets in the middle
  • Every run through counts for 1 point
    • If you score a run-through, you take your turn
    • If you miss the follow-through, you and the server swap positions
  • The first player to score 6 points wins. Number of points to be determined on what the players can do.
variation:
  • you can do different sizes of baskets and give them a different score
    • for example an archer basket counts for 2 points
Objective:
  • A combination of moving, passing and shooting
  • An easy exercise to teach a pull away ball
Description:
  • The player at the post pulls away, gets the ball and shoots.
    Directions you can give:
    • all in quick succession
    • good tight pass
    • do not pull away right behind the post, difficult for a good pass
  • The passer goes to catch the ball and there is a change of position
Variation:
  • The catcher may shoot 1 more time himself if he/she catches the ball without colliding
You stand in pairs on a pole
  • 1 in front of basket at shot distance
  • 1 player is rebounder/forward
The rebounder gives a pass to the attacker standing at shot distance.
  • if the rebounder can catch the ball without it colliding he may shoot
    • if the ball bounces first, the shooter can continue playing
  • this way all players play against each other to score 5 points for the fastest score.
  • Attacker and defender ready for the post. Offender under the post with ball.
  • Defender moves up post.
  • Play 1 x 1 until attacker has scored 1 time. Defender always tries to be there.
  • The post of the defender who got the goal against gets penalty.
  • Defender goes back to own post.
  • Passing
drawing 1 x 1 with defender
  • 2 players in front of the basket
  • Player 1 plays the ball to player 2
  • Player 1 immediately goes after the ball to set up a pointer
  • Possibly with defender and feint
  • Also possible with rebound
drawing Indicate over belly side put
3 per basket
  • 1 shooter and 2 rebounders behind or to the side of the basket at 3 or 4 meters depending on level
  • Of the 2 rebounders, 1 is attacker, 1 is defender: the one closest to the basket is the defender
  • Shooter in front of the basket calls "yes", at that moment both rebounders may move towards the basket to take the correct position.
  • 5 rounds, then switch positions.
Points of attention:
Pay attention to lining up attacker/defender in rebound, properly blocking out opponent

Variations:
  • The one with the most rebounds starts shooting.
  • Shooter goes to intercept and may pass to offensive rebounder for short chance if shot is wrong
drawing Rebound practice
  • Player blue must get the ball to one of the 4 pawns.
  • Player red must pre-defend.
  • Player red must close ball line.
drawing Defending all-round
  • Divide into two teams.
  • Make two boxes around the basket so that good shots can be made from outside.
  • Need 3 or 4 balls per game.
  • Shooters stand outside the box and one rebounder per team stands in the box near the opponent's shooters.

Exercise:
  • The shooters start shooting from outside the box to get to X number of goals as fast as possible.
  • The rebounders catch the ball and play it to their fellow players in the other box.
  • Which team will have scored X number of goals first.
Rules:
  • Rebounders are not allowed outside the box, shooters not in it.
  • The rebounder's job is to estimate as quickly as possible where all the balls are coming and how to get them to your teammates as quickly as possible.
drawing Two box shooting
  • Half of the group is attacker, blue, and the other half is defender, red.
  • The attackers stand on the sideline and the defenders stand about 1 meter in front of them.
  • The attackers run forward and try to get past the defender at half speed.
  • The defender follows the attacker's every move while running backwards with them.
  • Once across, the attackers and defenders switch roles.
drawing Defensively running backwards
Building up to offensive positions to fall back on when creativity fails for a while.
Blue = static starting positions

Setup:
  • Pass deep from front field
  • Pass laterally into backfield + rebound run in
  • Pass deep from backfield + run in support
  • Pass passed to incoming support + attacking action by both strikers
  • Support plays free striker + runs out into space
  • Offloaded striker shoots
Once static has been mastered, move to dynamic. Agreement is that support follows immediately after rebound. The rest can be filled in freely with the variations below:
  • Support runs around the block instead of cutting into it.
  • Support does not shoot, but plays shadow striker to shoot. 7a.
  • Offloaded striker does not shoot, but plays run-out striker to shoot. 7b.
  • Played run-out support does not shoot, but shadow striker runs into support and takes over function + attack action strikers and shoot. 8.
  • Played run-out support does not shoot, striker runs into support and takes over function + shadow striker connects with run-out support + strikers attack action and shoot. 9.
  • ... innumerable variations to think of
drawing System building attack - foundation to fall back on
Building up to offensive positions to fall back on when creativity fails for a while.
Blue = static starting positions

Setup:
  • Pass deep from front field
  • Pass laterally into backfield + rebound run in
  • Pass deep from backfield + run in support
  • Pass passed to incoming support + attacking action by both strikers
  • Support plays free striker + runs out into space
  • Offloaded striker shoots
Once static has been mastered, move to dynamic. Agreement is that support follows immediately after rebound. The rest can be filled in freely with the variations below:
  • Support runs around the block instead of cutting into it.
  • Support does not shoot, but plays shadow striker to shoot. 7a.
  • Offloaded striker does not shoot, but plays run-out striker to shoot. 7b.
  • Played run-out support does not shoot, but shadow striker runs into support and takes over function + attack action strikers and shoot. 8.
  • Played run-out support does not shoot, striker runs into support and takes over function + shadow striker connects with run-out support + strikers attack action and shoot. 9.
  • ... innumerable variations to think of
drawing System building attack - foundation to fall back on
  • Player 3 picks up the ball and throws it to player 1.
  • Player 3 runs to the post.
  • Player 4 goes over block, player 3 to the pointer.
  • Player 1 throws the ball to player 2.
  • Player 2 throws the ball to player 3 who enters the give way.
  • Player 3 dodges and gets the ball moving, behind the post, and shoots.
  • Player 4 connects, next to player 3.
  • Player 1 runs to the front of the post and keeps the player engaged until shot.
  • Player 2 takes player 1's position and after the shot goes to the post for the double-catch, ball over the basket.
drawing Capture when dynamically attacking