Korfballexercises for u13
Setup
- Create two zones with four players each.
- The attack starts with the ball at the trainers.
- When the defence intercepts the ball, they must first return the ball to the trainers.
- If a team scores, they receive a bonus and are allowed to take the ball out again.
Execution
- Form pairs.
- Run circles around the cones.
- At a 'YES', take a running shot as quickly as possible.
- Switch roles after each running shot.
- A pair earns a point for a series of four running shots.
- The goal is to be the first to achieve three points.
Summary:
- Exercises focused on catching balls at the right moment when they bounce or roll.
Organisation:
- One ball per pair or trio.
Execution:
- Pairs:
- a) Number 1 rolls the ball a few meters away. Number 2 must acquire the ball as quickly as possible, pick it up, and throw it back. Switch after 5 times.
- b) Number 1 throws the ball with a small arc so that it bounces approximately 4 meters away. Number 2 tries to catch the ball as quickly as possible after the bounce.
- c) Number 1 drops the ball from a height of 1.5 meters directly in front of number 2. Number 2 tries to catch the ball as quickly as possible after the bounce. Note: place your hand on the ball as soon as it rises.
- Trios:
- d) The passer stands in the middle and rolls the ball a few meters away. The others may run as soon as the ball is released. Who catches the ball first? Switch after 3 times.
- e) As in d, but now the passer throws the ball with a small arc so that it bounces approximately 4 meters away. Who catches the ball first?
- f) As in e, but now from under a korf. The one who catches the ball first may make a turnaround shot.
- g) As in b, but now with trios. Who reacts the fastest?
Formation
- Four cones in a square.
- Four players, one at each cone.
- One player has the ball.
- The player with the ball passes it counterclockwise to the next player.
- After passing, the player runs clockwise to the next cone.
- There is always one cone without a player, but the ball keeps moving.
Formation
- Form two groups. The attacker receives a bib.
- The attacker starts with one defender.
- Within a playing area, the attacker must try to get free.
- At the front of the playing area stands the feeder, who must ensure the ball reaches the attacker well.
- The remaining players stand along the side.
- If the attacker receives the ball successfully without the defender intercepting it, an additional defender joins.
- Get free
- Throwing
- Avoid contact
Formation
- Three children per korfball post.
- One attacker, one defender, and one feeder/collector.
- The attacker tries to score.
- The defender tries to prevent this.
- Switch roles when the attacker has scored.
Execution
- Form pairs. Player 1 stands 6 metres in front of the korf. Player 2 stands with the ball under the korf.
- Place a marker cone to the left or right of the korf at approximately 4 to 6 metres.
- Player 2 throws the ball to Player 1. Player 1 places the ball on the ground and runs to the marker cone, goes around it, and moves towards the korf.
- Meanwhile, Player 2 runs to the ball on the ground and passes it to Player 1 for a deep running-in shot.
- Repeat this until 8 running-in shots are completed.
- The pace is crucial: the runners must not stop but also must not run too slowly.
- The timing of the passing must be correct.
Execution
- All players stand in a circle.
- Player A throws the ball to player B and runs to player B's position.
- Player B throws the ball to player C and moves to player C's position.
Setup
- Each group has one korf and one ball.
- Preferably set up the korfs in a circle or rectangle.
- All groups should be approximately the same size.
- Make 10 running-in shot goals.
- The player who scores the last goal retrieves the next assignment from the trainer.
- The trainer asks which assignment was just completed and gives the next one.
- Which group completes all assignments first?
- 10 running-in shots.
- 15 penalty shots.
- 5 shots from 4 meters.
- 10 running-in shots from behind the korf.
- 10 shots from 3 meters behind the korf.
In Brief
- Shooting game where shots are taken from different sides of the korf.
- One pair per korf with a ball. If there are not enough korfs, two pairs with one ball each.
- Four markers per korf: front, back, left, and right at approximately 6 meters distance.
- One player starts under the korf, the other shoots from each marker.
- Switch roles after each round.
- Which pair completes the 'around the world' first?
- Distances can be increased or decreased.
- Make 2 goals at each marker.
- Shoot on the move or take dodge shots.
- With 2 pairs per korf, score 2 times together at each marker.
- Complete the task within 2 minutes, otherwise a penalty round.
- Shoot from different positions to get used to various angles and distances.
- Ensure variation in shooting positions to avoid favouring any team.
- Accurate shooting is crucial for success.
- Players become more focused and improve quickly.
Setup
- Three players at the korf: one passer with the ball under the korf and two attackers.
- The attackers move from left to right in front of the korf.
- The passer alternately passes to the attackers.
- The minimum shooting distance is 5 meters.
- The goals are counted.
- The attacker who scores 3 goals first remains in front of the korf.
- The losing attacker takes the place of the passer.
In Brief
- A nice shooting exercise with a lot of running.
Organisation
- The korfs are placed in a circle.
- At each korf, there is a feeder with a ball.
- The rest of the players stand in the middle of the circle.
- Aim for 2 korfs per 5 players.
Execution
- Part a: The players in the center circle take running-in shots at one of the korfs. Those who are not fast enough must wait. Each player retrieves their own running-in shot and then looks for a free korf again.
- Part b: As in part a, but who scores 10 goals first?
- Part c: As in part b, but who scores a goal at each korf first?
- Part d: As in part b, but with overhead running-in shots.
- Part e: As in part b, but with a passing situation. The runner plays the ball back to the feeder who has moved away from the post. Who scores 5 goals first?
- Part f: As in part b, but the runner takes dodge shots. The feeder retrieves the shot and then tries to score themselves. Who scores 5 times first?
- Part g: As in part f, but after the dodging movement, no shot follows. The ball goes back to the feeder who shoots with a quarter/half turn.
Variation
- Add defenders. Which attacker scores 10 running-in shots or 5 goals from dodge shots first?