Korfballexercises for u13
Execution
- At cone 1, touch the ground and jump up, fully extending your body. Repeat this ten times.
- Run to post 1 and take a feint shot.
- Run to cone 2 and do 5 sit-ups.
- Run to post 2 and take a running-in shot.
- Switch positions under the post each time.
- Repeat this 5 times.
Execution
- Set up several cones 2 to 3 meters apart.
- Create two rows of cones.
- Divide the team into two groups.
- Participants sprint forward two cones.
- Assume a defensive stance and move back one cone.
- Repeat this pattern: two cones forward and one cone back.
Execution
- The entire group runs a lap around the yellow lines in the middle in a line.
- When the trainer shouts "yes," the person at the back of the line sprints to the front and takes the lead.
- The children follow each other around the yellow lines in a line.
- The person at the front of the line may choose from different movements such as heel kicks, sprinting, or high knees.
- When the trainer shouts "yes," the person at the back sprints to the front and chooses a different movement than normal running or jogging. Sprinting is allowed.
Starting Formation
- Two groups at the first two cones.
- The first in line runs to the hoop and goes through it from the bottom, so the hoop goes over their head.
- Then they move in a defensive stance to cone two and spin around it four times.
- Finally, they run to cone three and score before they can run back to cone one and tag the next person in line.
- Move backwards and bend through the knees with your arm raised.
- Hoop from cone 1: 5 meters.
- Cone 2 from hoop: 5 meters.
- Cone 3 from cone 2: 5 meters.
- Post from cone 3: 4 meters.
Execution
- The passer throws the ball to the person in front of the korf.
- The receiver takes a shot.
- If the ball is caught under the korf, the player moves inside for a running-in ball.
- Finally, the player takes a short chance.
- Shot counts for 2 points.
- Running-in ball counts for 1 point.
- Short chance counts for 1 point.
- Play until someone reaches 20 points first.
- Or play for 1 minute and see which korf has the most points.
- One ball per pair/three.
- Players throw across until they reach a pole.
- At the pole, both players may shoot once.
- Then they must again throw over to another pole.
- All groups just go right through each other.
- Whichever two/three has 15 goals (optional) first.
- One ball per pair/three.
- Players throw across until they reach a pole.
- At the pole, both players may shoot once.
- Then they must again throw over to another pole.
- All groups just go right through each other.
- Whichever two/three has 15 goals (optional) first.
The chaos game is fun for younger children, but can also be played with older ones.
- In the chaos game, the idea is for each child to have a ball, and 3 to 4 poles (also depending on the number of players)
- Line up in a row.
- Each player starts at the same pole,
- There is a countdown and then they all start shooting,
- If they score, they move up one pole,
- If they don't score, they stay at the post until they do.
- You can agree in advance whether they have to pass each pole 1, 2 or 3 times depending on the level.
- Variation: you can use pawns to mark a circle outside of which the players must shoot,
- They may enter it only to catch the ball.
- Materials below are for 4 people (hat = pawn)
- 1 attacker and defender stand in 1/4 of the basket. The other 3 attackers and defenders do the same.
- The attackers may only stand in 1 box by themselves with the defender. There may never be 2 attackers in 1 box at the same time.
- This way they will play 4-0 and after each pass they have to switch squares by the one who threw.
- After that you can always extend it to 3-1 if it is too difficult. For example, by setting up a catch or give-up.
- 1 declarer throws the ball to the person in front of the basket
- He then takes a shot
- If the ball is caught under the basket, he goes inside and takes a through ball
- Finally, he then takes a short chance
- Exchange by.
- The person who aimed goes to indicate.
- The declarer closes in behind.
- Point count:
- Shot counts 2x
- Walk through counts 1x
- Short chance counts 1x
- You can play this as follows e.g. who reaches the 20 first
- Or 1 minute and then see who has the most points per basket
Explanation
- Divide the group into pairs. Each pair has a ball and a basket with four hats.
- Plot the field as shown in the drawing.
- Player 1 starts at the hat in front of the basket, player 2 is the give-up.
- Player 1 starts with a broadside and then tightly sets up for the through ball.
- After the through ball, player 1 keeps moving close to the basket for a short chance.
- Finally, player 1 makes a deep line for the shot.
- After this, player 1 alternates with player 2.
To make it competitive, you can tie points to the different goals.
Through-ball and short chance count for 1, the distance shot for 2. Three chances hit in one turn gives 5 points. Not scoring is 1 point deduction. Who scores 25 points first and which post has both players with 25 points first.
Through-ball and short chance count for 1, the distance shot for 2. Three chances hit in one turn gives 5 points. Not scoring is 1 point deduction. Who scores 25 points first and which post has both players with 25 points first.
Shooting game where they get to take a card when they have scored.
- Each playing card shows a "color": clubs, spades, hearts or diamonds.
- Each color represents an exercise:
- Hearts: through-ball
- Spades: penalty throw
- Clubs: shot front side
- Diamonds: shot back side
- If they took a card, number is what the card indicates
- For example, Hearts 4 = 4 through balls
- Ace is 1 or 11 own choice
- The first group with 50 points has won.