Korfballexercises for u13

Execution
  • At cone 1, touch the ground and jump up, fully extending your body. Repeat this ten times.
  • Run to post 1 and take a feint shot.
  • Run to cone 2 and do 5 sit-ups.
  • Run to post 2 and take a running-in shot.
  • Switch positions under the post each time.
  • Repeat this 5 times.
Execution
  • Set up several cones 2 to 3 meters apart.
  • Create two rows of cones.
  • Divide the team into two groups.
  • Participants sprint forward two cones.
  • Assume a defensive stance and move back one cone.
  • Repeat this pattern: two cones forward and one cone back.
Execution
  • The entire group runs a lap around the yellow lines in the middle in a line.
  • When the trainer shouts "yes," the person at the back of the line sprints to the front and takes the lead.
Options
  • The children follow each other around the yellow lines in a line.
  • The person at the front of the line may choose from different movements such as heel kicks, sprinting, or high knees.
  • When the trainer shouts "yes," the person at the back sprints to the front and chooses a different movement than normal running or jogging. Sprinting is allowed.
Starting Formation
  • Two groups at the first two cones.
Execution
  • The first in line runs to the hoop and goes through it from the bottom, so the hoop goes over their head.
  • Then they move in a defensive stance to cone two and spin around it four times.
  • Finally, they run to cone three and score before they can run back to cone one and tag the next person in line.
Defensive Stance
  • Move backwards and bend through the knees with your arm raised.
Distances
  • Hoop from cone 1: 5 meters.
  • Cone 2 from hoop: 5 meters.
  • Cone 3 from cone 2: 5 meters.
  • Post from cone 3: 4 meters.
Execution
  • The passer throws the ball to the person in front of the korf.
  • The receiver takes a shot.
  • If the ball is caught under the korf, the player moves inside for a running-in ball.
  • Finally, the player takes a short chance.
Scoring
  • Shot counts for 2 points.
  • Running-in ball counts for 1 point.
  • Short chance counts for 1 point.
Game Options
  • Play until someone reaches 20 points first.
  • Or play for 1 minute and see which korf has the most points.
  • One ball per pair/three.
  • Players throw across until they reach a pole.
  • At the pole, both players may shoot once.
  • Then they must again throw over to another pole.
  • All groups just go right through each other.
  • Whichever two/three has 15 goals (optional) first.
  • One ball per pair/three.
  • Players throw across until they reach a pole.
  • At the pole, both players may shoot once.
  • Then they must again throw over to another pole.
  • All groups just go right through each other.
  • Whichever two/three has 15 goals (optional) first.
The chaos game is fun for younger children, but can also be played with older ones.

  • In the chaos game, the idea is for each child to have a ball, and 3 to 4 poles (also depending on the number of players)
  • Line up in a row.
  • Each player starts at the same pole,
  • There is a countdown and then they all start shooting,
  • If they score, they move up one pole,
  • If they don't score, they stay at the post until they do.
  • You can agree in advance whether they have to pass each pole 1, 2 or 3 times depending on the level.
  • Variation: you can use pawns to mark a circle outside of which the players must shoot,
  • They may enter it only to catch the ball.
  • Materials below are for 4 people (hat = pawn)
  • 1 attacker and defender stand in 1/4 of the basket. The other 3 attackers and defenders do the same.
  • The attackers may only stand in 1 box by themselves with the defender. There may never be 2 attackers in 1 box at the same time.
  • This way they will play 4-0 and after each pass they have to switch squares by the one who threw.
  • After that you can always extend it to 3-1 if it is too difficult. For example, by setting up a catch or give-up.
drawing Boxes 4-0
  • 1 declarer throws the ball to the person in front of the basket
  • He then takes a shot
  • If the ball is caught under the basket, he goes inside and takes a through ball
  • Finally, he then takes a short chance
  • Exchange by.
    • The person who aimed goes to indicate.
    • The declarer closes in behind.
  • Point count:
    • Shot counts 2x
    • Walk through counts 1x
    • Short chance counts 1x
  • You can play this as follows e.g. who reaches the 20 first
  • Or 1 minute and then see who has the most points per basket
Explanation
  • Divide the group into pairs. Each pair has a ball and a basket with four hats.
  • Plot the field as shown in the drawing.
  • Player 1 starts at the hat in front of the basket, player 2 is the give-up.
  • Player 1 starts with a broadside and then tightly sets up for the through ball.
  • After the through ball, player 1 keeps moving close to the basket for a short chance.
  • Finally, player 1 makes a deep line for the shot.
  • After this, player 1 alternates with player 2.
To make it competitive, you can tie points to the different goals.
Through-ball and short chance count for 1, the distance shot for 2. Three chances hit in one turn gives 5 points. Not scoring is 1 point deduction. Who scores 25 points first and which post has both players with 25 points first.
drawing Warm-up with ball (trio)
Shooting game where they get to take a card when they have scored.

  • Each playing card shows a "color": clubs, spades, hearts or diamonds.
  • Each color represents an exercise:
    • Hearts: through-ball
    • Spades: penalty throw
    • Clubs: shot front side
    • Diamonds: shot back side
  • If they took a card, number is what the card indicates
    • For example, Hearts 4 = 4 through balls
  • Ace is 1 or 11 own choice
  • The first group with 50 points has won.